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Author Topic: Reveiw of new 2k3  (Read 15555 times)

Offline Fisherson

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Reveiw of new 2k3
« on: August 15, 2015, 09:12:41 PM »
Pssffttt!! XP Worthless! It's just the regular system with some features changed WHICH HURTS YOUR PROJECTS that use RTP animations previously. My Misadventures may be ruined now. T_T I haven't confirmed that it can import bigger sprites but so far? Just the 2k3 with some changes to the names of essential files that can damage your games. Yay so happy. XP
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Offline Prpl_Mage

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Re: Reveiw of new 2k3
« Reply #1 on: August 16, 2015, 08:51:00 AM »
It's exactly the same but legit. I thought we covered this in the thread earlier.
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Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline zuhane

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Re: Reveiw of new 2k3
« Reply #2 on: August 16, 2015, 03:55:38 PM »
Part of me wants to go back to good old rm2k3! The appeal of not having to do everything manually is just too great.
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Geese ruined my life.

https://soundcloud.com/tom-kingston-3/geese

Offline drenrin2120

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Re: Reveiw of new 2k3
« Reply #3 on: August 17, 2015, 06:31:45 AM »
Yeah... Kinda like purp said. They werent trying to redesign 12 year old software, just satisfy the english communities desire for a legit copy of rm2k3. Which is cool, you could conceivably release legal commercial versions of past projects now. Also, dynrpg 0.3 will be pretty ****ing cool and totally legal.
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Offline zuhane

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Re: Reveiw of new 2k3
« Reply #4 on: August 17, 2015, 03:27:03 PM »
Oh wow. I gave up on Quasi because I wanted to release it commercially and thought it was too ambitious.

Still, I doubt someone would pay real money for a game created in that engine!
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Geese ruined my life.

https://soundcloud.com/tom-kingston-3/geese

Offline Prpl_Mage

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Re: Reveiw of new 2k3
« Reply #5 on: August 17, 2015, 04:57:39 PM »
If people are willing to pay like $18 for an XP/VX game using the default graphics and battle system then I'm pretty sure they would cash out on some of our stuff.
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Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline A Forgotten Legend

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Re: Reveiw of new 2k3
« Reply #6 on: August 18, 2015, 12:07:36 AM »
With recent updates, I noticed that dynrpg works with the new rpg maker projects- and honestly, I'm having less issues with systems freaking out and events that should work not working.  I transitioned with only positive results.  I think you just have bad luck Fish.
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Offline drenrin2120

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Re: Reveiw of new 2k3
« Reply #7 on: August 18, 2015, 12:16:28 AM »
Wait, dyn works with the new 2k3?
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Offline A Forgotten Legend

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Re: Reveiw of new 2k3
« Reply #8 on: August 19, 2015, 10:58:08 PM »
I guess that it does now?  I had to go to an older version of the rpg_rt file the other day (the most recent one I had didn't have the dynrpg on it anymore) and I noticed that the dynrpg logo came up during playtesting and the plug-ins I had worked.  I also recently switched to windows 10, not that I think that did it, but it was after that I noticed.  Maybe check to see if your rm2k3 is the most recent version on steam?

Something that has been bugging me though is that when I edit projects in rm2009 I can only get up to 50 pictures, whereas in the new rm2k3 I can get past that limit but I can't access the subfolders I created in rm2009 so I have to go back in forth.  It adds a bit of wasting your time to the process if you have to do a lot of that.
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Offline Donut

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Re: Reveiw of new 2k3
« Reply #9 on: August 20, 2015, 07:15:37 AM »
I tried using dynRPG with the official version (non-steam one though), all it did was corrupt my data. Good thing I had a backup =)
I'm quite happy with this official release, it corrects a lot of bugs from the old translated one, especially the loop problems. Other than that, yeah, it's pretty much the same.
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Offline drenrin2120

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Re: Reveiw of new 2k3
« Reply #10 on: August 20, 2015, 07:54:28 AM »
Thats how I thought dyn worked with the new release!
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Offline DragonBlaze

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Re: Reveiw of new 2k3
« Reply #11 on: August 20, 2015, 05:20:28 PM »
The steam version is nice, just 10 years late. I may try making a short game with it outside of the chain game. The scripts are color coded by command, which is really nice, the fonts are nicer, more than 50 pictures <3, and it seems to run a bit better.

What the hell is dynRPG?
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Hell Yeah! Just recovered all my old rm2k/3 games from my 10 year old, broken laptop hard drive that had been formatted and had a new OS installed on it. Oh, and I did all of this from my phone. WIN

Offline A Forgotten Legend

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Re: Reveiw of new 2k3
« Reply #12 on: August 20, 2015, 08:57:05 PM »
http://rpgmaker.net/forums/topics/10254/

Boom.
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Offline DragonBlaze

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Re: Reveiw of new 2k3
« Reply #13 on: August 24, 2015, 06:22:18 AM »
How did I not know about that before??

Has anyone else noticed issues with saves from the steam version of rm2k3? I've noticed that it does not seem to pick up the changes on the current map when I load a game, but it'll pick up the changes when I start a new game.
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Hell Yeah! Just recovered all my old rm2k/3 games from my 10 year old, broken laptop hard drive that had been formatted and had a new OS installed on it. Oh, and I did all of this from my phone. WIN

Offline Prpl_Mage

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Re: Reveiw of new 2k3
« Reply #14 on: August 24, 2015, 07:26:27 PM »
Events that are "erased" are reloaded once you edit a map. Is that it?
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Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

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