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Author Topic: Post your pixel art  (Read 144295 times)

Offline Fisherson

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Re: Post your pixel art
« Reply #60 on: November 28, 2016, 02:11:27 AM »
Quote from: Momeka on November 23, 2016, 12:02:57 PM
Yeah, I'll probably do. Like the style and want to make a game with it sometime.

In the meanwhile, made some faces.


Quote from: Momeka on November 23, 2016, 12:02:57 PM
Yeah, I'll probably do. Like the style and want to make a game with it sometime.

In the meanwhile, made some faces.



Noice Red! Love the way you use NES to SNES level colors. Reminds me of a simpler time in gaming and the final result looks quite stunning.

Quote from: Donut on November 23, 2016, 02:33:15 PM

OoO Those are very cool monochromatic designs you did there, Donut! Love the variety and sheer number of you packed into the sheet using such a small frame as the basis.
You're super skilled! Well done!

I'm trying myself the 100% custom (DQ slime for the lolz) for a little roguelike in Black & White, while waiting for a thing for Tower's Demo. The whale took me ages  :blue-eye::





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Offline Momeka

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Re: Post your pixel art
« Reply #61 on: December 13, 2016, 12:26:45 PM »
This is my first real try to pixel something larger. It's going to be some title screen art.



Edit: Updated version with title

« Last Edit: December 13, 2016, 06:45:23 PM by Momeka »
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Offline Prpl_Mage

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Re: Post your pixel art
« Reply #62 on: December 14, 2016, 06:16:06 AM »
Nope, stop doing it. Too good
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Oh my god, this was ...10 years ago...

Offline Zoltar

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Re: Post your pixel art
« Reply #63 on: December 14, 2016, 07:44:25 AM »
Quote from: Momeka on December 13, 2016, 12:26:45 PM
This is my first real try to pixel something larger. It's going to be some title screen art.



Edit: Updated version with title



I wanna play that so bad now and I don't even know what it is!   :happy:
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Offline Donut

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Re: Post your pixel art
« Reply #64 on: December 14, 2016, 11:08:35 AM »
Really cool Momeka! Me wants to play it as well.
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Offline Momeka

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Re: Post your pixel art
« Reply #65 on: December 14, 2016, 08:01:16 PM »
Thanks guys.

Started chopping it up and implementing it in rpg maker

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Offline Momeka

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Re: Post your pixel art
« Reply #66 on: December 18, 2016, 02:05:09 PM »


Goblin merchant
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Offline Archem

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Re: Post your pixel art
« Reply #67 on: December 18, 2016, 06:51:34 PM »
Is that Rob Schneider?
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Offline Momeka

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Re: Post your pixel art
« Reply #68 on: December 19, 2016, 04:49:19 PM »
Oh man, it's uncanny, not sure how I did not see that before.
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Offline zuhane

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Re: Post your pixel art
« Reply #69 on: December 19, 2016, 05:13:45 PM »
I love that style so much :D

Working on a new summoner weapon. Help me!




Also factoring in team allocation, so that you can convert neutral enemies to share resources, not damage each other, etc

« Last Edit: December 19, 2016, 05:17:11 PM by zuhane »
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Offline Momeka

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Re: Post your pixel art
« Reply #70 on: December 22, 2016, 02:45:36 PM »
Looks nice, Z. What kind of game is it?
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Offline Zoltar

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Re: Post your pixel art
« Reply #71 on: December 23, 2016, 06:17:30 PM »
Quote from: zuhane on December 19, 2016, 05:13:45 PM
I love that style so much :D

Working on a new summoner weapon. Help me!




Also factoring in team allocation, so that you can convert neutral enemies to share resources, not damage each other, etc


There is so much noise it's unreal! How does it not crash from the sheer number of explosions and motion?  :o
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Offline zuhane

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Re: Post your pixel art
« Reply #72 on: December 27, 2016, 08:54:35 PM »
Quote from: Momeka on December 22, 2016, 02:45:36 PM
Looks nice, Z. What kind of game is it?
Thanks Momeka. It's gonna eventually be a Metroidvania/Smash Bros/Dota mix-up once the mini engine is made, but I want to take the focus away from stat grinding and put more focus into agency and problem-solving, where everything requires some form of skill and thought.

My final idea's to give the player an overwhelming arsenal of gadgets, but then make the game brutally difficult and see how it plays.


Quote from: Zoltar on December 23, 2016, 06:17:30 PM
There is so much noise it's unreal! How does it not crash from the sheer number of explosions and motion?  :o
Hoho :D This is one of the reasons the development time is so long. I've spent ages creating a solid architecture, and
also ages optimizing the thing, using spatial hashers, quadtrees, nesting, memory recycling, etc. The game currently INSTANTLY switches maps,
even ones with thousands of enemies and huge open spaces :D I haven't stress-tested, but I can currently load 100 maps at once and insta-switch
between them all, and RAM usage never exceeds 100mb.

The game currently demands ~80mb RAM and slightly under the CPU req of Google Chrome, and never dips under 60fps or comes close,
but it will inevitably become less optimized as the game gets fleshed out more.


Here's a few thingies going on in the old proto:



Currently working on this bloody monstrosity:


He's gonna have a big flabby body and spindly creepy fingers eventually.
« Last Edit: December 27, 2016, 09:04:39 PM by zuhane »
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Geese ruined my life.

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Offline Momeka

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Re: Post your pixel art
« Reply #73 on: March 12, 2017, 12:22:00 PM »
Power up chests


and a sneaky little mimic
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Offline Zoltar

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Re: Post your pixel art
« Reply #74 on: March 19, 2017, 04:25:06 PM »
I like how there's motion as they open as if it's tooth paste being squeezed out of a tube. It adds a dynamic feel to it, but what if the icons sparkled a little then slowly faded away? Or would that be too many frames? I know what engine you're using.
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