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  • Charas-Project »
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  • Kuest
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Author Topic: Kuest  (Read 25163 times)

Offline Fisherson

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Re: Kuest
« Reply #30 on: August 12, 2018, 08:06:48 AM »
I love how the ally just runs up and randomly spears the monster Lol So classic DQ1
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Offline zuhane

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Re: Kuest
« Reply #31 on: August 12, 2018, 12:10:48 PM »
Looks absolutely stunning! Did you do all the art in Aseprite?
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Offline Moosetroop11

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Re: Kuest
« Reply #32 on: August 12, 2018, 10:20:39 PM »
Echoing what Fish said, that companion AI is already my favourite thing in the game : p
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Offline Momeka

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Re: Kuest
« Reply #33 on: August 15, 2018, 07:08:19 PM »
Thanks, guys.

Quote from: zuhane on August 12, 2018, 12:10:48 PM
Looks absolutely stunning! Did you do all the art in Aseprite?

Yeah, Asesprite all the way.

Here's the map generator with art:
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Offline Fisherson

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Re: Kuest
« Reply #34 on: August 17, 2018, 02:53:46 AM »
Red, that water effect would have been gorgeous enough but tying it into a dungeon generator is just beyond beautiful.  The HID sits well on the screen too I think.
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Offline Donut

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Re: Kuest
« Reply #35 on: August 17, 2018, 09:25:32 AM »
Are you using the built-in generator of RM2k3?
I've never been able to obtain something nice with it, and I tried xD

Looks gorgeous as always though
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Offline Momeka

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Re: Kuest
« Reply #36 on: August 21, 2018, 07:14:06 PM »
Nah, it's not the built in one, it's so terrible. Tried it a couple of times but never gotten anything usable from it.

Built my own since I want to generate the maps in run time.
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Offline Donut

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Re: Kuest
« Reply #37 on: August 22, 2018, 04:49:08 AM »
It'd be nice to see how you built it, it might be useful for people who try random dungeons.

I've made one when Tower was still a thing, but it was far from perfect and the project died before I finished the generator.
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Offline Momeka

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Re: Kuest
« Reply #38 on: August 28, 2018, 06:28:01 AM »
Can send you the project if you want. But be warned the generator is kinda messy and hacked together.
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Offline Donut

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Re: Kuest
« Reply #39 on: August 29, 2018, 07:45:25 AM »
WOuld love to see it yes :)
Cheers!
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Offline Prpl_Mage

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Re: Kuest
« Reply #40 on: September 23, 2018, 07:12:17 PM »
Since I'm back with my computer again I've been meaning to try this. Are you far away from a release of the fancy version?
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Offline Momeka

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Re: Kuest
« Reply #41 on: September 24, 2018, 06:23:14 AM »
Nah, not close. Not sure I'm going to finish it actually don't have a good idea for the story and not too happy with the battle system. Maybe I'll redo it or maybe I'll move onto something else. Haven't decided yet.
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Offline drenrin2120

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Re: Kuest
« Reply #42 on: September 24, 2018, 12:11:51 PM »
Kind of just echoing what everyone else has already said, but this is gorgeous. Kuest 1.5 looks a lot more like Kuest 2. Even if you don't finish it, I think that companion system tied with the battle system and dungeon crawling is a winning combination, I'm not so sure you really need to worry about a storyline with gameplay like that.
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Offline Momeka

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Re: Kuest
« Reply #43 on: October 01, 2018, 07:31:46 PM »
Yeah, kind of tempted to change it to be more like 1, just a puzzle rpg thing. It was the original plan but the more I worked on it the more it started to morph into something more akin of a standard rpg.
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