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Author Topic: A Heart of Gold  (Read 416728 times)

Offline Fisherson

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Re: A Heart of Gold
« Reply #120 on: January 08, 2020, 03:55:05 AM »
Quote from: Prpl_Mage on January 07, 2020, 07:09:38 PM
Well there is the Fish's Helpful stuff folder with the Zialan I made a charset of and then Momekas Work Folder with Asesprite files. But nothing else that I can see.

Ah I see what happened. I left it in a folder on my Pc. I thought it was in the game but I must have gotten mixed up when going back and forth. Oh well a good idea for future projects though ain't it? Keeping a bug list we can share or using Google Doc.
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Offline Donut

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Re: A Heart of Gold
« Reply #121 on: January 08, 2020, 07:20:00 AM »
Ok. So I haven't started anything on RM2k3 yet, just some planning on what I want things to look like, and the last dungeon design. Could I request some graphics?

As I explained to Prpl, I'm looking towards making a chase with horses, where. I have two options:
- make it top down (think of the stampede in The Lion King on Gameboy: https://www.youtube.com/watch?v=-ewZuNUEGcs)
- make it with a FP-view (think of the stampede in The Lion king on Megadrive, but going away rather than towards: https://www.youtube.com/watch?v=qJ6PeGwM-M0), with a view similar to the image below:


I think it'll look cooler with the FP-view, but then I'd need someone to make me some images for it, because it'll look horrible if I do it myself. And the game is very pretty so far xD
Would someone be up for it?
I might have a few other requests since it's the last chapter and I want it to look good!
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Offline Momeka

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Re: A Heart of Gold
« Reply #122 on: January 08, 2020, 11:48:00 AM »
I'm down to help out with chipsets/charsets if you need. Could probably do art for the topdown as well, but I think the fps horse and environment is out of my skill level.
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Offline Moosetroop11

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Re: A Heart of Gold
« Reply #123 on: January 08, 2020, 12:09:29 PM »
The FPS sounds cool... I don't mind having a go at helping you with some of the graphics. You just need a ground and some bushes, trees, rocks, etc right, the horse itself, presumably some other horses, maybe with some movement frames, but you'll do all the hard work in piecing it together?
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Offline Fisherson

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Re: A Heart of Gold
« Reply #124 on: January 08, 2020, 10:07:35 PM »
Having a cool mini-game is fine just keep in mind you have to end the story and do it well so don't get too sidetracked. I mean this cast isn't as personable as the previous game, but then nobody can beat our Spring Valley crew, but I still want to see them get as decently written ending.
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Offline Donut

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Re: A Heart of Gold
« Reply #125 on: January 09, 2020, 08:04:25 AM »
Quote from: Moosetroop11 on January 08, 2020, 12:09:29 PM
The FPS sounds cool... I don't mind having a go at helping you with some of the graphics. You just need a ground and some bushes, trees, rocks, etc right, the horse itself, presumably some other horses, maybe with some movement frames, but you'll do all the hard work in piecing it together?

It will be in a desert; so environment-wise it will only need maybe a few cactus, rocks and 2-3 backgrounds (one just plain, the other two with a choice of path); then the horse (maybe 3 frames will be enough) and some horses in the background to have a few hints as to where to go. I can put it together no problem, it's mainly graphically that I am in trouble.

@FIsh: This is part of the story: we start with a chase, then there's a dungeon with the last boss and ending.
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Offline Donut

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Re: A Heart of Gold
« Reply #126 on: January 13, 2020, 08:26:01 AM »
Started the dungeon after planning it. It would be a Zelda-like dungeon, no battles (except for the final battle, of course), and 3 levels. Hopefully my puzzles will be good enough. I am wondering if I should do puzzles based on members abilities (similarly to what th original Wild Arms does with tools), but that may be a bit too much for the time I can put in it. I'll do without and if I have time I'll add a few puzzles like that.

Here's a little GIF


And the layout of the first level (HyperPatcher didn#t like the autotile xD)


« Last Edit: January 13, 2020, 08:46:25 AM by Donut »
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Offline Momeka

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Re: A Heart of Gold
« Reply #127 on: January 13, 2020, 05:34:00 PM »
I love that title screen! Also nice screen transition, Donut!
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Offline Prpl_Mage

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Re: A Heart of Gold
« Reply #128 on: January 13, 2020, 08:47:24 PM »
Quote from: Momeka on January 13, 2020, 05:34:00 PM
I love that title screen! Also nice screen transition, Donut!

That's the title for my chapter, went for olde western look and found a neat skull tatoo that I used in the background. Added it as the title simply because I spent so much time testing the game.

Looks good Donut. There should be a map in my chapter 4 folder with some unused map abilities if you need something like that.

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Offline Fisherson

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Re: A Heart of Gold
« Reply #129 on: January 13, 2020, 11:30:40 PM »
That title is pretty epic. Even I couldn't decide which one to use with the system. I only used the skies one to test my command noises but I got hungup on what the title should be. I kept thinking complicated or too simple and had bigger things to do in the end.

Quote
opefully my puzzles will be good enough

>.> You're ****ing with us right? Your puzzles are so hard I usually had to cheat and still edit in portals to get through your chapter! XD
« Last Edit: January 13, 2020, 11:35:22 PM by Fisherson »
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Offline Momeka

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Re: A Heart of Gold
« Reply #130 on: January 14, 2020, 11:34:37 AM »
Don't be so negative to everything, Fish. Donut is free to do what he wants with his chapter. Besides puzzles are fun and his last chapter was fun.

As a side note, I was thinking of making a titlescreen in style with the Spring Valley one in the bug fixing round if no one else had made one. I do like the the one that is now. But if it's your chapter screen do you still want it as a title? I'm down for whatever.
« Last Edit: January 14, 2020, 11:39:01 AM by Momeka »
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Offline Donut

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Re: A Heart of Gold
« Reply #131 on: January 14, 2020, 12:03:49 PM »
It won't be as obscure as for Spring Valley. I will have sliding puzzles (thinking of revamping my Fishman first "dungeon" enigma for the last level), and some switches and such; nothing really as complex as a P&C with characters. Might recycle a few of the Holy Whale ideas I had, since I gave up on that game.

I admit that I was a little hardcore with my puzzles in SV (yet I still think most of them were quite logical). Never play any Myst games if you think mine was unresolvable xD Can't thank Momeka enough for finishing my chapter last time.
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Offline Donut

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Re: A Heart of Gold
« Reply #132 on: January 19, 2020, 10:07:27 PM »
Soooo, update time.

I haven't been able to work much on my chapter this week, as my husband's grandfather had a bad time (diagnosed with cancer and Alzheimer - so he was put to a nursing home and was a lot confused), so I went to Wales to see him and didn't have time to use the computer much. I still managed before going to finish the layout of the three levels of the temple, so now I have to do the puzzles and the last battle. Once this is done, I shall do the horse minigame and tie up the remaining strings. I try my best to finish it by the end of the month!
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Offline Moosetroop11

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Re: A Heart of Gold
« Reply #133 on: January 20, 2020, 02:59:31 PM »
No worries, it hasn't been a massively long time yet! Do you still need those images? It'd be good to know exactly what you need if so.
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Offline Donut

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Re: A Heart of Gold
« Reply #134 on: January 21, 2020, 05:47:37 AM »
I do yes! This list below should do it

Quote
It will be in a desert; so environment-wise it will only need maybe a few cactus, rocks and 2-3 backgrounds (one just plain, the other two with a choice of path); then the horse (maybe 3 frames will be enough) and some horses in the background to have a few hints as to where to go.


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