Charas-Project

  • Home
  • Help
  • Search
  • Calendar
  • Login
  • Register
*
Please login or register.

Login with username, password and session length
 

News:

New forum theme up and running!



  • Charas-Project »
  • Community Projects »
  • Chain Games »
  • A Heart of Gold
« previous next »
  • Print
Pages: 1 2 3 4 5 6 [7] 8 9 10 11 12 ... 18

Author Topic: A Heart of Gold  (Read 489280 times)

Offline Momeka

  • Agent
  • *
  • Posts: 952
    • GoblinGrotto.com
Re: A Heart of Gold
« Reply #90 on: October 20, 2019, 02:12:24 PM »
Made a cowboy version of the owl merchant if anyone wants to put it in. It's kinda iconic to the chain games at this point, I think it's been in everyone so far.




A bit off topic:
For a future community project would anyone be interested in doing a short game collection? I'm thinking that each person makes a small game each (about the size of a chain game chapter). The game has to be set in one of the previous chain game worlds. Make a small side story revisiting that world, it could be set during, after, or before the events of the chain game. All up to the maker.
Figured a way to limit the scope of the games so they don't go all feature creep and never finishes we could put a limit to the number of maps the game can contain. Like one or two larger maps, two medium maps, and like ten smaller ones, or something like that.

I think it could be a fun way to revisit the chain games without making full blown sequels and everyone can pick the world they want to revisit.
Logged
[GB Devlog]    [Game Dump]

Offline Prpl_Mage

  • Administrator
  • Sage
  • *
  • Posts: 7,645
  • The Administrator Mage
    • Check out our itch website
Re: A Heart of Gold
« Reply #91 on: October 20, 2019, 06:53:46 PM »
Quote from: Momeka on October 20, 2019, 02:12:24 PM
Made a cowboy version of the owl merchant if anyone wants to put it in. It's kinda iconic to the chain games at this point, I think it's been in everyone so far.
Gonna add that one in in a jiffy, already have the Spring Valley sprite so I'll just replace that one. I think it has been in all, that someone else added it to Juno's Odyssey. I was going to but made vending machines instead.
But I'm glad it sticks around, small things like this is the good kind of nostalgia. Originally was an old sprite that I never used like so many other things. Made for a game with a race of birdlike treasure hunters who also sold their unique goods as merchants. So yeah, so far its doing alright.

Quote
For a future community project would anyone be interested in doing a short game collection? I'm thinking that each person makes a small game each (about the size of a chain game chapter). The game has to be set in one of the previous chain game worlds. Make a small side story revisiting that world, it could be set during, after, or before the events of the chain game. All up to the maker.
Figured a way to limit the scope of the games so they don't go all feature creep and never finishes we could put a limit to the number of maps the game can contain. Like one or two larger maps, two medium maps, and like ten smaller ones, or something like that.

I think it could be a fun way to revisit the chain games without making full blown sequels and everyone can pick the world they want to revisit.
I like this idea a lot. A nice way to give love to the projects without making it too ambitious.
Logged
Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline Fisherson

  • Jedi Sentinel of the Charasian Cluster.
  • Royal
  • *
  • Posts: 4,200
  • Just call me Fish.
Re: A Heart of Gold
« Reply #92 on: October 21, 2019, 09:02:18 PM »
I did add some elements, Purps though Moose's base CBS was very ...simple. XD It was hard to design skills for the characters the way he did but I didn't want to revamp it. I mean he didn't even have but a skill slot maybe to defend with so no basic Parry or such but I actually found it motivated me in combat the same way I don't jam down Guard all the time in Xenoverse: I got aggressive and focused on attacks or recovery and it fit with the wild west survival elements he added. Honestly if were like RPG maker.net with our own achievements and awards? I would nominate him for Misao in an instant just for doing that so well with an old system like 2003.

Well I did change Moose's Caterpillar system to turn off sometimes because it interfered with puzzles in...the weirdest ways. Like a leaf I had a floating object? Just stuck under Jimmy boy's boots and would not move! I tested it by turning off the system and found it only happened when it was on. I even edited the object but it wouldn't stop. Plus my Spike Maze and electrical bars were more than happy to confound it by getting certain party members stuck and not releasing them XD Agh.

Yes! The Owlman returns! I thought about putting him when I was working on my chapter but honestly I was trying not to do more than basic hints to earlier chain games. I know weird for me but I felt I didn't need Goblims in cowboy hats no matter how cute it looked on paper and no mention of Devon for once. I had one hidden item that's from Wrath of Gaia and nod to Olokun in the cheat menu and that was it. Really proud of my restraint actually. I mostly did that cause Moose sort of hinted we may be dealing with a Shinara type "Is it really the past or the future" sort of dealio. At the very least there's small nods this may not be the 1800's just by the number of clashing pieces of tech and terminology. Also some lack of certain ones like any mention of a Goverment of any era. Then again that could just be the isolation effect Dustbowl has.

As for a space-time breaking mini chain I think that's a great idea! Though I do hope it isn't a indication we're just gonna always keep scaling back cause looking ahead when I was making my chapter I noticed that your chapter lacking too much story 'push" actually put a burden on me and further on the next guy. Not your fault but it would have been less detrimental I think if we had 8-9 chapters like Juno's Odyssey. Honestly I don't mind five chapter but it's kinda too narrow to tell a good story in. Next one I'm recommending 6-7 minimum not counting special side quest rounds and secrets. I mean you can argue "Well Spring Valley made do' but honestly? I still to this day can't figure out HOW it did that. Maybe it was the magic of the story or Felix's spirit fighting with us to make it a great tale but we cannot always count on that. And actually I'm gonna refraim from trying to make this all about Chain Game improvements. I'll save that for the day I push us to use other makers. Though I wish the team good luck working on this chapter as I'm not thinking on anything more for mine until we get to bug fixing.
« Last Edit: October 21, 2019, 09:15:39 PM by Fisherson »
Logged

Offline Donut

  • Associate
  • *
  • Posts: 290
  • Meh
    • RSN
Re: A Heart of Gold
« Reply #93 on: October 23, 2019, 08:41:38 AM »
Quote from: Momeka on October 20, 2019, 02:12:24 PM
Made a cowboy version of the owl merchant if anyone wants to put it in. It's kinda iconic to the chain games at this point, I think it's been in everyone so far.




A bit off topic:
For a future community project would anyone be interested in doing a short game collection? I'm thinking that each person makes a small game each (about the size of a chain game chapter). The game has to be set in one of the previous chain game worlds. Make a small side story revisiting that world, it could be set during, after, or before the events of the chain game. All up to the maker.
Figured a way to limit the scope of the games so they don't go all feature creep and never finishes we could put a limit to the number of maps the game can contain. Like one or two larger maps, two medium maps, and like ten smaller ones, or something like that.

I think it could be a fun way to revisit the chain games without making full blown sequels and everyone can pick the world they want to revisit.

As always this looks great! Well done :)

As for the fof topic, I'd say yes! It would be easier when people are busy as long as we set an overall limit (like 6 months to do so), everyone can do it at their rhythm without having to wait for the other and be rushed. I immediately thought of the first SaGa Frontier or Live a Live who had separate stories in the same world (the end of the mentioned games were with every chapter merging into one at the very end, but you see what I mean, we can skip that very end part).
Logged
- [My stuff] -

Offline Prpl_Mage

  • Administrator
  • Sage
  • *
  • Posts: 7,645
  • The Administrator Mage
    • Check out our itch website
Re: A Heart of Gold
« Reply #94 on: October 23, 2019, 10:07:39 PM »


So I got stuck doing some spriting, as I tend to do. Tried to make the horse a bit chubbier to fit the larger models.
Logged
Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline Fisherson

  • Jedi Sentinel of the Charasian Cluster.
  • Royal
  • *
  • Posts: 4,200
  • Just call me Fish.
Re: A Heart of Gold
« Reply #95 on: October 24, 2019, 09:52:14 PM »
Quote from: Prpl_Mage on October 23, 2019, 10:07:39 PM


So I got stuck doing some spriting, as I tend to do. Tried to make the horse a bit chubbier to fit the larger models.

Chubby horse just like I used to be in the BDSM world XD Love it. Yeah that spiting is what also held me up a lot. Especially as when I work on a tileset I do little things...which leads to character ideas/doodles XD!!!
Logged

Offline Momeka

  • Agent
  • *
  • Posts: 952
    • GoblinGrotto.com
Re: A Heart of Gold
« Reply #96 on: October 28, 2019, 11:17:46 AM »
Quote from: Prpl_Mage on October 23, 2019, 10:07:39 PM
So I got stuck doing some spriting, as I tend to do. Tried to make the horse a bit chubbier to fit the larger models.

Looks good, purp. I always have a hard time getting animals to look good, but that looks really solid!

Quote from: Donut on October 23, 2019, 08:41:38 AM
As for the fof topic, I'd say yes! It would be easier when people are busy as long as we set an overall limit (like 6 months to do so), everyone can do it at their rhythm without having to wait for the other and be rushed. I immediately thought of the first SaGa Frontier or Live a Live who had separate stories in the same world (the end of the mentioned games were with every chapter merging into one at the very end, but you see what I mean, we can skip that very end part).

Well I was thinking we would still work in the same project and then make a game selection menu. But if we set up all the available maps for each game before we start and reserve what slots are available for each game in the database we should be able to work at the same time. Will be a bunch of work to copy and paste stuff over to one project later, but should be doable.
« Last Edit: October 28, 2019, 11:38:39 AM by Momeka »
Logged
[GB Devlog]    [Game Dump]

Offline Moosetroop11

  • Sage
  • *
  • Posts: 7,398
Re: A Heart of Gold
« Reply #97 on: October 30, 2019, 01:06:24 PM »
Looking good! : ) Sorry if my systems screwed anything up - the caterpillar system relies on the characters all being specific EVIDs which I made templates before but it is a right pain to keep going.

I'm glad to hear you're updating the shops and stuff prpl, I think that will work out well. And the desert itself is of course perfect for sidequests. The cave system was supposed to all link up eventually like the zertinan caverns in ff12.

I'd be up for hte game collection thing too.
Logged
Maaaaaaaaaaaaaaaaaaaaaaaaaaan I missed this place.

Quote from: drenrin2120
Maaaaaaaaaaaaaaaaaaan I missed you.

Quote from: fruckert
Maaaaaaaaaaaaaaan I missed that welcome.

Offline Prpl_Mage

  • Administrator
  • Sage
  • *
  • Posts: 7,645
  • The Administrator Mage
    • Check out our itch website
Re: A Heart of Gold
« Reply #98 on: October 30, 2019, 09:37:19 PM »
Got stuck for a bit because of the engine. Apparently having something being touched by hero means it runs once but not continuous. However, setting something to event touch makes it run continuous, but it also gets you stuck in a loop most of the time if a condition isn't met.
So it seems like you can't have conditional branches for "event touch", you gotta make it all about those basic conditions and use pages.

Long story short my frustration got the better of me so I scrapped the thing I was working on and made something new. Dungeon progress is good but I'm not feeling as original as I usually do. I realized that it has been a while since I last played a 2d adventure game.

Story is almost done, although the conversations are a bit lacklustery and static. Will probably have time to spice  them up though.
« Last Edit: October 31, 2019, 08:19:24 PM by Prpl_Mage »
Logged
Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline Prpl_Mage

  • Administrator
  • Sage
  • *
  • Posts: 7,645
  • The Administrator Mage
    • Check out our itch website
Re: A Heart of Gold
« Reply #99 on: November 03, 2019, 09:11:10 AM »
Got stuck doing resources again. It's been a month now so will try to up the pace a bit.
Logged
Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline Momeka

  • Agent
  • *
  • Posts: 952
    • GoblinGrotto.com
Re: A Heart of Gold
« Reply #100 on: November 03, 2019, 04:29:34 PM »
Looks great, purple! I love the sand sharks and the vultures!
Logged
[GB Devlog]    [Game Dump]

Offline Archem

  • One, one too many schizophrenic tendancies
  • Global Moderator
  • Over 9000!
  • *
  • Posts: 15,013
  • I made a fortune in toothpicks, but I lost it all in a fire.
Re: A Heart of Gold
« Reply #101 on: November 03, 2019, 06:03:23 PM »
It's weird how much those sharks look like penises.
Logged

Offline Prpl_Mage

  • Administrator
  • Sage
  • *
  • Posts: 7,645
  • The Administrator Mage
    • Check out our itch website
Re: A Heart of Gold
« Reply #102 on: November 03, 2019, 07:32:40 PM »
Quote from: Archem on November 03, 2019, 06:03:23 PM
It's weird how much those sharks look like penises.

Now I can't unsee it, gotta do some edits to 'em.
It was supposed to look a bit more like a prehistoric shark like a mosasauros.
« Last Edit: November 03, 2019, 07:36:55 PM by Prpl_Mage »
Logged
Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline Archem

  • One, one too many schizophrenic tendancies
  • Global Moderator
  • Over 9000!
  • *
  • Posts: 15,013
  • I made a fortune in toothpicks, but I lost it all in a fire.
Re: A Heart of Gold
« Reply #103 on: November 03, 2019, 08:07:40 PM »
Well thank goodness I'm here.
Logged

Offline Fisherson

  • Jedi Sentinel of the Charasian Cluster.
  • Royal
  • *
  • Posts: 4,200
  • Just call me Fish.
Re: A Heart of Gold
« Reply #104 on: November 04, 2019, 10:46:20 PM »
Ah it's like how I ruined fat Chocobo for somebody the other day and I made a comparisson between him and Chica. XD All around the Discord they were like "NOO! I can't unsee it!" Alas being part of the RL kink community you start to see genitalia anywhere any time...
Logged

  • Print
Pages: 1 2 3 4 5 6 [7] 8 9 10 11 12 ... 18
« previous next »
  • Charas-Project »
  • Community Projects »
  • Chain Games »
  • A Heart of Gold
 

  • SMF 2.0.10 | SMF © 2015, Simple Machines
  • XHTML
  • 2O11
  • RSS
  • WAP2
  • Simple Machines Forum