Off-Topic > Creative arts

a nice battle coat

(1/1)

Amethist:
So…
im very new, so i challenged myself doing a coat for a medium sized BattleChar for RPG Maker 2003.
so i wanted to share a preview of the coat to have some advices or/and reactions to it.


here it is, it is on a generated character to know a bit better what i am doing but basically, only the coat is important.

Archem:
You have lines to indicate wrinkles, but I think having shading instead would help sell the illusion better. Also, feel free to be broad with it, as such a small sprite would be better off with exaggerated details.

Moosetroop11:
I also think it might help you to use dark colours rather than black for the outline : ) If you look at the head, there is no black, even in the outline, and that does tend to look a bit better.

Archem:
Yes. Unless you're looking for a very specific art style, you're frequently better off not using a black outline whenever possible. The same goes for shading.

Fisherson:

--- Quote from: Archem on July 25, 2019, 09:38:23 PM ---Yes. Unless you're looking for a very specific art style, you're frequently better off not using a black outline whenever possible. The same goes for shading.

--- End quote ---

Now a near black line of different gradient can help with almost anything. It makes it look smoother on RPG makers the world round I find. I remember when I learned it and found most of my sets became less eyesores and didn't clash with too many chipsets but those that used blacklines. A little tip there for the newbie reading this: You can recolor their lines too if you take the time to learn.

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