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making your messages more interesting
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Topic: making your messages more interesting (Read 2089 times)
Sephiroth rocks
Acolyte
Posts: 479
making your messages more interesting
«
on:
May 31, 2005, 06:40:30 AM »
1. Making a Costum Message System
Rm2k/3 doesn't support patterns very well, since it's either stretched or tiled but by setting the message to be transperant in "Message Display Options" you can make a costum design for messages. Make a picture with the design that you like anmd make it 320x60 or so then whenever a message is shown set the picture to be shown below the text.
2. Using the glyph
The glyph is a set of symbols you can show by writing $A-$z in your messages. The glyph can be costumized by using RmRecker. The glyph can be used for either symbols like a floppy next to the Save function or two l's in the same glyph symbol so it doesn't look like "l l" but ll.
3. Using \X[n]
using codes makes the messages much more interesting. Codes changes the advanced settings of a message like \S
changes the speed to a number between 1-20 1 being the fastest. this is very useful in if a person is wounded and speeks slowly. You can also change the color of a part of a message so if an important name occurs it's in blue.
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shinotebasiiackh
Guest
(No subject)
«
Reply #1 on:
May 31, 2005, 07:25:01 AM »
Has potential, but needs a little work.
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Sephiroth rocks
Acolyte
Posts: 479
(No subject)
«
Reply #2 on:
May 31, 2005, 07:28:52 AM »
Yeah I was a lil lazy when I wrote it. I'll add to it later.
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making your messages more interesting