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Originally posted by DarkfoxNot bad! ^_^ but honestly the worm looks metaly o.o
Originally posted by BluhmanNice, but you seem to use a technique called... PILLOW SHADING!!! *Dun dun duuuuun!!!*Basically, it's where you assume that a light source is inbetween the player and the sprite, thus making it have a sort of... Tubular look to it. Among skilled spriters, it's not very pretty looking.Other than that, You should... "Speckle" your monsters; put down random pixels of shades to give your monster a more "rough 'round the edges" look to it.
Originally posted by ZeroKirbyXBasic shaded worm. My char style is FAR different than normal XD