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Charas-Project
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Event location placing.
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Topic: Event location placing. (Read 2573 times)
zuhane1
Member
Associate
Posts: 210
Male, Tall, 16, UK, Brown hair, Tom.
Event location placing.
«
on:
December 23, 2007, 12:06:53 PM »
Hey everyone. I just wanted to know if there is some way to place an event somewhere during the game and make them stay there forever. For example, if I played a hut down in the map and then left the map and came back could I make it stay there? I'd like to add a slight hint of C&Cness to my game. Is this possible? Thanks!
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Nether-
A game featuring more extras and minigames than anything. Endorse in hours of fun without even doing the storyline. A game with so many features it's just not right.
Rikou
Merc For Hire
Initiate
Posts: 8
I'm a 16-year-old with gentically altered DNA.
(No subject)
«
Reply #1 on:
December 23, 2007, 06:01:06 PM »
If you just want it to appear everytime you go there, and you don't place it in-game yourself, then just use switches.
If you placed the hut there in-game and want it to stay there, well, that involves alot variables, too.
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Project: Final Fantasy - Crisis Warrior (Rm2k3)
Story: 3%
Graphics: 12%
Gameplay: ?%
zuhane1
Member
Associate
Posts: 210
Male, Tall, 16, UK, Brown hair, Tom.
(No subject)
«
Reply #2 on:
December 23, 2007, 06:14:21 PM »
Yeah I need the second option. I want it so you can build a base and stop enemies pouring through with different means.
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Nether-
A game featuring more extras and minigames than anything. Endorse in hours of fun without even doing the storyline. A game with so many features it's just not right.
Rikou
Merc For Hire
Initiate
Posts: 8
I'm a 16-year-old with gentically altered DNA.
(No subject)
«
Reply #3 on:
December 23, 2007, 06:34:19 PM »
Hm.. I made a game awhile ago that has a custom menu, and when you exit it you go straight back to your previous position...
Okay, this is what I put in for the custom menu:
Variable Oper:[0001:Stored Spot] Set, Hero Map ID
Variable Oper:[0003:X Pos] Set, Hero X Coord.
Variable Oper:[0004:Y Pos] Set, Hero Y Coord.
Memorize Location: [0001], [0003], [0004]
You could switch Hero with the map event of the hut, but it's a bit difficult; I only barely got it down from Devil Hunter: Seeker Of Power. T_T
I'm still a novice myself (I might be underestimating, but I don't really care), so i'm not exactly proficient with positioning variables. If I find out anything else helpful, i'll do my best to provide you with the info!
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Project: Final Fantasy - Crisis Warrior (Rm2k3)
Story: 3%
Graphics: 12%
Gameplay: ?%
DragonBlaze
A Wild DB Appeared!
Royal
Posts: 3,329
(No subject)
«
Reply #4 on:
December 24, 2007, 01:25:58 AM »
Basically what he said, but instead of memorizing the heros possition, memorize the possition of the event. You can do this with the variable options. Then put a parallel process event on the map, and have it use the "change event possition" command. In the change event possition command, select the option "location referenced from variables", and use the two variables that you memorized earlier.
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Hell Yeah! Just recovered all my old rm2k/3 games from my 10 year old, broken laptop hard drive that had been formatted and had a new OS installed on it. Oh, and I did all of this from my phone. WIN
zuhane1
Member
Associate
Posts: 210
Male, Tall, 16, UK, Brown hair, Tom.
(No subject)
«
Reply #5 on:
January 06, 2008, 09:31:02 PM »
Thanks everyone, I'll give it a try!
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Nether-
A game featuring more extras and minigames than anything. Endorse in hours of fun without even doing the storyline. A game with so many features it's just not right.
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Charas-Project
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Event location placing.