Charas-Project
Game Creation => Requests => Tutorials => Topic started by: Nickwii2112 on August 12, 2008, 10:43:14 PM
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I'm trying to make a Zelda type game,or in other words, a ABS (Action Battle System).
But, I have no idea how to.
All the tutorials I've found are useless.
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I have this one: working right now
The key imput processing is set to enter..the move event change hero grapic to look like he's slashing
(http://img127.imageshack.us/img127/6228/91124457sf0.png)
This is the main enemy
(http://i304.photobucket.com/albums/nn190/Felix-0/2.jpg)
Set how much damage you do
(http://i304.photobucket.com/albums/nn190/Felix-0/3.jpg)
Dl My game The Adventure and look for it yourself in common events if this doesn't work for you
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I have this one: working right now
The key imput processing is set to enter..the move event change hero grapic to look like he's slashing
(http://img127.imageshack.us/img127/6228/91124457sf0.png)
This is the main enemy
(http://i304.photobucket.com/albums/nn190/Felix-0/2.jpg)
Set how much damage you do
(http://i304.photobucket.com/albums/nn190/Felix-0/3.jpg)
Dl My game The Adventure and look for it yourself in common events if this doesn't work for you
Thank you.
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does it work for you?
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does it work for you?
Trying it out right now.
one question.
how do you get the else handeler?
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in Constitution branch(page 3 second row) click the Else handler box
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in Constitution branch(page 3 second row) click the Else handler box
Alright.
I'm messing around with it and creating variables.
So far, it's doing well.
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in Constitution branch(page 3 second row) click the Else handler box
Another question. It's impossible to attack the enemy without me getting hit first. how do I fix this?
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make the event involving action key the one that hits the enemy..and else handler the other...make the enemy be activated
by Collision..not action or touch...and make sure your using 2K3...
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I found the problem..in the move event remove the first WAIT command and put it into the second..that usually fixes it