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Author Topic: ABS help  (Read 5296 times)

Offline Nickwii2112

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ABS help
« on: August 12, 2008, 10:43:14 PM »
I'm trying to make a Zelda type game,or in other words, a ABS (Action Battle System).

But, I have no idea how to.

All the tutorials I've found are useless.
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Offline Felix-0

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Re: ABS help
« Reply #1 on: August 12, 2008, 10:44:13 PM »
I have this one: working right now


The key imput processing is set to enter..the move event change hero grapic to look like he's slashing

This is the main enemy

Set how much damage you do


Dl My game The Adventure and look for it yourself in common events if this doesn't work for you
« Last Edit: August 12, 2008, 11:02:34 PM by Felix-0 »
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Offline Nickwii2112

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Re: ABS help
« Reply #2 on: August 12, 2008, 11:06:34 PM »
Quote from: Felix-0 on August 12, 2008, 10:44:13 PM
I have this one: working right now


The key imput processing is set to enter..the move event change hero grapic to look like he's slashing

This is the main enemy

Set how much damage you do


Dl My game The Adventure and look for it yourself in common events if this doesn't work for you
Thank you.
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Well all need each other.

If we didn't, everyone would be an ***hole for claiming they don't need anybody.

Offline Felix-0

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Re: ABS help
« Reply #3 on: August 12, 2008, 11:07:18 PM »
does it work for you?
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Offline Nickwii2112

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Re: ABS help
« Reply #4 on: August 13, 2008, 12:21:00 AM »
Quote from: Felix-0 on August 12, 2008, 11:07:18 PM
does it work for you?
Trying it out right now.


one question.

how do you get the else handeler?
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Well all need each other.

If we didn't, everyone would be an ***hole for claiming they don't need anybody.

Offline Felix-0

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Re: ABS help
« Reply #5 on: August 13, 2008, 12:22:31 AM »
in Constitution branch(page 3 second row) click the Else handler box
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Offline Nickwii2112

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Re: ABS help
« Reply #6 on: August 13, 2008, 12:38:42 AM »
Quote from: Felix-0 on August 13, 2008, 12:22:31 AM
in Constitution branch(page 3 second row) click the Else handler box
Alright.


I'm messing around with it and creating variables.


So far, it's doing well.
Logged
Well all need each other.

If we didn't, everyone would be an ***hole for claiming they don't need anybody.

Offline Nickwii2112

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Re: ABS help
« Reply #7 on: August 13, 2008, 12:49:49 AM »
Quote from: Felix-0 on August 13, 2008, 12:22:31 AM
in Constitution branch(page 3 second row) click the Else handler box
Another question. It's impossible to attack the enemy without me getting hit first. how do I fix this?
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Well all need each other.

If we didn't, everyone would be an ***hole for claiming they don't need anybody.

Offline Felix-0

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Re: ABS help
« Reply #8 on: August 13, 2008, 07:30:10 PM »
make the event involving action key the one that hits the enemy..and else handler the other...make the enemy be activated
by Collision..not action or touch...and make sure your using 2K3...
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Offline Felix-0

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Re: ABS help
« Reply #9 on: August 13, 2008, 08:30:43 PM »
I found the problem..in the move event remove the first WAIT command and put it into the second..that usually fixes it
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