Charas-Project

Off-Topic => Creative arts => Topic started by: Vlad Shadeu on August 17, 2008, 05:10:59 AM

Title: The Official BloxGen Topic
Post by: Vlad Shadeu on August 17, 2008, 05:10:59 AM
Note To Self: Request clever acronym later in post.

Okay, i do know Game Maker a bit better than i did last time i appeared on this forum, and i've assembled a rough program that, when used, allows you to assemble, to some degree, a chip set. its fairly intuitive and really did surprise me. Of course i'm not all that good and it has all sorts of issues but they are quite navigable. I would like to just .exe the program and release it here, BUT it doesn't have nearly enough resources to get any potential downloaders to not laugh at me. Basically all it has now is the RTP and one extra file i made.

So, if you wish to submit a resource, the following is requested:

Make a small image file at the exact size of the resource in question. I'll take items with 1 unit width and 2 unit lengths (I.E. RTP trees and statues) but taking an entire tile set and decomposing it into individual elements is, simply put, not fun in the slightest. Since this isn't really a game project, i decided to put myself off limits to charas submissions (also because of the not fun in the slightest bit)

I'm not asking you to decompile your chipsets, christ no, i've done it with most of the RTP content and its really time consuming. However, if you would like to take a select few resources of YOUR OWN CREATION and extract them, or design some custom resources, be my guest. Or, if you are really nice, take apart all your chip sets.

CREDIT INFO: There are two ways to get yourself credited, one being to make a resource the same size as the resource you submit and decorate it to your choosing, these little matchbox covers will be the first when you do the little cycling trick i built in. Another way is to just ask to be credited, and attach a short message if you want. I will put your Charas name and message into the game info file which opens when you start the program.

Just to make myself understood if you smart people have no confidence in my abilities, THIS PROGRAM HAS ALREADY BEEN CREATED. i have the entire thing written already, i just need to add in new sprites and sprite cycle objects based on resources, right now it doesn't even have the full RTP.
Title: Re: RPG Maker 2000/2003 Chipset Assembly Program (RM2K/3 CAP)
Post by: Uberpwn_w00t on August 17, 2008, 06:00:40 AM
My respect points for you went up by a lot just now.

Can I see some screenshots of the program being used? Also, if it hasn't already been implemented, I highly recommend you make a little base template type thing to work off of, that labels where auto-tiles go, and where the transparent-zone is, etc.
Title: Re: RPG Maker 2000/2003 Chipset Assembly Program (RM2K/3 CAP)
Post by: Vlad Shadeu on August 17, 2008, 07:45:11 AM
The thing is all about screenshots, really. It takes GM Pro to get something to cut out a specific part of the screen, so the biggest disadvantage is it has to be cut out yourself, not that its much trouble. I used one resource i got off here, and that was a template, it isn't labeled, but i just might do that. As for screen shots, i'd like to do them but i have to go to sleep soon and i still got some items from the RTP to compile before it even looks like a decent selection.
Title: Re: RPG Maker 2000/2003 Chipset Assembly Program (RM2K/3 CAP)
Post by: Uberpwn_w00t on August 17, 2008, 10:51:51 AM
Okay, cool. No problem.
Title: Re: RPG Maker 2000/2003 Chipset Assembly Program (RM2K/3 CAP)
Post by: Red Fox on August 17, 2008, 11:29:09 AM
Intresting. Adding Meis chipsets into this and it would be divine.
Title: Re: RPG Maker 2000/2003 Chipset Assembly Program (RM2K/3 CAP)
Post by: Vlad Shadeu on August 17, 2008, 03:05:04 PM
I would love to, but i would need his permission. I"m actually thinking of just cutting everything into little fragments if it says "permission not needed" so i can get some resources into the darn thing, and Purp says Meis and Lonewolf are currently Charas's only chip setters so I feel hopeless for resources. Please, if you make things, post things. I will have a couple screenshots soon but the program isn't designed to look pretty.
Title: Re: RPG Maker 2000/2003 Chipset Assembly Program (RM2K/3 CAP)
Post by: Moosetroop11 on August 17, 2008, 03:18:04 PM
Do you also want full size ground/water things? As in, the tiles in the top left hand corner of a chip?

Also, I suggest using letters to form CHIP in your program name. Not that I can think of what the words would be right now XD
Title: Re: RPG Maker 2000/2003 Chipset Assembly Program (RM2K/3 CAP)
Post by: Vlad Shadeu on August 17, 2008, 03:37:56 PM
Do you also want full size ground/water things? As in, the tiles in the top left hand corner of a chip?

Also, I suggest using letters to form CHIP in your program name. Not that I can think of what the words would be right now XD

Yes, autotiles, water, and animations would be pleasant, seeing as i need every piece of a chipset as part of the program. Thanks for the acronym idea.

any other acronym ideas would be appreciated. also, can someone bring me to meiscools sets? pretty sure he did it in a forum topic of some nature. i guess i'll divide them up but i'm still in the RTP and i'm trying to get some work on my gaming project done.
Title: Re: RPG Maker 2000/2003 Chipset Assembly Program (RM2K/3 CAP)
Post by: A Forgotten Legend on August 17, 2008, 04:45:22 PM
Its in the resource section.  Its been linked to about twice in the past few pages of screenshot central.
Title: Re: RPG Maker 2000/2003 Chipset Assembly Program (RM2K/3 CAP)
Post by: Vlad Shadeu on August 17, 2008, 04:48:59 PM
First off, sorry for the double post, but this was important.
I'm going to give you guys a romp around of this program, so you can see what its like and how awesome it is.
This does not have very much in it yet, no terrain and nothing beyond RTP stuff and a few neat mining items.
If any of you have GM i can give you the engine file and i'll gladly teach you how to mod it, its made without a single line of GML.

Here is the download link:
http://www.mediafire.com/?2urqn12leaa

if you want it through
MSN my MSN is thebigvs@gmail.com

Commands:

Morph Commands (Only works when mouse is over object)
A-Z cycle through objects (can also use mouse wheel if you have one)
S delete (make sure not to delete something on the canvas.)
X copy (when multi copying, make sure your mouse is over the most recent copy for lag prevention)

Other commands
Right click- auto align to grid
Left click-lock/unlock (when unlocked, you can move object with arrow keys, remember to lock when you place on grid)

EDIT: To screenshot, hit F9. the screenshot will be in the same folder that the program was placed in, just cut the tileset bit out of that and you have a tileset, not that this program can really make a full one at the moment.
Title: Re: RPG Maker 2000/2003 Chipset Assembly Program (RM2K/3 CAP)
Post by: Moosetroop11 on August 17, 2008, 05:58:34 PM
Cool. *Downloading*

EDIT: Awesome. One of the tiles stopped changing when I scrolled, whilst the others still did, but other than that I didn't find anything wrong.  You should think about making the original canvas objects un-deletable.
Title: Re: RPG Maker 2000/2003 Chipset Assembly Program (RM2K/3 CAP)
Post by: A Forgotten Legend on August 17, 2008, 06:05:07 PM
Maybe this could be used as a way to get some people working on one for the generators *cough**cough*
j/k.  Downloading.

So, I'm messing with it... so far its neat, took a few minutes to figure out, but its fun.  However, how do you get more than the 5 things that are default?  I mean, i've cycled through, however, i'm stuck with only 5 things. =/
Title: Re: RPG Maker 2000/2003 Chipset Assembly Program (RM2K/3 CAP)
Post by: Vlad Shadeu on August 17, 2008, 06:09:42 PM
Maybe this could be used as a way to get some people working on one for the generators *cough**cough*
j/k.  Downloading.

0_0. i think i would torture small animals if they made one NOW. It was easy to code but god was it time consuming.
Title: Re: RPG Maker 2000/2003 Chipset Assembly Program (RM2K/3 CAP)
Post by: A Forgotten Legend on August 17, 2008, 06:18:17 PM
Cool. *Downloading*

EDIT: Awesome. One of the tiles stopped changing when I scrolled, whilst the others still did, but other than that I didn't find anything wrong.  You should think about making the original canvas objects un-deletable.

Was it the animation one?  It did that for me.

Did you lock those objects because I didn't have that problem.
Title: Re: RPG Maker 2000/2003 Chipset Assembly Program (RM2K/3 CAP)
Post by: Vlad Shadeu on August 17, 2008, 06:39:17 PM
i've seen that cycle lock issue and i think it may not be my fault. There was an error with the manual cycle with the autotiles (it turned into the RTP objects when pushed backwards) but that fix will only be in the latest version. PLEASE SUBMIT RESOURCES. or gimme a cool idea for an acronym.
Title: Re: RPG Maker 2000/2003 Chipset Assembly Program (RM2K/3 CAP)
Post by: Rayonius on August 17, 2008, 06:53:15 PM
So you just make a little png (a tree might be 16x32, for example), and a png with same size and put credit info on it?
Title: Re: RPG Maker 2000/2003 Chipset Assembly Program (RM2K/3 CAP)
Post by: Vlad Shadeu on August 17, 2008, 07:03:51 PM
Thats how to do it matchbox style, yes.
but next edition, i dont care how annoying it gets, the credits will be displayed upon opening the program.
You can do bitmaps too, GM can take almost anything i think.
ALSO: The new edition will have some off my personal music collection so you can Whistle While You Work!!!........ (that song wont be in there though.)
Title: Re: RPG Maker 2000/2003 Chipset Assembly Program (RM2K/3 CAP)
Post by: lonewolf on August 17, 2008, 07:07:40 PM
only got to see you post what do you need
pm if you like or do @lonewolf i need this lot
i help you on any chipsets i got and if you need links to any chipsets sites let me know
Title: Re: RPG Maker 2000/2003 Chipset Assembly Program (RM2K/3 CAP)
Post by: Vlad Shadeu on August 17, 2008, 07:14:32 PM
only got to see you post what do you need
pm if you like or do @lonewolf i need this lot
i help you on any chipsets i got and if you need links to any chipsets sites let me know

I still have to find meiscools, considering i dont want to go fishing through a 125 page topic that someone suggested just to get a link to one measly thread, so if you could find those that would be nice, i would also like anything and everything you have divided based on size and category.By the way, if you have a link to the Mack And Blue stuff i believe i could avoid humilation among us by including those. RM2K and RM2K3 only.


i might make an RMXP one when the disembodied head of colonel sanders flys up and tells me everything i know is wrong.(Cookies for reference)
Title: Re: RPG Maker 2000/2003 Chipset Assembly Program (RM2K/3 CAP)
Post by: Rayonius on August 17, 2008, 07:16:56 PM
Hey, i'm ripping the mac and blue chipsets as we speak, so no worries.
Title: Re: RPG Maker 2000/2003 Chipset Assembly Program (RM2K/3 CAP)
Post by: Vlad Shadeu on August 17, 2008, 07:19:17 PM
Hey, i'm ripping the mac and blue chipsets as we speak, so no worries.

Rayonius, i think i love you now.
Just kidding.
Maybe.
Not Really.
Of course, i may be willing to...
No, of course not.
But you are really cool for doing that, thank you so much.
Title: Re: RPG Maker 2000/2003 Chipset Assembly Program (RM2K/3 CAP)
Post by: A Forgotten Legend on August 17, 2008, 07:20:26 PM
Page 121:

http://www.charas-project.net/forum/index.php?topic=20441.0

lol. I wasn't kidding when I said the last few pages.  I posted it a page or two i think before that.

EDIT: So wait, we take the chipsets apart and then send them?
Title: Re: RPG Maker 2000/2003 Chipset Assembly Program (RM2K/3 CAP)
Post by: Vlad Shadeu on August 17, 2008, 07:22:01 PM
Thank you very much. now to go ripping!!!!
Title: Re: RPG Maker 2000/2003 Chipset Assembly Program (RM2K/3 CAP)
Post by: Rayonius on August 17, 2008, 08:20:40 PM
blech, 1/8 maps so far. This is more boring than I thought it would be.
Title: Re: RPG Maker 2000/2003 Chipset Assembly Program (RM2K/3 CAP)
Post by: Vlad Shadeu on August 17, 2008, 08:43:27 PM
blech, 1/8 maps so far. This is more boring than I thought it would be.

Agreed, but someone has to do it. I had phrases running through my head like "torture small animals" and worse, "private use only" going through my head, but oatmeal shuts up the voices. I think i might play DDR in a bit too.
Title: Re: RPG Maker 2000/2003 Chipset Assembly Program (RM2K/3 CAP)
Post by: A Forgotten Legend on August 17, 2008, 08:52:05 PM
1/8?

There are more than 8 Mack and Blue chipsets aren't there?  Or maybe I'm thinking of the newer refmap ones...
Title: Re: RPG Maker 2000/2003 Chipset Assembly Program (RM2K/3 CAP)
Post by: Vlad Shadeu on August 19, 2008, 02:28:16 AM
Page 121:

lol. I wasn't kidding when I said the last few pages.  I posted it a page or two i think before that.

EDIT: So wait, we take the chipsets apart and then send them?

Yes, please, sorry i didn't realize the edit.
Rayonius, how is progress?
I'm still on the RTP and whats worse school started so its gonna get slower.
i'm convinced now noone except me needs this so unless i get some new resources it'll go into private use only, which i dont wanna do all that much.
Title: Re: RPG Maker 2000/2003 Chipset Assembly Program (RM2K/3 CAP)
Post by: Rayonius on August 19, 2008, 02:52:11 AM
I temporarily stopped because my step-mom went into the hospital, but I'm back on the job now. I have 2/8 done, starting on the third.
Title: Re: RPG Maker 2000/2003 Chipset Assembly Program (RM2K/3 CAP)
Post by: Vlad Shadeu on August 19, 2008, 04:20:54 AM
I just wish this wasn't so bloody boring and we had more helpers and supporters.
Title: Re: RPG Maker 2000/2003 Chipset Assembly Program (RM2K/3 CAP)
Post by: Uberpwn_w00t on August 19, 2008, 05:43:06 AM
I could donate some stuff from my custom chipset...
Title: Re: RPG Maker 2000/2003 Chipset Assembly Program (RM2K/3 CAP)
Post by: Vlad Shadeu on August 20, 2008, 12:08:50 AM
I could donate some stuff from my custom chipset...

That would be nice.
Title: Re: RPG Maker 2000/2003 Chipset Assembly Program (RM2K/3 CAP)
Post by: Rayonius on August 20, 2008, 05:08:55 AM
on the last two, I'll probably have them done before i sleep tonight (this morning)
Title: Re: RPG Maker 2000/2003 Chipset Assembly Program (RM2K/3 CAP)
Post by: Vlad Shadeu on August 20, 2008, 11:45:58 PM
Whoo! Meiscools chips are a pain in the rear but i'm still managing to get some progress done.
Title: Re: RPG Maker 2000/2003 Chipset Assembly Program (RM2K/3 CAP)
Post by: A Forgotten Legend on August 21, 2008, 08:37:08 PM
XD.  Mapping with them can be troublesome too, I suggest ripping meis's charsets that go with them lol.
Title: Re: RPG Maker 2000/2003 Chipset Assembly Program (RM2K/3 CAP)
Post by: lonewolf on August 22, 2008, 12:27:45 AM
the chipset working mill
(http://i278.photobucket.com/albums/kk86/loneywolf/farmmill.png)
the hook's and pulling ropes
(http://i278.photobucket.com/albums/kk86/loneywolf/farmhome-1.png)
on map

(http://i278.photobucket.com/albums/kk86/loneywolf/THEWINDMILL.png)
(http://i278.photobucket.com/albums/kk86/loneywolf/mill.png)
the water wheel charasets
(http://i278.photobucket.com/albums/kk86/loneywolf/Windmillwheel.png)
(http://i278.photobucket.com/albums/kk86/loneywolf/pump1.png)
(http://i278.photobucket.com/albums/kk86/loneywolf/Gears-0.png)
native indian
(http://i278.photobucket.com/albums/kk86/loneywolf/nativetribes.png)
japan
http://charas-project.net/resources_download.php?id=28452&file=resources%2FChipsets%2F8528_1153736393.PNG
http://charas-project.net/resources_download.php?id=29185&file=resources%2FChipsets%2F8528_1157372869.PNG
http://charas-project.net/resources_download.php?id=29181&file=resources%2FChipsets%2F8528_1157372234.PNG
http://charas-project.net/resources_download.php?id=29300&file=resources%2FChipsets%2F8528_1157966803.PNG
http://charas-project.net/resources_download.php?id=29396&file=resources%2FChipsets%2F8528_1158833985.PNG
http://charas-project.net/resources_download.php?id=29771&file=resources%2FChipsets%2F8528_1161602799.PNG
http://charas-project.net/resources_download.php?id=30806&file=resources%2FChipsets%2F8528_1165576443.PNG
http://charas-project.net/resources_download.php?id=35813&file=resources%2FChipsets%2F8528_1199056559.png
http://charas-project.net/resources_download.php?id=33803&file=resources%2FChipsets%2F8528_1182242996.PNG
http://charas-project.net/resources_download.php?id=35949&file=resources%2FChipsets%2F8528_1201385172.png
 charaset for chipsets
http://charas-project.net/resources_download.php?id=35762&file=resources%2FCharasets%2F8528_1198066035.PNG
http://charas-project.net/resources_download.php?id=30369&file=resources%2FCharasets%2F8528_1164206674.PNG
http://charas-project.net/resources_download.php?id=29485&file=resources%2FCharasets%2F8528_1159787204.PNG
http://charas-project.net/resources_download.php?id=29046&file=resources%2FCharasets%2F8528_1156421203.PNG
http://charas-project.net/resources_download.php?id=28957&file=resources%2FCharasets%2F8528_1155914642.PNG
http://charas-project.net/resources_download.php?id=25917&file=resources%2FCharasets%2F8528_1139231476.png


Title: Re: RPG Maker 2000/2003 Chipset Assembly Program (RM2K/3 CAP)
Post by: lonewolf on August 22, 2008, 01:19:32 AM
i am working on more
for this lot

http://www.charas-project.net/forum/index.php?topic=23492.0
Title: Re: RPG Maker 2000/2003 Chipset Assembly Program (RM2K/3 CAP)
Post by: Vlad Shadeu on August 22, 2008, 01:35:44 AM
Lonewolf, i hope this isn't too much to ask but this programs going on the back burner if i keep having to burn my back over 50+ items a millisecond, so could you divide some of them up according to item/terrain piece size and have the animations in rows and the autotiles in sections and what not? cuz i have  alot to do other than this and this is a pretty daunting task.
Title: Re: RPG Maker 2000/2003 Chipset Assembly Program (RM2K/3 CAP)
Post by: lonewolf on August 22, 2008, 12:58:11 PM
i have  a lot on as making two game's
 i posted them for you to use when you need them
you lost me when you was saying you keep having to burn your back ?
Title: Re: RPG Maker 2000/2003 Chipset Assembly Program (RM2K/3 CAP)
Post by: Vlad Shadeu on August 22, 2008, 01:18:33 PM
i have  a lot on as making two game's
 i posted them for you to use when you need them
you lost me when you was saying you keep having to burn your back ?


Oh, well, thats okay.
But thanks for posting.
And the back burning thing was a joke, but then again half the "Jokes" i make cant be understood by anyone but me.
Title: Re: RPG Maker 2000/2003 Chipset Assembly Program (RM2K/3 CAP)
Post by: Moosetroop11 on August 22, 2008, 01:22:23 PM
From a Mac and Blu chipset:

(http://i23.photobucket.com/albums/b377/Jimeth/Water1.png)

(http://i23.photobucket.com/albums/b377/Jimeth/Grass1.png)

(http://i23.photobucket.com/albums/b377/Jimeth/Grass2.png)

(http://i23.photobucket.com/albums/b377/Jimeth/Grass3.png)

(http://i23.photobucket.com/albums/b377/Jimeth/Road1.png)

(http://i23.photobucket.com/albums/b377/Jimeth/Raised1.png)

(http://i23.photobucket.com/albums/b377/Jimeth/Water2.png)

(http://i23.photobucket.com/albums/b377/Jimeth/Raised2.png)


From a Mac and Blu chipset, edited by Seanox:

(http://i23.photobucket.com/albums/b377/Jimeth/Dungeon1.png)

(http://i23.photobucket.com/albums/b377/Jimeth/Dungeon2.png)

(http://i23.photobucket.com/albums/b377/Jimeth/Dungeon3.png)

(http://i23.photobucket.com/albums/b377/Jimeth/Dungeon4.png)

(http://i23.photobucket.com/albums/b377/Jimeth/Dungeon5.png)

(http://i23.photobucket.com/albums/b377/Jimeth/Dungeon7.png)

(http://i23.photobucket.com/albums/b377/Jimeth/Lava1.png)
Title: Re: RPG Maker 2000/2003 Chipset Assembly Program (RM2K/3 CAP)
Post by: Vlad Shadeu on August 23, 2008, 02:14:17 AM
God Bless Thee. No credit info though, and i need to know what specific items need what specific credits. now, lest i've lost sanity all those seem to be autotiles with the running exception of the top one which seems like it could be bloody anything to me and my less than perfect sanity. Please confirm its an autotile and then give credit info so i can bile it into the editor and hopefully release another demo.
Title: Re: RPG Maker 2000/2003 Chipset Assembly Program (RM2K/3 CAP)
Post by: Moosetroop11 on August 23, 2008, 08:38:12 AM
I've edited the post with credit information. I'm pretty sure it's correct...

It's possible that that dark water came from somewhere else, but I'm not sure.

EDIT:

From a Star Ocean chipset ripped by master_hand60:

(http://i23.photobucket.com/albums/b377/Jimeth/Floor1.png)

(http://i23.photobucket.com/albums/b377/Jimeth/Carpet1.png)

(http://i23.photobucket.com/albums/b377/Jimeth/Carpet2.png)


From the rm2k rtp (Is it just the rm2k3 ones you've done?):

(http://i23.photobucket.com/albums/b377/Jimeth/Water3.png)


From a Mac and Blu chipset:

(http://i23.photobucket.com/albums/b377/Jimeth/Floor2.png)

(http://i23.photobucket.com/albums/b377/Jimeth/Floor3.png)

(http://i23.photobucket.com/albums/b377/Jimeth/Floor4.png)

(http://i23.photobucket.com/albums/b377/Jimeth/Floor5.png)

(http://i23.photobucket.com/albums/b377/Jimeth/Ceiling1.png)

(http://i23.photobucket.com/albums/b377/Jimeth/Ceiling2.png)

(http://i23.photobucket.com/albums/b377/Jimeth/Curtain1.png)

(http://i23.photobucket.com/albums/b377/Jimeth/Wall1.png)

(http://i23.photobucket.com/albums/b377/Jimeth/Wall2.png)

(http://i23.photobucket.com/albums/b377/Jimeth/Table1.png)


I suggest you have a way of organising the tiles... All the dungeon ones in one box, all the inside ones in another, something like that. Otherwise, as the collection grows, it'll get really hard to find stuff.
Title: Re: RPG Maker 2000/2003 Chipset Assembly Program (RM2K/3 CAP)
Post by: Vlad Shadeu on August 23, 2008, 04:34:15 PM
Moosetroop, if you have an MSN, please add thebigvs@gmail.com so file transferring can be made a lot faster.
Title: Re: RPG Maker 2000/2003 Chipset Assembly Program (RM2K/3 CAP)
Post by: Vlad Shadeu on August 29, 2008, 01:05:15 AM
This project is now officially on the back burner. I dont feel like working on this, i have other things i could be doing.
Title: Re: RPG Maker 2000/2003 Chipset Assembly Program (RM2K/3 CAP)
Post by: Vlad Shadeu on September 05, 2008, 04:26:16 AM
I figured out a FAR quicker way to get sprites ripped, so i should have a lot more a lot sooner. anyone still interested in this?
Title: Re: RPG Maker 2000/2003 Chipset Assembly Program (RM2K/3 CAP)
Post by: coreystranick on September 05, 2008, 11:59:30 PM
I can give you some from the chiset I made for RockJohnAxe, its EArthbound though, but I made my own autotiles for it that weren't in the game. Let me know
Title: Re: RPG Maker 2000/2003 Chipset Assembly Program (RM2K/3 CAP)
Post by: Felix-0 on September 06, 2008, 06:18:50 AM
I am...alot!
Title: Re: RPG Maker 2000/2003 Chipset Assembly Program (RM2K/3 CAP)
Post by: coasterkrazy on September 06, 2008, 06:50:30 AM
Wow, I have no idea how I didn't notice this before. Looks really cool! Unfortunately I have a lot going on and I suck when it comes to this sort of thing, otherwise I'd help. I'm interested in it, though. :)
Title: Re: RPG Maker 2000/2003 Chipset Assembly Program (RM2K/3 CAP)
Post by: Vlad Shadeu on September 06, 2008, 07:18:56 AM
Well, now that i know that people are still hooked, i would like to state that i think this is just going to keep on getting quicker, assuming i have the assistance of Rayonius and i remember to do my weekend homework when everyones sleeping. I think i'm going to romp through the lonewolf sets since i can rip fast enough for them now. By the way, in case you didn't know:

A. this project no longer needs assistant rippers besides people with decent knowledge of the sprite system for Game Maker.
B. The new name of this project is BloxGen and it has been that for awhile.
C. I'm somewhere into Meiscools chips, and i think i've done most of the RTP that matters at least (not ripping the ship chip so ya know)
Title: Re: RPG Maker 2000/2003 Chipset Assembly Program (RM2K/3 CAP)
Post by: A Forgotten Legend on September 07, 2008, 02:18:20 AM
Well, good luck.  Can't wait to see when this is finished!
Title: Re: RPG Maker 2000/2003 Chipset Assembly Program (RM2K/3 CAP)
Post by: Vlad Shadeu on September 07, 2008, 08:03:13 AM
Also, function by popular (one person) demand: Canvas items non deleteable! If there is only one item left, you cant screw up and delete it by accident.

And:

Sounds: GM is screwey with some things, i wont stand here and lie about it. So i've added noise confirmations to every action duplication, deletion, failed deletion, locking item, unlocking item. Its all from the RM2K3 RTP so its nothing you haven't heard before and it shouldn't get TOO annoying.

I did a minor bugfix, but i dont know if i released the version that even had the bug XD. anyway, what it basically did was whenever you copied an item it showed the copied item of the same sprite (unlike demo 1), but it didn't keep the position in the sprite scroll, making the whole system pointless and annoying. not anymore.

Its possible i may be able to think up a technology that allows you to go to a seperate empty screen thats missing the item canvas (making you able to make sheets without having to strip them off the BloxGen interface) , but i'm not sure yet. Its a bit to complex for someone with my Game Maker skills (I.E. that of someone who just a few weeks ago discovered all of the import features)

I will still add features if they are demanded by some people, and i'm gonig to be adding some items that were formally large sprites turned item sized that will be credited to me and the original owner of the sheet, some recolor stuff, all sorts of neat extras that can be found ONLY in BloxGen. If you'd like to sneak me some content that can't be found anywhere else (or sneak me any content at alll, BloxGen or otherwise, or just plain talk to me) I can be reached, once more, on MSN under the contact email thebigvs@hush.com.

Anyone here know Game Maker enough to help me rip things up? theres a lot to be done you know.
Title: Re: The Official BloxGen Topic
Post by: Vlad Shadeu on September 12, 2008, 02:46:09 AM
Sorry to double post but it needed a bump and so i'm bumping it. This project is going fairly well right now, but i need some assistant rippers or i will one day fall over dead for no apparent reason. I dont like doing stuff for this project reguardless of my utter need to press on. I will continue, i do need assistant rippers, and i'm releasing THE OFFICIAL VERSION 1 tommorrow.
Title: Re: The Official BloxGen Topic
Post by: Vlad Shadeu on September 21, 2008, 07:14:24 PM
Agreed. I basically just ran to the assumption everyone forgot about it, but you proved me otherwse. The rippng is still as dull as it was, with or without the fast track methods, and i haven't had much help, so if i were to release it now i wouldn't have any terrain present and you couldn't even assemble one true chip set. to throw something additional into the mix, i've been doing some stupid stuff outside of this with Gigas Force, and i've finally been learning how to actually check my Myspace page frequently, and i just haven't had the time or the motivation to work on BloxGen. But what i have against what you guys have is quite a bit different, so i might release another "test demo" that still can't compile a full set (due to lack of terrain) but you guys could at least see how much different this version is i guess.
Title: Re: The Official BloxGen Topic
Post by: Vlad Shadeu on September 27, 2008, 05:13:21 AM
Believe it or not BloxGen is not dead and is in fact better than ever by far. So, to stoke excitement, i'm going to tell you people about some of the stuff it now has:

A lot of items and autotiles, including quite a few item recolors and items not featured in a tile set prior to this (lacking much terrain, please send terrain, autotiles, or items [preferably preripped])

A wide range of sound effects so that every action is precise

Item titles and some general credit info can be viewed on right click

Improved duplication mechanics so you can assemble a tileset a lot quicker with a lot less backtracking

Items are not deletable if only one of the object remains.

Title: Re: The Official BloxGen Topic
Post by: Hell Angel on September 27, 2008, 09:07:56 AM
I'm surprised at how dead this topic is, this seems pretty solid. I'm behind you all the way.

I know nothing about Game Maker, but if you need a life-less slave to rip loads for you, I can do that, but you said they'd need GM knowledge, so yeah.
Title: Re: The Official BloxGen Topic
Post by: Vlad Shadeu on September 28, 2008, 02:36:25 AM
I hope that wasn't a hollow promise, because the truth is the quickie method only gets me so far. Please, rip everything you can manage to rip. Preferably tile sets. Please send it to me by way of MSN if possible. The MSN contact email is thebigvs@gmail.com if you cant send me something via the MSN of that adress i think that emailing to it ought to work assuming i clear it out like i'm about to.
Title: Re: The Official BloxGen Topic
Post by: Vlad Shadeu on October 22, 2008, 02:51:55 AM
I'm BAAAAACCCKKKKK......

Sorry guys, really sorry to you all. Real life caught up to me with an iron fist, but i'm doing okay now. Why isn't this in Welcome if i'm "Back"? I'll tell you why but the smarties out there ought to have deduced it: BLOXGEN RELEASE!!! Here we go, my Magnum Opus hits stage.... 0.9

Yes, 0.9. Its not really a full version 1 yet, but if i didn't realease this soon i fear i would collapse. It has everything promised, some sort of instructions, quite a few items (quite a few delightful recolors too) and hopefully its enough to at least get people motivated.

EDIT: Link (It says 1.0 but its 0.9)

http://www.mediafire.com/?tidmngmmnxo
Title: Re: The Official BloxGen Topic
Post by: Vlad Shadeu on October 23, 2008, 11:43:25 PM
BUMP
so what i'm taking is it was absolutely terrible and should be dropped immediately and never worked on again? cuz we have five downloads and no feedback. So its either losing steam or has already lost it all. Please, give opinions.
Title: Re: The Official BloxGen Topic
Post by: fruckert on October 23, 2008, 11:59:30 PM
I'm gonna try it right now, cause I've never even seen this thread, and it sounds good
EDIT: Your help text has a blooper, the help button is F1, not F3

There are a couple of glitches, such as if you make too many clones of something, and if you click on something that the clone is over, it clones both
There are a couple of tuts in the GMC forums (http://gmc.yoyogames.com/index.php?s=48a6c0c322ab2b800769974141556409&showforum=28&prune_day=100&sort_by=Z-A&sort_key=last_post&topicfilter=all&st=0) to get rid of that glitch

My only really big complaint is the sounds, and the way the elements are arranged
Other then that it was pretty good
Keep up the good work, dude
Title: Re: The Official BloxGen Topic
Post by: Vlad Shadeu on October 24, 2008, 12:24:49 AM
I'll fix the text, and i was always thinking about making a sound off button, and how would you SUGGEST i arrange my elements?

thanks a lot for the feedback.
Title: Re: The Official BloxGen Topic
Post by: fruckert on October 24, 2008, 12:31:57 AM
...and how would you SUGGEST i arrange my elements?
I'll think up of something
Right now I'm busy researching the French Revolution