Charas-Project
Off-Topic => All of all! => Topic started by: Grandy on May 22, 2009, 10:00:59 PM
-
http://www.youtube.com/watch?v=ayaWIKM9iRE
I just can't stop loving this kinda stuff.
-
I thought there was a YT topic. Also, Julius is having a seizure or had too much coffee.
-
That is true, there is a YT movie, but this is not about the video, is about TAS in geneal.
-
I personally prefer non TA speedruns
They're far more impressive
-
I get where you're coming from, but I prefer TA speedruns because the others are just not... impressive. You get that feeling of "Even I could do that.", whereas nobody could ever do something like in an TAS video.
-
Main reason why I'm not too terribly impressed with TAS's is that it's hacking
You're not playing the game like it should have been, and as such, anybody can do it
Sure...it might take a little while to hack it, but then it's pretty badass to watch
Mainly because of the crazy **** that happens
However...watching somebody beat Super Metroid in 15 minutes with pure skill...holy ****ing ****
That's impressive as all hell
-
I'm perfectly fine with modding, don't care much for speed-runs in general. They are funny to watch though, to see the characters spazzing out.
-
Main reason why I'm not too terribly impressed with TAS's is that it's hacking
You're not playing the game like it should have been, and as such, anybody can do it
Sure...it might take a little while to hack it, but then it's pretty badass to watch
Mainly because of the crazy **** that happens
However...watching somebody beat Super Metroid in 15 minutes with pure skill...holy ****ing ****
That's impressive as all hell
Not hacking. The game engine isn't tampered at all. They merely exploit it to the maximum capacity.
-
Tool Assisted means they used something to help
It doesn't always involve modding the game code, but it does mean using something beyond just your own pure skill
I just think non-TAS's are cooler, whatever
On with the topic
-
The topic is about TAS, and about TAS we are talking.
And if by "Something to help" you meant "Savestates", then yes, you are right.
-
Either that or route plotters, slow-motion and frame by frame
-
I have the patience to mod and hack a game. I don't quite have the patience for slow-motion. They astound me how they can actually sit through that. It sounds so tedious.
-
Well, yeah, but still, the savestates is like the main point. Also, frame-by-frame and slow-mo are the same thing, plus plotting rotes are done in normal speedruns as well.
I have the patience to mod and hack a game. I don't quite have the patience for slow-motion and frame by frame. They astound me how they can actually sit through that. It sounds so tedious.
Well, yeah, it is. I tried to make a TAs once, and managed to do a pretty decent one if I do say so myself, but after a quick search, someone had already done one, and his video was 13 mins shorter than mine. So... yeah.
-
True, but I was referring to playing the game at a slower speed, such as .5x, and playing at a single frame, inputting a command, then proceeding it by hand for slo-mo and fbf
-
True, but I was referring to playing the game at a slower speed, such as .5x, and playing at a single frame, inputting a command, then proceeding it by hand for slo-mo and fbf
I see. Well, yeah.
-
Fun to watch, but not really impressive. When you can basically just CTRL + Z any mistakes, it loses a lot of the impact. Skill jumps out the window and lands on a heap of unimpressed people who actually can do an impressive speedrun.
-
Not really. Y'see, thing is most people think it's easy to do a Tool-Assisted Speedrun. It's not. You'd be impressed, indeed, if you took sometime to think how deep they had to think to figure out how to cut time down. Most TA speedruns nowadays manage to be better than the previous ones by 10 frames, if as much. Lot's of fine-tuning go inside this thing.
-
I messed around with tool-assistance a little bit for GBA a couple years ago, but I only got the hang of some of the basics...
I still like watching them though.
-
Not really. Y'see, thing is most people think it's easy to do a Tool-Assisted Speedrun. It's not. You'd be impressed, indeed, if you took sometime to think how deep they had to think to figure out how to cut time down. Most TA speedruns nowadays manage to be better than the previous ones by 10 frames, if as much. Lot's of fine-tuning go inside this thing.
This is planning, though. Any good brain can plan. The follow-through isn't impressive because it's well planned. It's because it's well-performed. Think of it as a movie: Good story is very important, but without any talent or skillfully-executed performances by the actors, crew, etc., it's not a very impressive film. Apply it to video games: Good story + shitty graphics + assy-controls + awful camera angles + terrible voice work =/= a good game. Just a good concept. What we watch is a preview of the planned-out performance, not the actual performance. It's not impressive yet because it hasn't been performed legitimately yet.
-
You're saying robot actors wouldn't be awesome?
-
Are the robot actors made efficiently?
-
Are the robot actors made efficiently?
Think 'Wall-e'.
-
So... HAL-9000?
-
HAL-9000 was the best actor in the movie. XD
-
HAL-9000 was the best actor in the movie. XD
I consider him the most human character.