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Author Topic: Godot-Bon  (Read 2246 times)

Offline clockworkroutine

  • Waiting for Godot
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Godot-Bon
« on: September 05, 2007, 03:16:10 AM »
Masks - I'm thinking about a game where the main character's abilities are determined by the masks he wears - the masks are considered Demons - and they have a life of their own.  They talk back to the main character - and may even fight with the character.  All the masks are bad - but their powers are necessary if he wishes to restore the land back to its original golden state.

Each Demon being born out of the essence of natural beasts - birds - reptilians - and marine life.

There is no story besides that - mostly internal struggle, there is inevitable growth in the story I don't doubt.  The tone's going to be very bizarre and mystical - hopefully illuminating.  I can't see this being a game of fighting - so much as solving puzzles - being chased - a game of challenge.  I'll be implementing my Platforming System "Cubic Terrain" - as someone had suggested this would be good for making a game of puzzle solving.

Here are some ideas of Characters - Likely to change:

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http://img70.imageshack.us/img70/9210/godotbonsm2.png
By godot at 2007-09-03
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 This is Godot-Bon - the hero.  Intends to restore and save the world from rolling decay of the land - desolation.  His personality is one of dignity or it gets to that point.
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http://img213.imageshack.us/img213/1988/gobiql1.png
By godot at 2007-09-04
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Gobi - is the crooked Crow Demon one too really mistrust and trust in.  His wit is mysterious and confusing - though their is a thousand truths in what he says.  Adds to Godot-Bon's jump ability and is an aid in solving puzzles.

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http://img462.imageshack.us/img462/4461/sopaw4.png
By godot at 2007-09-04
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O'Sop - is the Fish Demon.  Grants Godot-Bon the ability to swim in deep waters.
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