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Originally posted by Warxe_PhoenixBladeTo do that:First, create a Common Event, set to PArallel Process, and not activated by a switch. Create a Conditional Branch that checks if the hero in question (Hero A) is equipped with the weapon (Weapon B). If it is, turn a switch called "WeaponB" ON. If it isn't (Else handler), turn the switch OFF. Now, go into your M. Groups tab. Create a new page that activates when Hero A uses the Attack command, and switch WeaponB is ON. If it is, unequip Weapon B, and use a Change Item command to remove the weapon from your inventory. Copy that page and paste it into all relevant monster groups.Something like that, anyways.