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Topic: Beautiful Maps (Read 2838 times)
jynce
Acolyte
Posts: 308
a harlem boi
Beautiful Maps
«
on:
May 07, 2006, 03:01:45 PM »
here is one my best lakeside
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jynce
Acolyte
Posts: 308
a harlem boi
(No subject)
«
Reply #1 on:
May 07, 2006, 03:04:54 PM »
if you train enough you can walk on shallow water
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oooog
Space Cowboy
Exemplar
Posts: 1,105
(No subject)
«
Reply #2 on:
May 07, 2006, 03:09:55 PM »
They're not bad, but they're not good either. Right now, you're in the point between having basic blocky maps, to having beautful "living" maps. Take a course in the map creation tutorials made by Robotam, and then the maps will be better. I'm not criticizing, I'm merely saying they need a little bit of work.
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jynce
Acolyte
Posts: 308
a harlem boi
(No subject)
«
Reply #3 on:
May 07, 2006, 03:09:57 PM »
on a cliff is a good 1
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jynce
Acolyte
Posts: 308
a harlem boi
(No subject)
«
Reply #4 on:
May 07, 2006, 03:12:57 PM »
the new title screen
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Meiscool-2
Sage
Posts: 7,030
If you support n00bs, you support communism.
(No subject)
«
Reply #5 on:
May 07, 2006, 03:22:19 PM »
STOP POSTING YOUR ****. We don't want to see it all over the damn place. Put it in one topic, and then add to it. AND NO, DON'T GO OUT AND MAKE A NEW THREAD JUST TO PUT THIS IN IT AGAIN. Delete your old ones and put all that stuff in here, and for god's sake, use photobucket or something to prevent adding posting.
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blackskullwarlock
Trends Suck
Agent
Posts: 926
(No subject)
«
Reply #6 on:
May 07, 2006, 03:24:34 PM »
The cliffside isn't bad but the others are too crowded. Think natural but not too natural. In nature, not all the spots are covered by flowers or grass or water. Some spots are darker because someone passed there, some spots are mud because of the rain or too much trekking.
The best ideas would be to go tru Meiscool and Robotam's tutorial and always try to get a real-life mental image of the map you are trying to do. Too much is almost the same as too little.
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FFL2and3rocks
Staff
Leader
Posts: 2,638
(No subject)
«
Reply #7 on:
May 07, 2006, 08:23:46 PM »
That first map has a tree at the top that's not even on the ground, you should move it down a bit.
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