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Author Topic: enemy battle sets  (Read 2317 times)

Offline dudydudeman15

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enemy battle sets
« on: September 07, 2006, 01:09:30 PM »
Is there a way to use a battleset for a monster so that the monster would move and attack the same way the main characters of the game can?
Thanks for the help.
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Offline Yellowvanblake

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« Reply #1 on: September 07, 2006, 02:42:51 PM »
um...
 
http://charas-project.net/forum/showthread.php?threadid=17700&forumid=11&catid=4

It's not quite finished yet.
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Offline EXO Muffin

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« Reply #2 on: September 07, 2006, 02:55:48 PM »
Quote
Originally posted by dudydudeman15
Is there a way to use a battleset for a monster so that the monster would move and attack the same way the main characters of the game can?
Thanks for the help.


Not charsets. He means, like, the RTP DBS battlecharsets. So he can have animated enemies in the DBS.
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Offline Prpl_Mage

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« Reply #3 on: September 07, 2006, 08:16:45 PM »
Well you could animate every monster and put it in Battle Animations and then make an animation and a skill for each monsters attack.
Just replace the custom attack with your skill callled "Slash","Bite", "Shred","Cut" or whatever fits the animation your monster does.

I did it once, but youŽll need some coding or the real monster will still be there while the animation monster cut you.
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Offline WarxePB

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« Reply #4 on: September 08, 2006, 11:00:59 AM »
Sadly, it's not possible in the default system without completely changing the way characters attack.
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Offline I Have a Sandwich

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« Reply #5 on: September 08, 2006, 12:02:30 PM »
You can make them move during attacks at least.
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Offline dudydudeman15

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« Reply #6 on: September 08, 2006, 12:04:09 PM »
I guess it'll take a while to do....well thanks for the help guys. :)
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Offline plightofthepureblood

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« Reply #7 on: September 25, 2006, 08:15:49 PM »
in the default battle system....


If the monster were a transperant graphic....a blank image.....

And a battle animation were used to show him in idle stance....
And a seperate were used to display him when attacking......


Would this not solve the issue without having a krunkload of programming to do?

Correct me if im wrong here
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Offline Black Massacre

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« Reply #8 on: September 25, 2006, 08:23:48 PM »
Quote
Originally posted by plightofthepureblood
in the default battle system....


If the monster were a transperant graphic....a blank image.....

And a battle animation were used to show him in idle stance....
And a seperate were used to display him when attacking......


Would this not solve the issue without having a krunkload of programming to do?

Correct me if im wrong here


That was  a kick.
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