Charas-Project

  • Home
  • Help
  • Search
  • Calendar
  • Login
  • Register
*
Please login or register.

Login with username, password and session length
 

News:

New forum theme up and running!



  • Charas-Project »
  • Off-Topic »
  • Archive »
  • Old Game Discussion »
  • ReIncarnation
« previous next »
  • Print
Pages: 1 [2]

Author Topic: ReIncarnation  (Read 5643 times)

Offline Meiscool-2

  • Sage
  • *
  • Posts: 7,030
  • If you support n00bs, you support communism.
(No subject)
« Reply #15 on: February 02, 2007, 08:04:38 PM »
Quote
Originally posted by Warxe_PhoenixBlade
MIC: I'd appreciate that, man. It'll give me an idea as to how to go about editing them.


I don't have a whole lot, but my biggest edit is below.

Also, the sprite in the lower right is from castlevania. You might want to use that style too.
Logged
Most Recent:

________________________
Old Stuff:

Offline WarxePB

  • Action Sue
  • Royal
  • *
  • Posts: 3,601
  • What killed the dinosaurs?
    • The Gigaverse
(No subject)
« Reply #16 on: February 03, 2007, 05:21:22 AM »
That's pretty cool. What character is the sprite edited from?

BTW, the Castlevania edit looks cool too, but I don't think I'll be using that style of sprite - the ones I have now are more "cartoony", if you know what I mean.


Also, I'm working on the basics of the battle system. If I work uninterrupted, I should have a tech demo up sometime tomorrow.


EDIT: I'm thinking of using different health systems for each player (eg. Link has hearts, Samus has energy tanks and a bar, Vassa has a standard HP bar, etc). Would this distinguish the characters, or just be an annoyance?
Logged
Blog: The Gigaverse
Twitter: Initial Chaos

Offline Meiscool-2

  • Sage
  • *
  • Posts: 7,030
  • If you support n00bs, you support communism.
(No subject)
« Reply #17 on: February 03, 2007, 04:23:41 PM »
It's a big edit from the female's priest jobclass. The sword is completely custom, the colors are taken from my RPG character's sprite.

And yeah, I know what you mean by cartoony. SSBM wouldn't be as cool as it was if it wern't so cartoony.

As to the energy/heart thing, it might be cool, but I would rather see a % bar.
Logged
Most Recent:

________________________
Old Stuff:

Offline WarxePB

  • Action Sue
  • Royal
  • *
  • Posts: 3,601
  • What killed the dinosaurs?
    • The Gigaverse
(No subject)
« Reply #18 on: February 03, 2007, 04:42:36 PM »
I'm already doing a pixel-based realtime SSBM-style system in RPG Maker; now you want me to do physics? >_<

I mean, I don't doubt it's possible (I was confused by pixel-based movement a little while ago), but I don't feel like doing it right now. For now, we'll use HP/hearts/rings/etc.
Logged
Blog: The Gigaverse
Twitter: Initial Chaos

  • Print
Pages: 1 [2]
« previous next »
  • Charas-Project »
  • Off-Topic »
  • Archive »
  • Old Game Discussion »
  • ReIncarnation
 

  • SMF 2.0.10 | SMF © 2015, Simple Machines
  • XHTML
  • 2O11
  • RSS
  • WAP2
  • Simple Machines Forum