Home
Help
Search
Calendar
Login
Register
Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Click here to join us on IRC (#charas on irc.freenode.net)!
Charas-Project
»
Off-Topic
»
Archive
»
Old Game Discussion
»
The Happy Fun Game
« previous
next »
Print
Pages:
1
[
2
]
Author
Topic: The Happy Fun Game (Read 10005 times)
drenrin2120
Global Moderator
Sage
Posts: 6,101
Re: The Happy Fun Game
«
Reply #15 on:
August 01, 2010, 03:57:45 AM »
right... So I played through the first part... Hmm... can't remember everything. I remember it was tedious and the square tile movement took away from the ABS feel. The boss was really lousy also. The only cool part was when you got to fire the missiles using numbers 1 through 9. That part was actually really simple but brilliant. Still, the ABS just sucked. I know the maker probably put a lot of time into this, but I just didn't enjoy it. I will say, the boss could have been better if there were more variations in his attacks and it didn't take so long to do damage. This is a really quick review, but I did say I'd get back to you on it. So, all and all?
I'll give it a 3/5. And I'm being generous here. Especially with scores that I just pulled out of my ***. Basically, it's exactly as good as you were hoping it wouldn't be.
Logged
Felix-0
And we'll never be
Royal
Posts: 3,563
(royals)
Re: The Happy Fun Game
«
Reply #16 on:
August 10, 2010, 11:34:42 PM »
Played and beaten awhile ago. I'm waiting for DarkYoshi to finish his DiversTravesty game now :3
This game Gets a 7/10
Review tiem?
Graphics:
It is a pardody, so I guess it can't be helped, but apply all the skills, menus, animations, and storyline
to a game with consistent graphics, it would have no equal in 2k3 ABS.
Controls:
Using the Numpad gave this game excellent control. Allowing for many skills and attacks at fingers ease. With the many Shields, Blasts and Attacks, I feel you'll never get bored ( I myself didn't) It also has the most elaborate HUD and CMS I've ever seen. Even allowing you to change your controls, change HUD position, and turn of different HUD items.
Combat:
The ABS of this game was near perfect, the only thing it lacks was character animation. With the ability to change the animation, you can remove some of the annoying flash default attacks to simple basic punches. The enemies we're too hard or too easy. It has many skills and attacks similar to one you'd find in a LoZ, but without having to change between set equipment.
Dungeons:
Having dungeons ripped off of Zelda idea isn't all that bad, but he really could've went without using LTTP's dungeon music. It had great puzzles, and elaborate map schemes. But my favorite feature was the map, which really gave it a good ABS dungeon cruncher feel. The bosses are elaborate and increase in difficulty and challenge as you progress. Starting from the wimpy boss, to the Final boss [spoiler]Which has homing missles, giant Shoop da woop lazer down the whole middle, and many other non-sensical attacks.[/spoiler].
Story:
Lotsa crystals/Dungeouns/Evil lord. blah blah blah. The only reason it has a good story score, is the way it was played out with the random scenes of the antagonist, and Jerry.
Logged
------------------------------------------------------------
Hence nothing remains except for our regrets...
------------------------------------------------------------
Viewtiful
Initiate
Posts: 10
Re: The Happy Fun Game
«
Reply #17 on:
August 28, 2010, 10:12:34 PM »
hey I'm glad you enjoyed it Felix.
I'm looking forward to distorted travesty as well!
Logged
Print
Pages:
1
[
2
]
« previous
next »
Charas-Project
»
Off-Topic
»
Archive
»
Old Game Discussion
»
The Happy Fun Game