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Author Topic: Mini games in projects  (Read 7106 times)

Offline Starduster

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Mini games in projects
« on: August 09, 2005, 02:38:35 AM »
As we all know most games out there today have good story lines, but sometimes people like to play things that don't have to be so intense and hurt your brain with complex stories, this is probably why people started adding mini games to their games, it rounds off the game and makes it alot more fun to play.

So heres my big problem, it seems like i'm very uncreative when it comes to mini game ideas.  

I'm looking for some mini game ideas that i can use in my game, if you have any ideas to contribute i would appreciate it.
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Offline maxine

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« Reply #1 on: August 09, 2005, 09:06:06 AM »
You can do classic mini games.

1. Teleport the player too a Maze. He has too go out before the time runs out

<>Set timer on whatever time you want.

<>Start the timer

Create a parallel process event somewhere without grphics

<>Branch when Timer is 0

<>Play sound effect (Some error sound)

<>Show message: Sorry try again

For the maze you can create blocks that you also have too move for the exitement.

Create a block event. Put it as same layer as hero and on Action key.

<>Play sound effect Earth 4 <--- Example

<>Move event THIS EVENT away from hero.

That was a maze some kind of thing.

you can do some side quest kinda thing (Easy and fun)

You come too a mystic man saying like "My 3 orbs are smewhere in tis city (maybe not orbs). If you find them i will give you this weapon... (Weapon would make the player more excited). Then you have too put 3 "orb" things in the town....

You need too have a variable done

VAR0001: Orbs

Then you go too the 2nd page of this man, and on the preconditions you make Variables and VARIABLE ORBS Equal too 3.

Then for each orb you find you do like this.

<>Message: You found an orb !

<>Variable operation VAR0001:orbs + 1

and them you might do a page 2 and leave it blank so you cant collect this orb several times.

This can be used by many other things that you have too collect.

Ok here comes something i made up for my game.. I didnt found it first of all but noone told me bout this way of mini game. Ok here it comes

You can teleport your character too a place.. There have too be a single path in front of him (Walls above him and below him/her sorry). Then you have too make a jump common event.

Common events and name it Jump in mini game

<>Make a switch so you only can use this event when a switch is ON

<> key input process (whatever key you want)

<>Move event HERO start jump, move 3 times forward (will tell you why 3 soon). And then end jump.. And check the ignore impossible movement thingy box. Yes thats it for the common

okay now back too the mini game, before you teleport too the mini game map you aswell switch the JUMP common event ON so you now can jump. Then if you have done it right you shall be able too only walk left and right and jump.. And when you jump it shall be 3 footsteps forward. Ok now for the objects that will make this all fun.

Make some enemies an the road that you have too jump over..

Make enemy, collision with hero, Move towards hero.

so now when the enemy and you touches each other this happens

<>Play sound effect (Some neat damage)

<>Flash sprite THE HERO Red or whatever

And here comes some choises, either way

<> Teleport too the beginning of the track

And there set a timer that you have too beat

Or create an variable called "Mini jump Life" (Mini game jump health meter for shorting). Then in the parallel process you made you can set Branch if VAR"Mini jump life" is 0.. And make SET VAR "Mini jump life" too whatever how many chances you want him/her too get.

<>Teleport (out of mini game)

And on each hit of the enemies you can make Variable operation VAR "mini jump life" - 1


Hmmm this was 3 of them but sorry that the third one got a little messy. I will post it sometime clearly in tut. section



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Offline Dashman

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« Reply #2 on: August 09, 2005, 02:44:43 PM »
I once wanted to make a game with ONLY mini-games(for example, as Mario Party, but without the boards). I made some, and then... quitted. Here are some ideas(some of them are not mine.

Skateboarding or snowboarding.
Make a parrallel process that moves you down every 0.2 secs. Also, changing the hero graphics to have a skateboard would work. My personal touch was adding rocks in the road that, when you touch 5, you lose. And gems that, when you touch one, win gp.

Casino
Not to playable, but can spend some time... and money. I dunno how to make one. I have never been good at random events. I think I saw a tutorial about them on gamingw. Look carefully.

Rock, papers, scisors.
Another not so playable minigame. I don't even know how to make it, but I need it on my game. If anyone knows, please PM me. (I would be really happy ifthey add the code too.

Race to the finish.
Idea took from Super Smash Bros. You have to get to a certain area on a maze with enemies that, when they touch you, you lose. Adding time and, let's say, chests or things like keys can give it difficult.

Catch the chicken(or chocobo)!
Like Race to the finish, but without enemies. You just have to grab a chicken that runs from the hero. If it have double speed, it's better. I tried it and it's not so hard. I catched the chicken on about 10 seconds by cornering it.

Pac-man
Everyone knows how it is, right? All you have to do is to figure out how it works. I once played a game called Chocobo Panick, so it's posible(Chocobo Panick was made with RPGMaker)

They are all I know.
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Offline Chaotic_Death

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« Reply #3 on: August 09, 2005, 03:30:52 PM »
I made a Pac-Man game like a year ago, gimmie a sec and I'll upload it.
Also, Rock-Paper-Scissors games are easy, though I've never attempted one.  If you give me a little while, I can make one.

EDIT: Okay, here's my Pac-Man game.  It sucks, I know, and needs a lot of work.  But give me a break, it was my first attempt at making a game that wasn't an RPG.

http://www.elavismo.avalonsmist.com/tlozeott/Pac-Man.zip
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Offline Starduster

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« Reply #4 on: August 09, 2005, 06:52:26 PM »
hahaha very funny chaotic it's almost just like the original, i think i'll use all of you gouy's ideas in my game. Hopefully more >.>;
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-Get sucked into computers and pointless t.v shows...wait I've done that too.
-Interpret the meaning of life! Or perhaps cure a terrible disease! Wait wait, journey across the WORLD!...maybe i shouldn't speak the impossible.

Offline Dragonium

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« Reply #5 on: August 09, 2005, 06:55:58 PM »
If anyone wants to see coding for a Rock Paper Scissors minigame, you can look at my demo. I made one, and it's not hard (Though it can get quite tedious ;)).

BTW, it's called Sword Spear Axe in my demo.
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Offline bikourbow2

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I saw that chocobo game on
« Reply #6 on: August 09, 2005, 06:57:53 PM »
 amingga eroza [pig latin]
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Offline Starduster

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« Reply #7 on: August 09, 2005, 06:58:37 PM »
yeah rock paper scissors is actually quite simple if you know the coding, it would seem quick and easy but you need alot of fork conditions  :p
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Several things to do before i die:
-be lazy for 70% of the time...wait ive done that.
-Get sucked into computers and pointless t.v shows...wait I've done that too.
-Interpret the meaning of life! Or perhaps cure a terrible disease! Wait wait, journey across the WORLD!...maybe i shouldn't speak the impossible.

Offline Chaotic_Death

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« Reply #8 on: August 09, 2005, 08:30:16 PM »
Quote
Originally posted by Starduster
yeah rock paper scissors is actually quite simple if you know the coding, it would seem quick and easy but you need alot of fork conditions  :p


Quick and easy it is, though.  Well, for me at least, since I'm a somewhat advanced coder. (See my Zelda game, and you'll understand.  :p )

Anyways, I should have it done by tonight.  Just need to finish up a few things.
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Offline Starduster

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« Reply #9 on: August 09, 2005, 08:49:06 PM »
yeah i saw it very good work indeed.
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Several things to do before i die:
-be lazy for 70% of the time...wait ive done that.
-Get sucked into computers and pointless t.v shows...wait I've done that too.
-Interpret the meaning of life! Or perhaps cure a terrible disease! Wait wait, journey across the WORLD!...maybe i shouldn't speak the impossible.

Offline Cerebus

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« Reply #10 on: August 09, 2005, 09:30:28 PM »
I made a mini-game on rm2k that was called ''Cecil need his Gil''.
Well, there was 4. It was easy and weird, but it was kinda funny...well, that's my opinion! I had to remake them on rm2k3 cause to computer had to be formated so I lost the game. Anyway... The only problem is taht I don't know how I could show you...
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Offline Starduster

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« Reply #11 on: August 09, 2005, 09:52:10 PM »
either describe it or take a screen shot in mid play
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Several things to do before i die:
-be lazy for 70% of the time...wait ive done that.
-Get sucked into computers and pointless t.v shows...wait I've done that too.
-Interpret the meaning of life! Or perhaps cure a terrible disease! Wait wait, journey across the WORLD!...maybe i shouldn't speak the impossible.

Offline Chaotic_Death

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« Reply #12 on: August 09, 2005, 10:05:04 PM »
Okay... almost done.
It sucks a lot, as I didn't put much time into it.  You can play around with it to make it tons better.
But here's a screen just for fun ;)

 http://img355.imageshack.us/img355/9969/rpsscreen2bk.png
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Offline Cerebus

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« Reply #13 on: August 09, 2005, 10:11:45 PM »
Since I don't know how to take screen shot, I'll try to explain the better I can. I made a sort of arcade room in some house. When you press the action button in front of an arcade, it teleport you into the game, wich I'll explain : You control Cecil, and try to get your Gil that got stolen by a thief ( wich is Edge ). In the first one, you're in a place full of turtle ( wich is the cagnazzo charset ) that move randomly, and you have to get to the thief, wich doesn't move ( this is the easyiest ).In the second one' you're in a PUB without any turtle, but you have to catch the thief, wich move away from you very fast. In the third one, you're in a cave with 15 turtle moving toward you, and you have to catch the thief, wich move away from you very fast again. In the last one, you're in a throne room with 9 turtle moving toward you, and you still have to catch the fast moving thief, but this time, you move slower. So this is it. I hope you did understand something, cause that's the better way I could explain.
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Offline Starduster

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« Reply #14 on: August 09, 2005, 10:46:44 PM »
sounds interesting, by the way take a screen shot with the button next to f12 that reads printscreen after that open up paint and paste it.

Show us a screen!
Logged
Several things to do before i die:
-be lazy for 70% of the time...wait ive done that.
-Get sucked into computers and pointless t.v shows...wait I've done that too.
-Interpret the meaning of life! Or perhaps cure a terrible disease! Wait wait, journey across the WORLD!...maybe i shouldn't speak the impossible.

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