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Author Topic: In need of graphics  (Read 7842 times)

Offline GaryCXJk

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« Reply #15 on: August 16, 2005, 10:55:51 PM »
I don't really like the RPG Maker sprites for home-brewn games. I think a 100% custom is best, in case you want to sell it, plus, to avoid legal issues.

Meh, maybe I'll give it a shot. I'm a spriter myself, so it wouldn't be too big of a deal. Well, maybe it will, but still. Worth a shot.
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Offline Drighton

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New Update
« Reply #16 on: August 17, 2005, 03:34:04 PM »
See development section of my website for details.

LMAO I'm having to create my own function that will do what a simple textbox does so the player can choose their character's name (and ultimately chat over LAN). Well, I'm not doing it yet, I'm still looking for a simple way out. One method worked well except for the unexplicable beep everytime you pressed a key afterward... hmm.

EDIT: I should point out that upon review of the graphics last night, it seems that the 200% scaling of the charsets doesn't look so bad after all. I will, however, still require custom graphics when the time comes.
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Offline Drighton

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Ooooh, a story
« Reply #17 on: August 18, 2005, 02:22:14 PM »
Well, yesterday an idea popped into my head, and it just started snowballing (at work none the less... luckily no customers interrupted my creative process). After writing it up I showed it to my coworker, who I have been keeping up to date with the game's progress (i've promised to name a character after him) and to my best friend (who I will most likely hand the story over to after I have the background and characters setup... and to whom I have promised to name a character after... :p ) and they both say it is good.

I've decided that I'm going to keep the plot under wraps for now, at least until I get close to release.

But just so you know: This RPG is not like the ones your used to playing. The story/plot does NOT center around your character. Instead your character will be revealing the story, kind of like living through history (not literally). This game is NOT linear (meaning you don't have to follow the storyline to enjoy the game and can indulge in whatever suits your interests) which is what most RPGers are used to playing. If you think of Final Fantasy or Chrono Trigger when you hear RPG, yes this game will have that look, but not that gameplay or feel.

Thus, when I refer to the plot, I'm really referring to the game-world's history: how things became they way they will be when you start playing. Interesting thing is, I may be able to advance the plot/timeline later on.

This is not updated on my website, since its a secret.  *insert spy music*
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Offline Drighton

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Screenshots soon (i hope)
« Reply #18 on: August 22, 2005, 06:41:31 PM »
So I've been lazy the last few days. I think I put in like 10 lines of code.

Anyways, this is not unusual. It happens when I'm either A) Tired, B) Avoiding many hours of work instead of just getting them out of the way C) Contemplating a more effective method to get my goal acheived.

In this case its a little bit of B and C. More B than C. I'm basically having to mess with graphics and split a file into two sperate files for efficiency.

I know this means crap to most of you and your waiting for more screenshots and possibly for me to spill a little bit of my story.. or you just don't care at all. I mean, God, there are tons of games on here.

Anyways, after I finish the inventory, there will be screenshots of my oh so cool inventory window and the alpha blending I implemented, plus the character creation screen inspired by the Charas website. Maybe by the end of the week.

Also, I'm going to open a new thread (I'm sure this topic is confusing) which will feature the title I've settled on for the game.
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Offline Drighton

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FINALLY!
« Reply #19 on: August 25, 2005, 02:16:33 PM »
As soon as I get out of class I'm heading home for some crunch time.

Tuesdays and Thursdays seem to be the only real chance I get to sit down and program for hours uninterrupted.

And just as a heads up, I'm going to open my new thread in the Games forum, seeing as I'm not really posting code and more posting updates on my game.

Also, it might help to enlighten you to the basis of the story, or at least enough so you know what the setting is of the game. For creative rights, of course. :D
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Offline Drighton

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« Reply #20 on: August 26, 2005, 10:46:38 PM »
I have opened a new thread for this in the games section entitled Drighton

Please continue discussion there, as I will. And yes, those screenshots are up. ;)
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