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Originally posted by DrightonThe conflict is that you don't want Player A to have access to that town, but you don't want to give the story away for Player B or thrust Player B ahead, skipping all plot points along the way.
Originally posted by SaiKar[BWell that's inevitable really, isn't it? I mean, if the town is going to get destroyed at a certain real-life time, and Player B isn't on when it happens, then he should miss the destruction of the town. Otherwise it undermines the entire purpose of the online synch.[/B]
The flipside of this is that if the players get word that the town is going to be attacked at a certain real-life time, they can try to get online and coordinate their efforts to defend the place, which would just be wicked cool.
Originally posted by DraceIf you make a game like this, I would pay for it. Yes! Pay! Me!
Originally posted by Greeny341You would need a large team for this to actually be possible.
Though I dont understand how you connect to the internet while your in school/work since your computer is most likely to be off.
Another concept is I doubt these events could be frequent as the updates would be constant & poeple would spend ages updating their files before entering the actual game. This is a nice idea an all & i support it in everyway but unless you have a large team to do such a thing you wont be able to make events weekly it would be more like every couple of months like the MMO of today....What you want to do is have one quest done by a bunch of poeple and once its complete it can never be done again. You might want to have some smaller quests that CAN be done again by anyone just so when there is no major event going on at the present time. Also an evolving world sounds like a project that could take a couple of years & by then I doubt you would have the enthusiasm to go on. That is unless you were going for earning cash with this MMO idea.
You are Laguna! Although you're way too shy with the opposite sex, you've got a heart of pure gold. You're a good leader and well liked by those who know you. Most of your friends look to your good sense when they need advice.
Take the Final Fantasy 8 Test here!
Originally posted by BlademonDrighton nobody stole your ideas. I also had some nice ideas that ended up being used in Star Wars Galaxies(not the greatest of games, but still) Like the Scout class or the Merchant Class. as well I still having a few in my backpocket(some as old as 2000) that haven't been thought up. I give full props to Blizzard, they're so innovative, when everyone was following up Everquest, they revolutionized the MMO genre. They do it everytime and that's why they make money. I also had similar ideas that ended up being taken a few years later. What I learned from this ( and maybe you might as well ) is that once you get the idea, someone else around the globe might as well at that very same moment, the difference is some people who have that spark have the resources at their disposal to make it a business/game. It takes 2-3 years to make a game, you get the idea today, tommorow you start on it, and 2-3 years later it's out to revolutionize everything. Once you have an idea, you need to get to it ASAP, other people probably also have it around your time as well. Anyway, it's great if you're the kind who comes up with new ideas as well, it should come constantly, and maybe you'll be in a position where you can exploit your ideas.
Originally posted by AsakuraHao2004You should so make this. It sounds f0rkin aw0ersom!
Originally posted by DrightonAnd yes, I intend to offer free Beta to people here, and the game will be free. When it goes online... thats a whole other situation.