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Author Topic: Drighton  (Read 4330 times)

Offline Drighton

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« Reply #15 on: September 12, 2005, 07:08:56 PM »
Quote
Originally posted by Starduster
Wait, so the game is going to be an online multiplayer game of sorts? Hmm, if you're going to make it online i'd rather see some original graphics made by you or someone you have helpng you rather than rtp. Of course that's my opinion. Also, the battle system, is it atb? Or still the traditional rpg battles?
I dunno about this one, i suppose i'll keep my eye on it though.


The game will be playable as singleplayer or multiplayer (over LAN and possibly TCP/IP). The concept is a little difficult to explain. Basically, I've always wanted to play a game where you could take that single player guy you've been working on so hard and load it into a game with your friend's character and play together, so I'm making that game. But it wouldn't be fun if every player had the same abilities as the next, so there are different classes and other ways to individualize the character.

Graphics will definately be original but the game is 2D. I'm simply using some temporary graphics in place until I have the time to sit down and spend hours in MSPaint :p , or perhaps "hire" the talents of a spriter.

I suppose this would fit in the Active Battle System category (unless I misunderstand ABS in the context used in this forum).

I hope I make sense. I'm not feeling too well, I'm highly caffinated, and have sugar coursing through my veins at the moment... :|

And thanks for checking out the game.

Quote
Originally posted by Moosetroop11
Sounds awesome, Drighton :)


Indeed.
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Offline Drighton

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« Reply #16 on: October 18, 2005, 03:13:27 PM »
Hmm, I should make an update for all two of my fans. :p

I revised the battle system to the one seen here:  Battle System
Thanks to those who helped me out there.

I've also begun designing meters (health bars, fatigue bars, and experience bars) for the information window (inventory, character stats and attributes).

I've also done away with the classes that I had listed previously in favor of unrestricted character development for the players.

The inventory is complete, though it needs to be tested. Next on the list is a shopping window, which means I'll be adding code in my MapEditor again - NPC scripting. This will give me a chance to make some chages to the editor that I've been wanting to do which might reduce map size considerably.

New screenshots are still a ways off.  :(

Until next time.
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Offline Drighton

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Freakin Sweet!
« Reply #17 on: October 26, 2005, 08:15:27 PM »
Yesterday an acquantance of mine announced that he wanted to make a game and upon questioning him I found that he wanted to venture into a project very similar to mine.

However, he wanted to do a 3D game, which I have pondered doing before. He is currently working on some sketches of a character or two and I'll be fine tuning my current story, upon which we will make some decisions as to whether it would be best to work together in a collaborative effort.

This would mean that I would have a three-man team: A programmer, programmer/artist, and writer (i may have mentioned him in earlier posts).

This means that until I make a decision, my project is halted. It also means that if we decide to create the 3D RPG that I'll be scrapping this project. Most if not all of my concepts and story should remain the same, however some things will undoubtedly change to take advantage of the graphics.

I'm hoping for the best :D
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Offline Drighton

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« Reply #18 on: October 29, 2005, 07:02:10 PM »
It seems that we will be working as a team, under no official name :p . It was mentioned, though not thoroughly discussed, that we might want to begin work on something like an RTS first, to get the hang of working with each other and across the Caribbean, which would put the RPG on semi-perma-hold.

I'll be at his going away party tonight, and the writer and I will see him one more time after that, so there is plenty of time to find out what we're going to do. That and I haven't seen his sketches yet.

Just keeping you up to date I guess. :)
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