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Author Topic: The Baudelaire Orphans  (Read 2130 times)

Offline Fortet

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The Baudelaire Orphans
« on: October 30, 2005, 02:59:14 PM »
Yeah. I got bored. It looks okay when I start the walking anim on RPG Maker, but something about the way Sunny walks just bugs me... Here it is.

I edited the original sprite to make it taller for Violet, which took a while, but not too long.
Klaus's sprite size stayed the same.
I had to make an entire head and hands, etc... for Sunny. Suprisingly, she took the quickest amount of time to complete.
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Offline Fortet

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« Reply #1 on: October 30, 2005, 03:01:15 PM »
Darn attatchment button... -.-;

WTF: Duplicate entry '19083' for key 1

Edit:
Let's try this.
http://img.photobucket.com/albums/v349/SatireBoy/Baudelaires.png
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Offline coasterkrazy

  • June 2005 - September 2008... January 2011?
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« Reply #2 on: November 06, 2005, 04:48:00 AM »
Nice. I like 'em. I stopped reading those books at #9. By the time I got to 10, there was no more in school reading time where I just sat and read, therefore I didn't have time to read them. I still have 10 and 11, though. Maybe I should read them again...

Anyway, nice charset!

EDIT: Lol, I was just thinking it would be hard to make a Series of Unfortunate Events game - the Baudelaire's never fight, they usually just find various ways of escaping - I suppose it could be done...
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Offline MrMister

  • damn u vile woman
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« Reply #3 on: November 06, 2005, 04:26:20 PM »
An 'invention' system for Violet depending on her surroundings..
And Klaus would gain skills from reading books.
And then Sunny would bite peoples ankles to slow them down.
How do I know this? 8 year old relatives.
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you look like an orphan

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