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Author Topic: Item weight  (Read 1959 times)

Offline Seth Mitchell

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Item weight
« on: March 26, 2006, 08:52:24 PM »
Is there a way to make it where each member of your party(using a customized DBS) has there own items. LIke you click on items, and its different for each person.

If there is, I also need to know if theres a way to make each individual item weigh a different amount, the make it where different players can only hold so much weight.

If it helps, im using RM2k3
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Offline WarxePB

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« Reply #1 on: March 26, 2006, 09:01:45 PM »
Well, if you REALLY wanted to, you could use a TON of variables for doing that. I would recommend just making a CMS to do it, it's a lot easier.
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Offline Seth Mitchell

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« Reply #2 on: March 26, 2006, 09:03:28 PM »
I thought about it, but CMSs always throw me off.  
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Offline Raen Ryong

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« Reply #3 on: March 26, 2006, 09:12:27 PM »
Yeah, as Warxe said, you'd need a hell of a lot of variables... first of all, basically, you'd need a "Total Weight" variable and a "Weight to add/decrease" variable... then...

You'd need two variables for most items, in case you use them in battle/sell them in shops (IE if you have 3 "Item 1"s, and you use 2, the game notices you have 2 less than before and deducts the relevant weight (=Item 1 weight *2)).

So, the simple answer is: Do not attempt this if you are anywhere near variable-shy. The 'simplest' way would be to use both a CMS and a CBS (to control "item use = weight loss" better)... but, by all means, go for it! :D
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Offline Meiscool-2

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« Reply #4 on: March 26, 2006, 09:33:41 PM »
You can also have seperate items in the DBS, but you would need 1 varible of each time X number of characters, and every character turn, you would have to add/subtract items untill they equal the varible number that the player whose turn is going has.
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