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Author Topic: ~Screenshot Central~  (Read 666136 times)

Offline Linkforce

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« Reply #1470 on: September 17, 2007, 01:31:57 AM »
Lol yeah I know what you mean.  Well he is one of the main  characters, he's not the MAIN, but if you can replace him then my all means.
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Offline Dragoon de Sol

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« Reply #1471 on: September 21, 2007, 10:32:33 PM »
http://img217.imageshack.us/img217/3951/magicwipqe4.png
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Offline redwallmax

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« Reply #1472 on: September 25, 2007, 07:51:41 PM »
i dont know i just want to see if im improving at all with my mapping.
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Offline Dragoon de Sol

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« Reply #1473 on: September 25, 2007, 08:14:03 PM »
Uh, to tell the truth, no. The trees hanging off the cliffs have their roots dangling off too, which isn't all that realistic. And the trees behind the hero are too straight. The cliffs in front of the stairs need to be fixed, as I doubt they'd eet in the middle like that.
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Offline redwallmax

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« Reply #1474 on: September 25, 2007, 08:41:08 PM »
this any better i can of changed the whole dynamic of the map
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Offline lilsniffs3

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« Reply #1475 on: September 25, 2007, 09:48:16 PM »
The leaves of the tree look like they're floating. Wait a sec, I downloaded a Sonic ABS that had the same Chipset!
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Offline BlindMind

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« Reply #1476 on: September 26, 2007, 06:48:53 PM »
Edit: I noticed there was no apparent option to display images at full size? Is there any way around this, other than just linking to the images? >.>

http://i19.photobucket.com/albums/b190/Blindmind028/RiverArea.png
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Offline Moosetroop11

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« Reply #1477 on: September 26, 2007, 09:13:49 PM »
Redwallmax, you need to really take a good look at your maps to find out what's wrong. In one, the cliffs you used are the chipset cliffs with water at the bottom, when you should have used the ones with grass on the bottom. You need to make sure all the trees have trunks. Also, you seem to be using blocks of the chipset without changing anything. You need to make the cliffs 'join up' a bit.

Basically, you just need to spend a bit more time working out how the chipset works :p
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Offline MrMister

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« Reply #1478 on: September 26, 2007, 10:29:46 PM »
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you look like an orphan

Offline Dragoon de Sol

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« Reply #1479 on: September 26, 2007, 10:42:58 PM »
MrMister, he looks sadistic...I LIKE IT!!! :D  :D  :D
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Offline Meiscool-2

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« Reply #1480 on: September 26, 2007, 11:10:17 PM »
Quote
Originally posted by BlindMind
Edit: I noticed there was no apparent option to display images at full size? Is there any way around this, other than just linking to the images? >.>

http://i19.photobucket.com/albums/b190/Blindmind028/RiverArea.png


Use <*img src=*Link*> without the *

Like so:



Anyways, it's pretty good. I think you used the chipset better than I did (and I notice some nice edits). Don't like the way you used the tall weeds awhole lot, but that's probally just my personal perference.

MrMister: Looks really cool. Reminds me of castlevania. I really think you should try and make an actually background though... shouldn't be to hard, just repeating bricks with a few variations or something.

Dragoon de Sol: The system looks like. You could do a few things here and there to sleek it up, but it serves it's purpose nicely. Don't really like the background though... I think there are a lot more things you could to to make that fit better.
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Offline MrMister

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« Reply #1481 on: September 26, 2007, 11:12:20 PM »

the backgrounds will be gradients w/ stuff mixed in there

kind of like this
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you look like an orphan

Offline Dragoon de Sol

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« Reply #1482 on: September 28, 2007, 08:24:25 PM »
http://img20.imageshack.us/img20/4198/mazejv4.png


Drifter is on hold for this very old school styled game.
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Offline BlindMind

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« Reply #1483 on: October 04, 2007, 01:48:04 AM »
Dragoon: I admire the effort, but sadly, that's looking pretty basic. I wish you'd for once stick to single project.





Some generic forest areas. I think I have about 20 of these in my game.

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Offline Dragoon de Sol

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« Reply #1484 on: October 04, 2007, 03:35:57 AM »
I wish your graphics didn't clash, but alas, get over it.
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