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Author Topic: Lands of Lunori's Home  (Read 31194 times)

Offline Meiscool-2

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« Reply #120 on: October 23, 2006, 12:01:29 AM »
The lilly sprite is cool looking, but you need to fix it's ear. She looks like an elf... only wierder.
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Offline Arcanagirl

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« Reply #121 on: October 23, 2006, 12:34:11 AM »
Quote
Originally posted by Meiscool
The lilly sprite is cool looking, but you need to fix it's ear. She looks like an elf... only wierder.

That is how she is meant to look, so there will be no changes. I made her look that way for reasons, and remember this is a planet unlike most planets in the world, and unlike many games in this world. So yeah, she isnt suppose to look like an elf, if she looks weird, well then she looks weird to you.


 :corn:
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~Lands of Lunori~
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Offline coreystranick

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« Reply #122 on: October 23, 2006, 12:42:00 AM »
get rid of the balck outline on the body, it makes the head look out of place.
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Offline Arcanagirl

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« Reply #123 on: October 23, 2006, 01:18:38 AM »
Quote
Originally posted by coreystranick
get rid of the balck outline on the body, it makes the head look out of place.


As I said above, no changes will be done.
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Offline coreystranick

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« Reply #124 on: October 23, 2006, 01:25:50 AM »
You mean the head is supposed to look out of place? I'm jsut saying that the head does not have a black outline, where as the body does. It jsut makes it look out of place. But if your not gonna change no matter. It is still way better then what I could probably do.
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Offline drenrin2120

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« Reply #125 on: October 23, 2006, 01:35:07 AM »
I like the gameover screen. The black goes good with it. The title screen is really cool too. but maybe consider doing something with the  Title? I know you said you wouldn't, but maybe even just a gradient. Just my opinion. Still doesn't look bad at all.
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Offline DragonBlaze

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« Reply #126 on: October 23, 2006, 02:11:11 AM »
 
Quote
and remember this is a planet unlike most planets in the world


Just thought I'd point that out, I think I had too much capachino...

6000 colors? Wow...
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Offline Arcanagirl

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« Reply #127 on: October 23, 2006, 02:21:55 AM »
yeah I know, I did a color counter on the white angel's image with a no bg, and it said 6550 or something close to that. I was like, no wounder my png files go crappy when I hit 256 color change.

Dren, the title cant have a bg until I figure out what kind of bg to use that would blend with the 256 colors and not look like crap.

That is why it is black, I said I wouldnt change Lilly, took me abour 4 hours and a lot of hard work to make her as she is, didnt want to mod her for other peoples ideas and suggestions.

I only do that when it comes to my game, that pic of Lilly is just art work, might not even show in the game, if it was to show in my game, I might make the black go all around or some how make it blend well.

not everything is perfect, and trying to make everything perfect for my game, only takes time away from getting the demo out. :corn:
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~Lands of Lunori~
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Offline aboutasoandthis

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For Your Title and Game Overs
« Reply #128 on: October 23, 2006, 09:26:27 PM »
Did you try Ultimate Paint? That's the best working for me. Almost every screenshot I show uses every single color out of the 256. Maybe that could work.

If not, too bad.

Since we're both using map menus, can I ask you a couple of questions? How far are you into finishing yours, and what was the fastest thing for you to program? I know we program differently, but I'd still appreciate your inpute. :)
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Offline Arcanagirl

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« Reply #129 on: October 24, 2006, 10:36:17 AM »
My menu system is coded all in common events now, the only thing the map menu is used for is to avoid monsters from casting and attacking when viewing the menu.

How ever everything is pictures for my menu system, and the easiest and fastest thing to code was the main part of the menu, the harder parts are the contents, like Items, Equipment, tutorials, abilities, etc.

Status menus would also be easy, as all you need is a picture of each members status and key inputs for exit.
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~Lands of Lunori~
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Offline Meiscool-2

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« Reply #130 on: October 24, 2006, 07:03:02 PM »
Quote
Originally posted by aboutasoandthis
Did you try Ultimate Paint? That's the best working for me. Almost every screenshot I show uses every single color out of the 256. Maybe that could work.


Most my screenshots are more then 256 :|
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Offline Arcanagirl

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Simple Battle Demo
« Reply #131 on: December 11, 2006, 06:18:30 PM »
Update Information at bottom of this post!

The Ability system does not work, so dont use it or it will crash you!

I released a battle demo on Gaming World and it did ok, not anything bit.

This Battle Demo is only the basics in the ABS, no skills are installed or spirits. You can get a feel for the system and see how it is looking so far. However there are some minor glitches that have been spotted and will be fixed at a later time.

Note: Please keep in mine that this is still in beta and has yet to change in many ways. Stuff like combos and more intertwined. For now it is just basic so remember that.

The download has 2 links, one form the main website or from a back up source.

File Size: 30megs

Seaside Palace Inc:  Battle Demo - New Updated! - Feb 25, 2007!


Controls:

Esc - Cancel / Menu
Enter, spacebar - Accept, Decission, Attack
Shift - toggle Run (this will be changed to activate spirits, but is set for run at the moment)
1 - Cast Arious, but only when you slot it. Due to skills not being installed I added Arious, the healing skill to the female NPC, she will ask you to slot it, then you can use it all you want with this key.

Arow keys - move cursors and hero.


This is only the battle view, there is no storyline involved!

Also the website has moved to domain http://seasidepalace.net  and is currently under some major changes. Loads of information will be placed here about the game, and hold more indepth stuff then you would find on here or on any forums this game has been posted on.


Updated information: These updates will not show in the Battle demo.

~Weather system finally installed in the maps that are created.
~Lighting effects finally established.
~Liera Cave is being changed. graphics wise, but this will take more time so until it is complete, there will be no screenshots or Demo updates.
~Made some modifications to the AI system
~Finally Created the first NPC...Took me awhile to finally make some villagers, well so far only made one.
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Offline ImmortalDreamer

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« Reply #132 on: December 11, 2006, 07:20:49 PM »
Your site looks very similar to my site...I take it we used the same template.
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Offline Meiscool-2

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« Reply #133 on: December 11, 2006, 08:18:59 PM »
GAH! I checked the site out, and that music annoys me! It brings back bad memories of part of Illusion of Gaia that I endured rather than actually played.
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Offline TjJackson

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« Reply #134 on: December 11, 2006, 10:29:40 PM »
I played through the demo and looked at all the graphics and stuff. its all pretty good.
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