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Author Topic: The Ghosts of Heart Lake  (Read 34441 times)

Offline Meiscool-2

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« Reply #135 on: July 17, 2006, 05:41:15 PM »
Quote
Originally posted by drenrin2120
quote:
Originally posted by Jek
looks AWESOME can you send me the demo or maybe the finished copy. just send sumthin to clow911@hotmail.com plz. www.narutofan.8m.com is my homepage for info on my Rpg named Jek Rpg


Sure...


XD, I'm laughing at both of you, for various reasons.
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Offline drenrin2120

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Samson's Theme
« Reply #136 on: July 20, 2006, 03:43:06 PM »
Here it is, Samson's Theme, finished, loop'd, and tweaked here and there. Tell me what you think.

 Vengeful Heart
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Offline Meiscool-2

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« Reply #137 on: July 20, 2006, 10:11:32 PM »
Very adverterous :p
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Offline drenrin2120

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« Reply #138 on: July 20, 2006, 10:22:19 PM »
Quote
Originally posted by Meiscool
Very adverterous :p


lol
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Offline aboutasoandthis

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Heard it.
« Reply #139 on: July 20, 2006, 10:30:27 PM »
It's got the Vengence thing down.
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My pokemon bring all the nerds to the yard, and they're like you wanna trade cards? Darn right, I wanna trade cards, I could trade this, but not my charizard.  



Offline drenrin2120

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Update
« Reply #140 on: August 14, 2006, 03:10:14 PM »
Blah... Not a good update. I took a long vacation and when I got back, my motivation was pretty much gone. Thus, looking at all the coding I've done for the Materia system I've forgotten the specifics on a lot of it. :( How n00b-ish of me. So yeah, I just may dump the Materia system, I don't feel like starting over on it. Unless I can find motivation again to tinker with it. Good thing I put in comments so if I wanted to I could go back through and figure it out. God, I'm friggin' lazy.

But, the story gets deeper, because of this latest development, I'm realizing more and more that my game is gonna mainly focus on storyline. Which isn't bad, but if the storyline ends up not satisfying the player, not much of the rest of the game will.

Oh well, we'll see what happens. I may release a demo sometime in September? Maybe late August if all goes well, but don't count on it, it's purely speculation. Well, that's all. Sorry to disappoint.
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Offline drenrin2120

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ZOMG
« Reply #141 on: August 15, 2006, 05:11:34 PM »
ZOMG

Sudden break through in imagination. If the Materia falls on its face then I'll just make a system similar to that of Diablo I and II, or Maple Story. You get a certain amount of points each time youl evel that you assign to learning certain skills.

Sorry for the post of really nothing, but I had to say that.
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Offline Meiscool-2

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« Reply #142 on: August 15, 2006, 07:45:15 PM »
It's not a bad idea. Of course, I hope it's not limited only to magic.

You could do a SoM style or something, where, when you lvl up, you get to choose where your stats go. Or, like DaD, where, when you lvl up, it automatically places stats on your character (so the mage stays a mage and the warrior stays a warrior), and you get to place a few extra points as well.
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Offline drenrin2120

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« Reply #143 on: August 16, 2006, 02:28:59 PM »
Quote
Originally posted by Meiscool
It's not a bad idea. Of course, I hope it's not limited only to magic.

You could do a SoM style or something, where, when you lvl up, you get to choose where your stats go. Or, like DaD, where, when you lvl up, it automatically places stats on your character (so the mage stays a mage and the warrior stays a warrior), and you get to place a few extra points as well.


Yeah, good idea. I think I actually like this idea more.

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Offline coreystranick

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« Reply #144 on: August 16, 2006, 03:05:47 PM »
This is a pretty sweet idea. Better then the materia in my opinon. There are alot more ways to make this one. Like depending on your class/level you get more or less points then the other guys.
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Offline drenrin2120

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Surprise!
« Reply #145 on: September 10, 2006, 02:09:19 PM »
Yep, almost a month later I have an update. I have the final system down. It's simple but original and it IS final. It's an Element based system. Each character is assigned a class. These classes are the Elements and are thus interchangeable. The Elemental Classes are...

    Electric
    Water
    Fire
    Ice
    Wind
    Nature
    Wild
    Cosmic
    Mystic


Now, to learn skills you must find stones called Rudiment Stones. These stones teach a skill an unlimited amount of times, but only to those of the right class and statistic requirements. (Level, HP, MP, etc.)

The cool thing about this is I can add secret classes towards the end of the game that require you to be at Level 70 to use a simple Rudiment Stone for that class. So basically, you can become any Elemental class you want, but if you don't have any Rudiment Stones for that class or if you can't use the Rudiment Stones for that class, it's pointless.

To change classes you'll need to visit a Mystic Teacher. A Mystic Master is, obviously, of the Mystic Elemental Class, which is the hardest known class to be of. Only a Mystic Master can change your class. Also, once you change a class all your old skills will be forgotten. It's also important to note that certain classes are more based in offense than say defense, or more defense than offense, etc.

so, that's really it, any questions or comments are welcome.

EDIT: Forgot to mention, other then this characters learn simple skills called "Techs" which they learn by leveling up. So, you can change a class to learn different Elemental Skills while keeping basic "Tech" skills.
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Offline Meiscool-2

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« Reply #146 on: September 10, 2006, 02:22:32 PM »
Will there be different battle charas for the different jobs?
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Offline drenrin2120

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« Reply #147 on: September 10, 2006, 02:23:51 PM »
Hm... you know there just might be. If anything though, nothing spectacular because my artistic skills are limited.
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Offline Emerates

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« Reply #148 on: September 10, 2006, 03:21:00 PM »
You could probably just do a simple re-colour of certain parts of their attire, like an armband or a belt or something, for each class.  Like Fire would be red, Mystic would be purple, etc....

Food for thought.
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Offline drenrin2120

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« Reply #149 on: September 10, 2006, 03:27:58 PM »
Exactly what I was thinking, chap. And/or a little sparkly thing in the appropriate color to the class that shows up in the idle pose.
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