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Author Topic: The Ghosts of Heart Lake  (Read 34472 times)

Offline drenrin2120

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« Reply #30 on: June 08, 2006, 09:59:35 PM »
Quote
Originally posted by drenrin2120
Of course, a simple solution.



I thought of doing this at first but thought the font would get all messed up, but when you suggested it I decided to atleast try. The font was fine and I think this works perfectly.


Well, I'm working on a few custom systems. Nothing major.

Day and Night - This one will be good, certain things will happen only during the day or night. It won't suck like other game's day and night system. (well, the one's I've played)
The Key Item's CMS - Just like the last one. This includes a change hero menu when you get more than 4 members on your team.
Simple DBS Edits - Such as steal, analyze, a highly altered limit break system, etc.

Just wanted to update you guys on that. For the DBS edits, if it gets to become too much work, I may just scrap the DBS altogether and work on a CBS. It all depends though.
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Offline aboutasoandthis

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« Reply #31 on: June 08, 2006, 10:23:42 PM »
If you wanna make it yourself, go ahead I'm not stopping you.:D

If you need ideas, I know a lot of different DBS edits:

+Steal
+Morph
+Elemental Damage in Switch Skills and Battle Commands
+Jump (No Bugs, Elemental Damage, and Perfect Exp)
+Trigger Happy
+Limit Break
+Extra Gauges in Battle System
+Zombie Condition (With Limits)
+Auto-Reraise Condition (Unless dies alone)
+Cover (A LOT of Limits.)
+Using Button Combos
+Depleting Ammo (Can only have 1 kind though)
+Monster Levels (They learn skills as you get stronger)
+Advanced Monster AI (Based on the skills you learn, and your +stats, they attack a certain way.
+Scan Command
+Scan Switch Skill
+Throw Gil
+Mix/Alchemy Skill (But it looks kinda retarded)
+Equipped Enemies That can Have their Items stolen and Broken
+HP/Percentage Based Limit Break system

I can't give you everything I know without giving you my battle system. Also I'd stay away from CBS. I started to make my main game's system like FFTactics and it took an AGONIZINGLY LONG TIME. Now I turned that into a fighting minigame that I'm proud of.

BTW I also have a Day/Night System. If you want a Calender System and/or a weather system, I can give you a link if you want it.
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My pokemon bring all the nerds to the yard, and they're like you wanna trade cards? Darn right, I wanna trade cards, I could trade this, but not my charizard.  



Offline Meiscool-2

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« Reply #32 on: June 08, 2006, 11:06:45 PM »
Well, other then the things he said, I can give you Combo moves (such as attacking more then once), Combo player moves (such as two people casting a spell together) and Charge up moves (like... if you have to charge to use a combo attack or something).

The Combo player is a bit harder to do though.

EDIT: Have you considered trying Fire Emblem sprites as battle characters?
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Offline drenrin2120

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« Reply #33 on: June 08, 2006, 11:23:34 PM »
Aboutsoandthis: It's the ideas I need, I'm pretty confident in my coding abilities, thanks anyways. And I'm not afraid of getting down and grimy with a CBS if need be. The more I think of it actually, the more I like it's possibilities.

Meis: I can use the combo character idea with two characters and it'd make perfect sense. The things is I have NO idea where I'd start. But don't worry about that now, if I decide to do so i'll pm you or something.

And nah dude, Fire Emblem sprites are wicked cool and all, but I'm quite proud of my battle animations, even though they might not be the greatest. Plus I've got a lot of them.
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Offline Meiscool-2

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« Reply #34 on: June 08, 2006, 11:36:06 PM »
I didn't notice the question you asked about the text system.

You should use the 1st one, but only the second time on up. What I mean is, the very first time you enter the town, you should have some sort of a scrolling event where it starts at the top, shows the entire town while panning back to your character's location, all while showing the name of the town in big letters in the corner.

If you need coding help, just ask. It looks kinda like this:
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Offline drenrin2120

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« Reply #35 on: June 08, 2006, 11:40:17 PM »
Hm... That's a good idea... The way I have it now is so it shows the text every time you enter the town/city/dungeon. Except when exiting houses or doing various thing inside the town. I think I will do that, I was just recently thinking, I don't need that banner to pop up every time they enter the town. Here is a screenshot of the new location for the Maiden of Fire. With the banner.



*NOTE: Pic changed from original post.
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Offline Meiscool-2

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« Reply #36 on: June 08, 2006, 11:44:50 PM »
To be constructive: I think you should put the statue one panel higher. To me, it looks like it's laying down... lol?
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Offline drenrin2120

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« Reply #37 on: June 08, 2006, 11:54:31 PM »
Yeah, I guess. I bumped it up 2 just to be safe, and looks better.
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Offline drenrin2120

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« Reply #38 on: June 13, 2006, 01:30:56 AM »
~UPDATE~

I have been working on a few things and have accomplished the following.

-A working day and night system with changing environment with which I can control with one switch and or one timer.
-A Black Market shop in Juniper open only at night where the merchants are rarely the same and constantly and randomly changing each night. Items can be extremely awesome but so expensive you can't buy it yet, and then when you have the money you have to catch the merchant on the right night.
-Regular merchants like Armory and Weaponry will get 'shipments' every now and then which basically means new and better items to buy. This is good since for the first long while of my game you'll be mainly focused around Juniper.
-This is a neat idea I had, the Items shop is open only during the day. So if you need items you'll have to wait out the night, or go to the inn where you can rest and when you wake up, it's daytime again.
-I've populated the city quite heavily.


That's about it for now. I'm gonna start working on Wizen Heights soon. The gameplan is to remake all them aps for the old game and THEN get on with the story. I think it will be a lot easier and more fun anyways to make the events with all the maps made already.

Small upate, yes, but progress is being made.
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Offline Meiscool-2

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« Reply #39 on: June 13, 2006, 05:48:33 PM »
It may be small and simple, but it's creative. I hate games that have the same items in stores throughout the entire game, then suddenly at the end get "the best" ****. I think you should be able to go back to towns after you're completly done with them and onto a different town, and find better items their as a sort of "reward" for bothering to go back. Kinda like FF Tactics.
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Offline aboutasoandthis

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He's Right
« Reply #40 on: June 13, 2006, 06:45:18 PM »
Custom Systems sound good so far. I like the merchant idea. I want it. BTW How many hours is your character gonna sleep at night (at the inns)? Is he gonna wake up the next morning, or will it be a set number?
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My pokemon bring all the nerds to the yard, and they're like you wanna trade cards? Darn right, I wanna trade cards, I could trade this, but not my charizard.  



Offline drenrin2120

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« Reply #41 on: June 14, 2006, 01:39:43 AM »
Thanks guys. To ASaT, The way I have it set up is the day and night are set on a timer. Every 5 minutes it changes to night or day. If you go to the Inn at night, you wake up and it's day. If you go during the day, it's still day when you wake up.
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Offline Tomi

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« Reply #42 on: June 14, 2006, 01:47:36 AM »
Five minutes seems a little short to me... I don't know.
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Offline drenrin2120

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« Reply #43 on: June 14, 2006, 01:53:36 AM »
Yes, it does seem kind of short. But it's probably not permanent anyway. Until I can play aroudn with the game to get a feel for it and see how fast the transitions are, I won't know whether to make it longer or shorter. But it will most likely be longer.
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Offline Tomi

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« Reply #44 on: June 14, 2006, 01:59:57 AM »
Ok, good.  :vict:
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