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Author Topic: CBS's  (Read 4362 times)

Offline drenrin2120

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CBS's
« on: June 08, 2006, 09:31:14 PM »
So, how many ppl have ever attempted a CBS? How far did you get? I've made several attempts. All were never finished, except for one shitty ABS. I have a few questions too, when it comes to pictures and the limit, how do you get around that. There's like a limit of 50, seems like a lot but i know from experience... it's not. Also, if you've ever finished a CBS, how long did it take you?
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Offline FFL2and3rocks

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« Reply #1 on: June 08, 2006, 09:48:52 PM »
The only thing similar to a CBS I've done is a crappy simple one. Walk up to the boss and press Enter. It was just for one scene in the game, but I got it to work. I got the HP meters working correctly.
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Offline aboutasoandthis

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CBS
« Reply #2 on: June 08, 2006, 10:02:26 PM »
If it counts I'm making a Fighting Minigame similar to Soul Calibur. It is also customizable/upgradeable. If not, then no.

I don't get it, what was the picture question? I just use panoramas and charasets. They lag less and can have some cool special effects (like birds over reflections). I'm pretty sure I'm not gonna go over 20 pictures a screen for my CMS.
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My pokemon bring all the nerds to the yard, and they're like you wanna trade cards? Darn right, I wanna trade cards, I could trade this, but not my charizard.  



Offline drenrin2120

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« Reply #3 on: June 08, 2006, 10:11:00 PM »
Yeah, you think that? But think about displaying HP, each digit has an individual picture. If you have HP in the thousands, that's 8 pictures right there. 4 for current HP and 4 for Max. times that by 3 for the amount of characters and you get 24. That's nto even counting MP, windows, monsters, health meters, time meters, etc. Unless you use one picture for each number 1 through 9999(which would raise your file size immensely and take loads of time and debugging), it's not gonna work.
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Offline aboutasoandthis

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HP Display
« Reply #4 on: June 08, 2006, 10:29:33 PM »
I use charasets for all my numbers (I kinda stole the idea from FFCrystal Wings). A charaset can hold up to 2 digits each. I know an algorithm to split the number into double-digit numbers, then I use a single Autostart/Erase Event to use Move Event and move all the numbers all at once. Works perfectly with no lag. Problem is that you have to make your graphics fit in the 16*16 map boxes.
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My pokemon bring all the nerds to the yard, and they're like you wanna trade cards? Darn right, I wanna trade cards, I could trade this, but not my charizard.  



Offline Meiscool-2

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« Reply #5 on: June 08, 2006, 10:51:22 PM »
If your health is 4 units, then you gotta devote 16 (saying you have 4 characters) to that, then 12 to the MP. The rest of the stuff (such as names) you can fit into just one picture, so really there's no problem with the picture limits.

The best CBS's I ever made was probally a tactics system that had super shitty enemy AI, and a FFCC ripoff. The magic, combo attacks, charge-up weapon strikes. You name it, my game had it. I spent more time in enemy AI though then your attacks, which ended up boring the **** outta me.
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Offline drenrin2120

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« Reply #6 on: June 08, 2006, 11:00:35 PM »
Is it true that a number 6 picture overlaps a number 5, and a number 7 overlaps 6, so on and so forth?
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Offline aboutasoandthis

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Now Yes
« Reply #7 on: June 08, 2006, 11:18:06 PM »
EDIT======================================
I READ THE POST WRONG! Yes it's true. Your picture numbered 6 will go over numer 5 and so on.

I gotta warn you though. You can show the same picture more than once (like a 7 here and a 7 there) but if try to use Move Picture on any one of the numbers at all, all except the first one posted will vanish.
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My pokemon bring all the nerds to the yard, and they're like you wanna trade cards? Darn right, I wanna trade cards, I could trade this, but not my charizard.  



Offline Meiscool-2

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« Reply #8 on: June 08, 2006, 11:29:30 PM »
Quote
Originally posted by aboutasoandthis
I gotta warn you though. You can show the same picture more than once (like a 7 here and a 7 there) but if try to use Move Picture on any one of the numbers at all, all except the first one posted will vanish.


Ah, I just tried that, and no, it doesn't work that way.

And yeah, pics will overlap based on number. That's why if you're using a Custom Text System, you should use picture 50 there. Overlays should normally be picture 1 or close to it, and clouds should be around 5, because you don't want the clouds to be under the overlay if it's fog and ect.
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Offline aboutasoandthis

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What are you talking about?
« Reply #9 on: June 08, 2006, 11:52:31 PM »
The Gil numbers at the bottom are pictures (fully coded by the way). How am I wrong?
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My pokemon bring all the nerds to the yard, and they're like you wanna trade cards? Darn right, I wanna trade cards, I could trade this, but not my charizard.  



Offline drenrin2120

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« Reply #10 on: June 09, 2006, 12:03:16 AM »
1 is the lowest layer, 50 is the highest. Just out ofcuriosity, how many pictures did you use in that CMS? Which is pretty damn awesome BTW.
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Offline aboutasoandthis

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Get ready for this.
« Reply #11 on: June 09, 2006, 12:13:17 AM »
I only used 9. The tenth will be for that last info box at the bottom.

 Originally Posted by Me
 
Quote
I don't get it, what was the picture question? I just use panoramas and charasets. They lag less and can have some cool special effects (like birds over reflections). I'm pretty sure I'm not gonna go over 20 pictures a screen for my CMS.


Like I said, I don't like a lot of pictures.
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My pokemon bring all the nerds to the yard, and they're like you wanna trade cards? Darn right, I wanna trade cards, I could trade this, but not my charizard.  



Offline Meiscool-2

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« Reply #12 on: June 09, 2006, 02:10:29 AM »
Quote
Originally posted by aboutasoandthis
The Gil numbers at the bottom are pictures (fully coded by the way). How am I wrong?


Are all of those pictures the same number? Probally not. If they are and it works, then most likly it was a patch or upgrade, because coders like me, DB, and Warxe know you can only use 50 pictures at once.
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Offline drenrin2120

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« Reply #13 on: June 09, 2006, 02:18:16 AM »
How did you manage that? You've got more than 50 variable digits. I don't get it.
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Offline Dragoon de Sol

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« Reply #14 on: June 09, 2006, 02:21:05 AM »
It's actually possible to not use pictures.
I use charsets, chipsets, and panoramas.
Though, none of my CMS's (3 made) looked as good as aboutasoandthis's.

Same for CBS's.
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