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Author Topic: DB's CBS  (Read 17741 times)

Offline DragonBlaze

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DB's CBS
« on: August 09, 2006, 01:45:41 AM »
Well, I just would like to anounce that my cbs is *almost* finished. By *almost* I mean that the battles are fully playable, you can use every command menu, enemies have AI, and all the basic stuff needed for the cbs is there. I still have to add limit breaks, status effects, elemental effects, animated monsters, and more customize options (such as picutres [standard bchars] for heros, differant menu options, and a turn based option [its using a time bar now]). That stuff shouldn't take too long though.

In the mean time, I would like some testers. I'll need a couple of waves, but for the first wave, I need about 4 testers. All I want to test first would be lag. The way I built the time gauge and a few of the menus, its bound to lag on slower computers. Anyway, the testers in the first wave need to have slower computers than mine, and they need to know enough about rm2k3 scripting so that if I tell them to open up a certain event, modify, add, or deleat a certain command that I specify, that they'll be able to do it. I'm running a amd athlon 64 3000+ with a gig of RAM. If you have a slower computer than this, and are a decent scripter, and would like to test out the cbs, post here and I can give you more details. If you don't qualify for this test run, don't worry, I'll need another test run on how it functions in a little bit.

For those of you who are wondering what the heck DB's CBS is, let me explain :)

A CBS is a custom battle system, DB's CBS is my custom battle system. There are a number of people who make custom battle systems for their games, but mine is differant in a very important way, mine can be easily used in any game. My goal was to make a battle system which people could used instead of using the defult battle system, which is used in 98% of all games made with rm2k3. If you've ever dreamed of having a cbs in your game, but aren't able to code one yourself (or are just too lazy :p) then this is for you.

As is, my cbs is like an advanced version of the defult battle system. It runs pretty much the same way, but has more built in features, features that aren't even possible with the dbs, and you can use all the normal rpg maker commands with it rather than just the ones they have for the dbs.

So, some features are:

Animated monsters
built in limit breaks
built in stealing
no limit to enemy hp and other stats
built in party changing system
character 'transformation' scripts
hp changes colors when hp is low
ability to attack own party members
battles can be 'on map' meaning they can be on the same map you're walking around on,
Uses items, heros, and skills dirrectly from the database so you won't have to go through your whole project and redo everything via variables.
Cool fading/dieing effects for monsters
and some more that I'll mention later.

Thats just some features, here are the customizable options:

Two choices of display: each member has their own menu box, or one menu box for the entire party.
The location of the menu boxes can be aranged just by moving around a single event on the map. If you line them up vertically or horozontally, they'll automatically adjust so the spacing is equal between them.
Placement of the monsters and heros and other menus are also controlled by an on map event.
You can have turn based battle systems or a time based battle system
You can turn pretty much any feature on or off by switching a switch on or off in the config event.
Locations of hp and such within the menu boxes can be changed by adjusting two variables in the config event.
And some more which I'll mention later.

Then heres some screens I took just a few minutes ago. I'd like to note that thus far I've been concentrating more on how the system works rather than how it looks. So theres nothing really 'eye-popping' in the cbs... yet...

















If you have any questions, comments, concerns, or rants, feel free to post and let me know. I like feedback :)
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Hell Yeah! Just recovered all my old rm2k/3 games from my 10 year old, broken laptop hard drive that had been formatted and had a new OS installed on it. Oh, and I did all of this from my phone. WIN

Offline DarkFlood2

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« Reply #1 on: August 09, 2006, 02:04:56 AM »
YES!!!!

I'll sign up for a beta tester.. just pm me the dl link.

Edit: my computer specs

Intel Pentium4 CPU 3.00Ghz
510 MB RAM
ATI Radeon X300

I could also help with animating monsters a little.
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Zeex - Level 70 Undead Warlock, Burning Legion Server.

Offline chronoman

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« Reply #2 on: August 09, 2006, 02:09:07 AM »
coo. Sign me up as well my comp can tell you how slow it will go on the low end models from 1997-8

Edit: I have a pentium 2 enough said.
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Offline DragonBlaze

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« Reply #3 on: August 09, 2006, 02:36:02 AM »
Alright, thanks guys, I'm uploading the file right now. But something may go wrong with my stupid dial up conneciton, in which case I'll have to wait till tomarrow to get the file to you.  :|
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Hell Yeah! Just recovered all my old rm2k/3 games from my 10 year old, broken laptop hard drive that had been formatted and had a new OS installed on it. Oh, and I did all of this from my phone. WIN

Offline DarkFlood2

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« Reply #4 on: August 09, 2006, 02:40:16 AM »
Probably won't be able to test it until tomorrow anyways...
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Zeex - Level 70 Undead Warlock, Burning Legion Server.

Offline aboutasoandthis

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« Reply #5 on: August 09, 2006, 03:13:42 AM »
If the download size isn't too big (No more than 10 Megabytes), I'll test it if you want me to.

I don't know how fast my computer is, so I'll say this...Meis's game lags but is completely playable on my computer.

I'm reasonably good at scripting. You should know. Plus everything in my DBS is built like a CBS. Every single action in my game is set off by a switch. I'm not using the normal battle mechanics. I might be able to help.

If you're interested, I'd love to beta test. Besides, I REALLY want to see if it can compare to my DBS. I've figured out how to do half of the features you have, since I was mad that you didn't make a 4 person party.  :p

EDIT-
Thanks DarkFlood2. I found out I don't have DirectX. I found my system specs.

I warn you, I found out I have a ssslllooowww computer compared to the ones above, even though I don't know computers.

AMD Duron Processor CPU
802.2 MHz CPU Speed
512 MB RAM
ATI RADEON VE DDR

I'm getting a faster computer soon.
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My pokemon bring all the nerds to the yard, and they're like you wanna trade cards? Darn right, I wanna trade cards, I could trade this, but not my charizard.  



Offline DarkFlood2

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« Reply #6 on: August 09, 2006, 03:17:08 AM »
go to dxdiag.. It'll tell you everything you need to know about your system specs.
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Zeex - Level 70 Undead Warlock, Burning Legion Server.

Offline DragonBlaze

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« Reply #7 on: August 09, 2006, 04:52:29 PM »
Quote
Originally posted by aboutasoandthis
If the download size isn't too big (No more than 10 Megabytes), I'll test it if you want me to.

I don't know how fast my computer is, so I'll say this...Meis's game lags but is completely playable on my computer.

I'm reasonably good at scripting. You should know. Plus everything in my DBS is built like a CBS. Every single action in my game is set off by a switch. I'm not using the normal battle mechanics. I might be able to help.

If you're interested, I'd love to beta test. Besides, I REALLY want to see if it can compare to my DBS. I've figured out how to do half of the features you have, since I was mad that you didn't make a 4 person party.  :p

EDIT-
Thanks DarkFlood2. I found out I don't have DirectX. I found my system specs.

I warn you, I found out I have a ssslllooowww computer compared to the ones above, even though I don't know computers.

AMD Duron Processor CPU
802.2 MHz CPU Speed
512 MB RAM
ATI RADEON VE DDR

I'm getting a faster computer soon.


Lol, well I doubt my cbs will compare to a good dbs right now. Like I said, I've been working mainly on the main systems, and now how everything look nor have I spent much time on a lot of the extra features. Plus its really buggy right now, but the bugs don't really matter for testing for lag.

And even though theres only 3 heros on the field at a time, the built in party changing script allows up to 20 heros to get involved in a battle.

Anyway, I finally got the project uploaded (its a little over 3 mbs), I'll send a PM to all the testers with download information and such.
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Hell Yeah! Just recovered all my old rm2k/3 games from my 10 year old, broken laptop hard drive that had been formatted and had a new OS installed on it. Oh, and I did all of this from my phone. WIN

Offline Osmose

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« Reply #8 on: August 09, 2006, 07:24:46 PM »
PS: Darkflood's CPU is actually better than yours, DB. :P

EDIT: Well, actually, AMD's cycle is a bit faster, so it's not THAT much faster, but since RAM wouldn't affect the CBS insofar that RPG Maker will not use enough RAM to see a difference above 512 megs, he won't be able to give you the low tech tests you wanted.

Although I kinda wish I had a 3 gighz processor. :(
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Hrm.

Offline DragonBlaze

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« Reply #9 on: August 09, 2006, 07:38:12 PM »
Quote
Originally posted by Osmose
PS: Darkflood's CPU is actually better than yours, DB. :P

EDIT: Well, actually, AMD's cycle is a bit faster, so it's not THAT much faster, but since RAM wouldn't affect the CBS insofar that RPG Maker will not use enough RAM to see a difference above 512 megs, he won't be able to give you the low tech tests you wanted.

Although I kinda wish I had a 3 gighz processor. :(


Yeah, I kinda figured our were about the same, but it doesn't hurt to have a test from his computer. I don't know much on how good AMD durons are, but I think a test from that and a pentium 2 will be good enough.
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Hell Yeah! Just recovered all my old rm2k/3 games from my 10 year old, broken laptop hard drive that had been formatted and had a new OS installed on it. Oh, and I did all of this from my phone. WIN

Offline DarkFlood2

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« Reply #10 on: August 09, 2006, 07:53:21 PM »
Yeah, but with me, you get an innate bug finding ability!  :p
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Zeex - Level 70 Undead Warlock, Burning Legion Server.

Offline coreystranick

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« Reply #11 on: August 09, 2006, 08:36:24 PM »
Nice CBS DB. I tested since you are letting me look at it, and it does lag a tiny bit on my computer. But is otherwise still playable.
So far it looks great and has helped me on the item menu haha.
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Offline DarkFlood2

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« Reply #12 on: August 09, 2006, 08:44:26 PM »
I can't find any lag at all.. Although I'd probably want to increase the running speed to the monster.
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Zeex - Level 70 Undead Warlock, Burning Legion Server.

Offline DragonBlaze

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« Reply #13 on: August 09, 2006, 08:51:54 PM »
Don't worry about the lag too much, I've been able to cut out a lot of the lagging through aboutasoandthis' test runs. And more will be cut out shortly :)

 
Quote
I can't find any lag at all.. Although I'd probably want to increase the running speed to the monster.


Alright, to increase the running speed to the monsters. Open up the map, there are 6 event on the right of the screen, there are 3 spots where there are two events lined up next to each other. Change the movement speed from normal to twice normal on all of them. Now, go into the common events and go to 41: movement. A little ways in the code there are 3 back ot back wait events. wait .1 wait .0 and wait.0. Delete the wait .1 Then go down a bit further in the code and you'll see the same thing, again delete the .1.

The heros will now run really fast to the monsters ;)
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Hell Yeah! Just recovered all my old rm2k/3 games from my 10 year old, broken laptop hard drive that had been formatted and had a new OS installed on it. Oh, and I did all of this from my phone. WIN

Offline DarkFlood2

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« Reply #14 on: August 09, 2006, 09:43:21 PM »
I have found a bug with Yara, It seems that whenever she attacks Kyruto, the charset for her weapon gets majorly displaced from her body. (yes I'm that crazy to find bugs that I'll attack my own party members)

EDIT:
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Zeex - Level 70 Undead Warlock, Burning Legion Server.

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