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Author Topic: DB's CBS  (Read 17795 times)

Offline InsaneJP

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« Reply #45 on: August 12, 2006, 05:26:57 PM »
hmmmm idkk i found it in the tutorials section in some one elses thread.... was that the one?
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Offline coreystranick

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« Reply #46 on: August 12, 2006, 05:38:57 PM »
Yeah that would be it, DB put it in my thread becuase he is letting me looks at it for help on my CMS.

EDIT: BUt you still have to download the three files that DB posted in this thread.
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Offline DragonBlaze

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« Reply #47 on: August 12, 2006, 07:07:42 PM »
Quote
Originally posted by InsaneJP
hmmmm idkk i found it in the tutorials section in some one elses thread.... was that the one?


I posted the link to the file earier in this topic. Its a small zipped folder with 3 of the rtp_rt files in it. They hold some updates that should help a lot with the lag.


aboutasoandthis: I know it is possible to have 4 heros and monsters on the field at a time, however, it just wouldn't work out so good. First off, I would need 110 pictures for hp. 00 - 99 and 0-9. Thats over 1000 forks for just the HP. Add another 500 for MP, then double it for low hp colors (hp turns yellow when hp is below 25% [feature optional], thats well over 3000 forks just to display the stats. Granted, I do have a system with 4000 forks, but that took 2 days of nonstop work just to get half done.

 Then, I'd imagine that a lot of people will want their own font in the game, and it would be very hard to add the 110 images compared to just the 10 images it needs now.

Three heros is the standard for most rpg battles, I went with that. Like I said earlier, I added the party change script as a compromise. And there are other things that can be done to get the other heros involved in the party. An example is I could have 6 heros on the field. The first 3 would be involved in the battle, the second 3 would be standing more in the back, and they could maybe have some special 'back row' moves that they do once in a while (think of BOF 4). Then you could switch them in to fight, and they would trade places with one of the heros currently on the field.

One of the major things that has kept me going on this project, is the fact that I'll be using a version of this in my own game. I'm adding a lot of stuff that I'm not going to use, such as a time bar and the option to have a single menu box, but I just don't think I have it in me to rework the entire cbs to add another hero :(
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Offline DarkFlood2

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« Reply #48 on: August 12, 2006, 07:44:10 PM »
3 heroes ftw!
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Offline InsaneJP

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« Reply #49 on: August 13, 2006, 12:50:46 AM »
ohhh mann that was WAY better.... even on this really slow computer it flows pretty damn good its comin out greatt
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Offline redwallmax

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« Reply #50 on: August 13, 2006, 12:58:39 AM »
it looks great i cant wait till its open to the public ill use it so much :).
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Offline drenrin2120

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« Reply #51 on: August 13, 2006, 01:02:18 AM »
3 heroes works for me DB, I never was too fond of 4 heros anyways. not too sure why, three seems like just the right amount. And BTW, you skipped over my question. :x lol
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Offline DragonBlaze

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« Reply #52 on: August 13, 2006, 01:23:34 AM »
Quote
Originally posted by drenrin2120
3 heroes works for me DB, I never was too fond of 4 heros anyways. not too sure why, three seems like just the right amount. And BTW, you skipped over my question. :x lol


Lol sorry, I missed that one. You can transfer this cbs into your project. There are some limitations, if you have any common events in 11-70, you may have to move them to a differant spot. The cbs uses switches starting at about 600, and variables starting at about 500. If you use any switches or variables in that range, there may be some problems. All playable characters need to be in slots 1 - 20. Items that you want usable in battle need to be in slots 1 - 100. They auto-arange so that there are no gaps, but their order is the order they apear in the database.

Skills are kinda wierd. The ones you want to use in battle need to be in sets 1-100 OR 101-200. There are two differant sets of skills, skills and special skills. Skills by defult show up in the skills menu, and specail skills show up in the special menu. There is no differance other than the menu they show up in. I did this so people can split skills if they want, like if you want char to have white magic and black magic, then another to have  magic and summon, you can do that. You can choose which menu the set shows up in, just be sure that all the skills a hero knows are all either in 1-100 or 101-200, and not some in both.

All animations need to be in the ID 1-500, I don't think this one will be a problem at all.

You don't have to worry about re-adding skills or item. The cbs reads that from what the party has or what the hero knows. You will have to add what the skills do in the skill database.

A thing you will have to go through and change is whenever a hero joins a party, you have to turn a switch for that character in party on. You only have to do this if you plan on using the party changing system. If you don't want to use that system, you don't have to worry about any of that.

You'll probably want to name the variables that the cbs uses, or at least the important ones (ones used in skills and such) just so you know not to use them. I'll include a text document with all the variable and switch names and their IDs so it'll make it a bit easier.

Obviously, you'll have to redo all your battles.

It'll be some work, but you should be able to import the cbs into your project without too much trouble.
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Offline EXO Muffin

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« Reply #53 on: August 13, 2006, 01:33:49 AM »
THANK YOU, SO MUCH. You didn't use Rapidshare. Rapidshare screws up my computer. I'll play it right away.
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Offline EXO Muffin

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« Reply #54 on: August 13, 2006, 01:47:47 AM »
Erk...I can't test the cbs that was in the database because it made all of the resources blank and has no maps...aren't you supposed to be able to use it in a sample game or something?
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Ladies and gentlemen, this is Chewbacca. Chewbacca is a Wookiee from the planet Kashyyyk. But Chewbacca lives on the planet Endor. Now think about it; that does not make sense!

Offline DragonBlaze

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« Reply #55 on: August 13, 2006, 01:49:00 AM »
Yeah, I don't like rapidshare too much either. It doesn't screw up my computer, but it won't work with my aol...

Anyway, go ahead and play it, but remember this version is rather buggy and missing a lot of features. It was basically uploaded just to test for lagging on the basic system. I didn't add most of the skills or items yet, the party changing system works but without any other party members, you can't use it. Running doesn't work simply because there is no map to go to. But yeah, feel free to play around with it a bit.

Edit: Yeah, that file above is just an update. If you want the playable one, you'll have to download the file in coreystranick's topic in the tutorials section. He mentioned it earlier so I thought you were talking about that download :p Anyway, once you have that one downloaded, paste those 3 files over the files in the project folder.
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Offline InsaneJP

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« Reply #56 on: August 13, 2006, 03:02:44 AM »
soo when will we be expectin the completely finished product??
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Offline Ace of Spades

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« Reply #57 on: August 13, 2006, 03:10:25 AM »
Quote
Originally posted by InsaneJP
soo when will we be expectin the completely finished product??

When it's done. :p
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Offline EXO Muffin

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« Reply #58 on: August 13, 2006, 11:02:35 AM »
O.o It took 5 minutes just to let me attack...Major lagginess.
Sryx'xhad's attack froze for, like, 2 minutes.
Why does Yara do that when she dies? It's rather...you know...
Sryx's attack is going for like, 7 minutes, now.
An enemy attack lasted for 4 minutes.
If anyone made a game with this, I doubt anyone would be able to ply it.
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Ladies and gentlemen, this is Chewbacca. Chewbacca is a Wookiee from the planet Kashyyyk. But Chewbacca lives on the planet Endor. Now think about it; that does not make sense!

Offline DarkFlood2

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« Reply #59 on: August 13, 2006, 11:58:16 AM »
Computer specs?
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