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Author Topic: "Knight's Shadow"  (Read 16322 times)

Offline Meiscool-2

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« Reply #45 on: December 20, 2006, 02:52:03 AM »
Recent.
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Offline Blazingheart

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« Reply #46 on: December 20, 2006, 09:21:48 PM »
The brothers story is a cliche,but you can make original the way you do it ;)
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Offline Krynth

  • "Knight's Shadow"
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Scene Problem: Lack of Detail
« Reply #47 on: December 21, 2006, 05:25:53 AM »
Alright then thanks!

Alright well here's a scene in Chapter2 of my story I've been testing out and well the events seem to be going alright its just the lack of detail I'm having trouble on... I have idea's on what to do but still want some opinion's...

Alright well the main hero is suppose to be riding on a horse just came out of the woods and unto some plains......

I guess it's sorta side-scroller idk but the character just keeps going in that one direction while it's raining and thunder going on in the background....

I'm guessing I need a better panorama (Goes good with storms but lacks horizon) and/or chipset for this...(Runeblade's Forest Chipset)

http://img442.imageshack.us/img442/9059/scene2yh9.png

I actually made it rain sooner than it should on here but the rest is just going through what's on the left side of the screen....
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Offline Krynth

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Knight's Steed Redone using Aboutasoandthis chipset
« Reply #48 on: December 22, 2006, 07:31:48 AM »
So yea here's the original map of Knights Steed...(RTP)

And here it is using Aboutasoandthis's pub chipset...


Thanks Aboutasoandthis! That chipset helped alot causing I was looking for a pub!
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Offline Blazingheart

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« Reply #49 on: December 22, 2006, 06:30:30 PM »
Nice remake you made there,o and by the way,If you need a horse...
Try this...
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Offline Krynth

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Heya thnx thats going to help alot!
« Reply #50 on: December 22, 2006, 07:05:27 PM »
So yea this is just some small farm with a well and pond off to the side, have'nt found a willow yet but that was suppose near the pond...


And well this is the first scene in the game and yea no detail...
well you move across the map real fast in-game so things look crowded somewhat to me but then the wood's is suppose to be on fire as well.

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Offline Krynth

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Frame and Implement Error
« Reply #51 on: December 23, 2006, 01:09:11 AM »
So here's the frame I'm going to be adding if I get it to work as indexed without loss of quality....(Still in RGB mode and cant seem to fix it) or it's going to be the border for my S1 have'nt decided...(As for the black should it be transperent?)

http://img177.imageshack.us/img177/1893/mmframevd6.png

Already posted the problem in RPG Programming but yea I'm having to deal with the "Not Implemented" error whenever I go to test play so I have to fix that before I post anymore in-game screenshots.....
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Offline Krynth

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Cool thanks! What you do? (I used Adobe 5.0)
« Reply #52 on: December 23, 2006, 01:58:52 AM »
So went and tried it in the game and noticed theres some minor things I'll need to fix (Not all the black is transperent) but at least it's working!!! It's alot bigger than I thought to so might have to do away with the light effect on the bottom as well unless I can get that to fade into the background...
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Offline Krynth

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(No subject)
« Reply #53 on: December 23, 2006, 02:25:08 AM »
Hmmm I did the same thing but it came out with poor qouality...

I sometime's have that kind of trouble but not all the time, thanks for the help though!

Here's the frame in-game...(Was actually able to get a custom character from the generator unto the game!)

http://img139.imageshack.us/img139/2189/frametestgd6.png
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Offline Krynth

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Snowy Forest from contest (Edited a lil)
« Reply #54 on: December 28, 2006, 03:07:24 AM »
Well it's my entry but I'm going to go ahead and find a place for it in the game some where...

I've been working on a forest dungeon and all that is left is the east side then it be complete but I'll be posting those after this when I get done...

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Offline Krynth

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Complete Forest Dungeon
« Reply #55 on: December 28, 2006, 04:33:45 AM »
South-side

Intersection

West-side

North-Side (Different looking since it's the end of the forest)

East-side (Not sure if it should be like the norht or a lil of both)

Hermit's Home (Hidden within forest)
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Offline Krynth

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Custom vs Default
« Reply #56 on: December 29, 2006, 09:15:49 PM »
Well other than telling you what I'm going to do and showing pictures

(I'll be posting that later on once I get everything ready since I only have a few examples)

I just want to know the pros and cons of both to help me decide on what I should....

Examples: (If any of these are'nt possible could you tell me.)

Custom Title:
http://img106.imageshack.us/img106/8870/sshadoweditedjg5.png

Main Menu: Using this picture to custom mine... (Pressing esc)


Character Creation: Using this picture to custom mine (Hireling Menu)


Control Menu: "...." (Get to this through the main menu screen)


I have'nt got the character screen done yet but but I was trying to go for something similar to Baulder's Gate....

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Offline jynce

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« Reply #57 on: January 01, 2007, 10:49:15 PM »
your screens look cool and here is the chip-set

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Offline Krynth

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cool thanks!
« Reply #58 on: January 01, 2007, 11:00:30 PM »
well that chipset looks easier to use  than the one I had...
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Offline Krynth

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Custom Inventory Screen
« Reply #59 on: January 03, 2007, 09:03:54 AM »
So I'm nearly finished with the inventory screen...

(Use PC as cursor)

There are 7 slots available- Head, Cape, Bow, Vest, Gauntlet, Leggings, and Boots...

There are 24 (Maybe more later on...) pocket slots total. (16 seen right now, the rest can be accessed by pressing the arrow which is not present on the screen right now)

Selectting Items: View, Equip/Use, Drop, Share

On the right side will be the PC stat information... (Pictures or Letters? I havent decided...)

Top-  Rations and Gold

Below-  Character Name (Decided only the hireling will you be able to name due to this menu) Class, and Skill Points Available

1st Box (Large Box Upper Left)- Might. Intellect, Endurance, Accuracy, Speed

2nd Box (Below 1st Box)- Hit Points, Spell Points, Armor Class

3rd Box (Below 2nd Box)- Characters Condition and Alignment

4th Box (Right of 1st Box)-  Age, Level, and Experience Total

5th Box (Under 4th Box)-  Melee Damage and Range Damage

6th Box (Under 5th Box)-  Resistence: Fire, Air, Water, Earth, Mind, and Body

Inventory Sub-Equip: By clicking on the magnifying glass it opens that menu.... 6 slots are open for rings and 2 slots are open for amulets...

Inventory Screen
http://img513.imageshack.us/img513/5471/kscharacterscreenlj1.png

Inventory Sub-Equip
http://img513.imageshack.us/img513/1905/kscharacterscreensubequdu7.png
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