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Author Topic: Ideas.  (Read 11421 times)

Offline Meiscool-2

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« Reply #30 on: January 08, 2007, 09:46:46 PM »
Well, my computer just got wiped, and the game went with it. Unless I can get it back from the guy that did the wipe (hopefully, he has it on his external memory still), my game making is over.
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Offline drenrin2120

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« Reply #31 on: January 08, 2007, 09:49:26 PM »
Quote
Originally posted by Meiscool
Well, my computer just got wiped, and the game went with it. Unless I can get it back from the guy that did the wipe (hopefully, he has it on his external memory still), my game making is over.


 :( So sad, I really wanted to see that ToP CBS. :(
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Offline Meiscool-2

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« Reply #32 on: January 08, 2007, 10:00:41 PM »
The ToP system was just something I was screwing around with. I found I didn't have enough pictures to do everything I wanted, so I changed it to a SwordOfMana system. Pixel-by-Pixel movement, magic, dashing, several melee and projectile weapons, monsters, and the first boss were all coded.

The first boss was really kickass too. It was an assassin that jumped and teleported everywhere, and used handsigns just like a ninja when it was about to do an attack. It left bombs, some cameo so you couldn't see them easily. I hope I get my game back sooo bad.

An example below is what it looked like.
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Offline drenrin2120

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« Reply #33 on: January 08, 2007, 10:02:56 PM »
God that sucks man, I feel for ya.
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Offline aboutasoandthis

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« Reply #34 on: January 09, 2007, 12:39:27 AM »
*drools

Why? Why did it have to be deleted? WHY?
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Offline Meiscool-2

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« Reply #35 on: January 17, 2007, 02:14:11 AM »
Alright, so, it's gone. Everything up to the late demo I sent out to Arcana Girl that she reviewed is gone.

Which means, I'm going to completly restart the game. Plot is going to change quite a bit to suit my more current status on resources. For the most part, battle experiences will change.

The battle system I lost was a SoM style battle system. I used pictures to make the movement and it was pixel-by-pixel based. Maps that had this type of movement were only 20 X 15 in size. However, I figured it would be kinda odd to go from pixel based movement to tile based movement everytime you left an area. So, I was wondering: "Should I use a normal ABS system, or use a random encounter/staged encounter system where you are taken to a seperate map with the battles like in the demo." I'm leaning towards seperate maps with battles.

Anyways, I want it to have a bit of a survival horror feel to the game. I've been playing RE4 latly and can honestly say it's at the top five of my favorite games. I love the reaction commands and the feel of the game, though it's a little to easy, even on professional mode. I'm going to try to put in my own kind of reaction movements, where if a magic attack is heading your way or something you can press a certain key that flashes on the screen to move out of its way instantly, or other various things. However, I'm curious as to how I can make a survival horror feel with RPG elements. Does anyone have any ideas? I'm already loaded up on suitable sound effects, and most of the resources that would be required to make the game have a horror feel are pretty easy to make. Though, on a note about resources, I need something I can use for vines. If anyone has any good vine charasets, pictures, chipsets, whatever, send send send please.

So, should I even bother to try to add a horror appeal to the game? If so, what would you like to see in it? Mapping and imaging wouldn't be a problem. I can make things pretty, I'm sure I can make things horrid:p Also, before you make suggestions, note that the horror feel has nothing to do with Zombies, or much of anything to do the plot (other then the fact that monsters exist). It's really just for entering various places and having a sense of inpending doom at all times.
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Offline MrMister

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« Reply #36 on: January 17, 2007, 02:59:32 AM »
I shake with rageeeeeeeeee
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Offline aboutasoandthis

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« Reply #37 on: January 17, 2007, 03:05:59 AM »
Aside from desperate situations, my best advice would be to put a looming sense of fear over your at all times.

It's hard to describe. I got this feeling when I even today when I was playing Vagrant Story. I understood the story, but I didn't know what was going on. I guess manipulation from a higher source is what I'm going for. The church from FFTactics, Amon from SoTC...the feeling that I was being controlled were the things that scared me.

I think the RM2k3 game Backstage by Legion (Relitively nice guy) did this well. The game itself wasn't scary, but there is a disturbing plot twist involving a cop right in the middle of it.

I'm trying to get this feeling in my two games. Which reminds me, I'm at almost 1000 posts and still no demos...
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Offline Meiscool-2

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« Reply #38 on: January 18, 2007, 10:01:36 PM »
More ideas:

Alright, so, I came up with an awesome idea that I'm pretty sure hasn't been used in any famous game. It's a Resource idea. Basically, you can gather natural resources as you go through places. Things like Lead, Oil, ect. Throughout the game, there will be various objects that you can interact with by using Resources. Lighting a lamp with Oil, for example, is needed to create light. Let's say you're infront of a book, but the room is very dark. Light a lamp and you should be able to read it. Adding weight to a scale with Lead, Iron, or Feathers for puzzles, ect.

However, I need more help with this. First off, I don't know what all things I should use. Adding things in is easy, but finding a use for them is harder. Oil is easy, as it has a lot of uses, but other things like Wax or Iron are a bit harder to think up of ideas to use.

So far I've got: Iron, Oil, Feathers, and Lead. Any ideas for resources that could also be used for puzzles or to interact with things are needed. Also, interaction ideas are needed. Things that are actually real are more liked than fake things.
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Offline MrMister

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« Reply #39 on: January 18, 2007, 10:30:58 PM »
Wood for barricading, burning, thwacking, building, and raping.
Water for dousing, filling, splashing and fish rescuing.
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Offline Dominicy

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« Reply #40 on: January 20, 2007, 07:21:49 PM »
hmm, must...think...of...idea......





RUST....don't be rude, it could work for getting through iron bars and crud like that.....



hmmm......

wood? (I know it was used, by Mr.mister already, but I thought up more possibilities)  its natural (as is rust to my knowledge) wood perhaps, can be used for things like, well, burning it for one to make smoke to cause some sorta chain reaction in a puzzle.


clay I guess could work, for things such as...holding down a button on the wall or something to that effect...

ACID!!!! (I think its natural) to be used for melting certain things! >:D

umm, could be used for a fantasy style natural resource, is explosive powder (or just gunpowder) which can be sprayed all over a chest or something, then lit on fire by some kinda fire, then explodes, opening the lock, that or blowing the chest/lock to mush.
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Offline Desimodontidae

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« Reply #41 on: January 20, 2007, 08:56:36 PM »
Uranium. For like, bombs. And molybdenum. What can't you use that for?
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Offline Meiscool-2

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« Reply #42 on: January 20, 2007, 09:03:03 PM »
I didn't think to use water. I guess it could be used to put fireplaces out and things like that.

I really like the idea for clay. That'll work real well.

Rust is basically iron oxide, so I don't think I'll use that.

BTW, molybdenum is a metal, right?
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Offline drenrin2120

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« Reply #43 on: January 20, 2007, 09:03:19 PM »
Wax could be used to cover jar lids so things don't spoil.

You should have tinder, and some kind of flint so you can build a fire anywhere.

Iron Ore and such for making weapons or having a blacksmith make them for you. With that you can also add rare resources that can be mixed with weapon/armor making that'll produce one of a kind weaponry, armory, or accessories.

Seeds for planting.

Berries, nuts, and other vegetation for hunting or attracting certain animals.

Idk what makes gunpowder, but you should be able to find resources to make bombs and such.

Um... I'll post any others if I have 'em.

EDIT: Oh, if you use that due's idea about blowing open locks you can make it so if you use too much or too strong of a resource it could blow up the chest, destroy or damage the item inside, or hurt you. Likewise, if you use to little or not strong enough a resource, it won't open.

This makes for a lot of variables though.
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Offline Desimodontidae

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« Reply #44 on: January 20, 2007, 09:11:04 PM »
Quote
Originally posted by Meiscool
BTW, molybdenum is a metal, right?


Yeah, it has a crazily high melting point. Maybe like... you need to go through a volcano, like, inside one, and you gotta go through lava, but you need a suit of Molybdenum to get through it... or something along those lines. idk.
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