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Author Topic: Final Fantasy VI-II  (Read 42854 times)

Offline lazyeyesmoker

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« Reply #45 on: February 23, 2007, 04:19:28 AM »
Haha one more Tzen's all done insides and all.
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Offline Ben

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« Reply #46 on: February 23, 2007, 04:20:39 AM »
Impressive.
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Offline redwallmax

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« Reply #47 on: February 27, 2007, 01:21:06 AM »
i want to work on this!!!!
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Offline lazyeyesmoker

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« Reply #48 on: March 05, 2007, 07:21:53 PM »
Here's a winter town I did and the airship hope you like.



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Offline lazyeyesmoker

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« Reply #49 on: March 05, 2007, 09:18:03 PM »
I have a small question you know Narshe how you can walk over the bridge AND you can go under it when your below.  How can i do that so i wont just go right off the bridge when im above??? Is anyone makin sense of this lol.
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Offline Dominicy

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« Reply #50 on: March 05, 2007, 09:37:20 PM »
holy!  these towns rock man!  your awesome at mapping.  this is looking better than ever.
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Offline lazyeyesmoker

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« Reply #51 on: March 05, 2007, 09:45:02 PM »
Thank you I appreciate the compliment. Give me any other feed back you might have.
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Offline koopa-on-fire

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« Reply #52 on: March 06, 2007, 02:05:13 AM »
Quote
Originally posted by lazyeyesmoker
I have a small question you know Narshe how you can walk over the bridge AND you can go under it when your below.  How can i do that so i wont just go right off the bridge when im above??? Is anyone makin sense of this lol.

You can't really do this. You can set the four direction movement of the bridge, though, or you can make the bridge under-passable.

Slightly Harder Way:
You can make two maps using the same chipset (database). Then, make the other chipset have some important note in it that will remind you it's only for the bridge (like [Bridge] or something.)

In the regular townset, make the bridge passable by going underneath. In the new chipset, make everything impassible but the bridge.

Finally, copy the town you made and rename it [Name of Map]_bridge. Have it so that when you step on the entrance of the bridge on the regular level, it teleports you instantly to the other [Name of Map]_bridge map.

~Koops
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Offline Archem

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« Reply #53 on: March 06, 2007, 02:32:00 AM »
...Couldn't you just make an event that's above the hero that turns off after stepping on the stairs to the bridge? You could make some of them unable to move through, and have them shut off to make certain areas passable. Or will that work? I haven't bothered with RPG Maker in over a year...
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Offline lazyeyesmoker

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« Reply #54 on: March 06, 2007, 02:50:56 AM »
Whoot I got it it works good thx for teh help :).
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Offline Archem

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« Reply #55 on: March 06, 2007, 02:56:59 AM »
Who's idea worked? And which (if one of koopa's) worked?
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Offline lazyeyesmoker

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« Reply #56 on: March 06, 2007, 03:04:27 AM »
Well the only time i need to go over teh bridge is when I exited Avris's house. So I have the back door teleport me to a copy of narshe with a edited chipset. It's weird but it worked.
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Offline lazyeyesmoker

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« Reply #57 on: March 07, 2007, 01:46:25 AM »
Alright this is a map explorer NOT a demo haha. All ive been doing making maps and a little programing so I thought id show some of the towns off. I had alot of the teleport events set so they only teleport into the town not out. Which means you have to start the game over if you want to go to a different town ;). All of the towns are not done haha and some things may be off its not cause I forgot I just havent done it. ENJOY PEOPLE.

http://www.sharebigfile.com/file/102447/ff6-2-rar.html
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Offline Meiscool-2

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« Reply #58 on: March 07, 2007, 02:00:29 AM »
Except for the last one, all those villages look almost exactly like the ones from the game.

I'm sure that's what you ment, but why post them? Do you want us to make comments on them or something? You didn't make them really, just copied them, so there isn't much to say.
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Offline lazyeyesmoker

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« Reply #59 on: March 07, 2007, 02:15:23 AM »
I posted it because I was bored. Three of the towns are original by the way, five are remakes and theres farigo castle.
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