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Author Topic: Start of The Official Charas Game Making Contest  (Read 25519 times)

Offline Meiscool-2

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« Reply #15 on: March 03, 2007, 04:18:48 AM »
I guess I won't be able to enter anything then :( Two weeks anit enough time.
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Offline Glitch

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« Reply #16 on: March 03, 2007, 04:21:25 AM »
You completely didn't read the last part of my post I take it.

Quote
But seriously, if people show they are legitimately working hard on these games, and are making real progress despite the time limitations, I may be more than happy to increase the deadline to allow for some polishing, or extra time to finish.


For the time being that is the deadline, but the deadline is flexible, don't let it intimidate you. And remember, this isn't a master piece your making, it's a short game, you would be surprised by how much you can do in an hour each night for 2 weeks.
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Offline Meiscool-2

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« Reply #17 on: March 03, 2007, 04:28:22 AM »
I read. I just saw it more as "If people actually enter, THEN I will increase the amount of time."

Aside from That, I have an Ego to Uphold.
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Offline Bluhman

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« Reply #18 on: March 03, 2007, 04:36:22 AM »
Sure, I'm in. Mwahahahahahahaaaaa...
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Offline Mural

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« Reply #19 on: March 03, 2007, 05:20:40 AM »
I like deadlines, I like contests, It gives us something to strive for,
instead of making games willy-nilly and half-arsed, for the people's interest.  Some feul to dying ambitions.  

I'm entering, it should be a first, since I've never stuck with one game before and saw it to the end.
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Offline Dragoon de Sol

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« Reply #20 on: March 04, 2007, 02:01:33 AM »
What if we made a game that is supposed to look bad, like a game with poor NES graphics?

I say this because I like NES graphics.
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Offline SaiKar

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« Reply #21 on: March 04, 2007, 02:43:19 AM »
The short deadline was my idea. The idea with this contest is that the games shouldnt take more than a few days to make and only a very short amount of time to play. If you're spending more than 3 days on the core of the game than you're probably doing too much. Of course, if you find you have extra time, you can always make it look prettier and play better.

Point is, it doesn't take a month to make a game like this. It doesn't take two weeks. Hell, you could probably get it done in a single day if you didn't have much else to do.

I'm vaguely annoyed that there isn't a Charas generator focus here, which was something I was sort of hoping for, since, ya know, this is Charas.
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Offline Glitch

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« Reply #22 on: March 04, 2007, 03:01:15 AM »
I suggested that but people complained cause they thought it would make their game look bad.

I will say this now though, I would have preferred it be charas generator themed, by I decided to give my judges control over how they judge their category.
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Offline aboutasoandthis

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I see your point.
« Reply #23 on: March 04, 2007, 02:19:13 PM »
 Originally Posted by Saikar
 
Quote
The short deadline was my idea. The idea with this contest is that the games shouldnt take more than a few days to make and only a very short amount of time to play. If you're spending more than 3 days on the core of the game than you're probably doing too much. Of course, if you find you have extra time, you can always make it look prettier and play better.

Point is, it doesn't take a month to make a game like this. It doesn't take two weeks. Hell, you could probably get it done in a single day if you didn't have much else to do.

I'm vaguely annoyed that there isn't a Charas generator focus here, which was something I was sort of hoping for, since, ya know, this is Charas.


It depends on how much time you have. I personally don't like to sit for more than two hours on the computer. I spent maybe four or five yesterday just to work on my game since I missed my good chance on friday. Remember, you need a story, maps, graphics other than maps, music, sound effects, the time to make events, etc.

I know I'm not even close to being done, and I've already cut out a lot of stuff. The game is already as simple as it could possibly be, no super programming or custom menus/battle systems or anything. I had to go to the barber shop, I went to a friend's house, and I had a lot of homework too. Everybody has different amounts of time you know? :)

You have to remember to that many people here have released only one or even none so work ethic to is kinda low.

My real question, I'm assuming you just make a game topic in the game section and put the word Contest or something in the topics title?
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Offline Glitch

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« Reply #24 on: March 05, 2007, 12:59:03 AM »
Quote
My real question, I'm assuming you just make a game topic in the game section and put the word Contest or something in the topics title?


Do you mean for when you actually submit your entry? If so than no, you just post a link to your game here in the thread, and everyone discusses it.
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Offline aboutasoandthis

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Ok cool.
« Reply #25 on: March 05, 2007, 01:12:08 AM »
Thanks
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Offline Daetyrnis

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« Reply #26 on: March 05, 2007, 02:49:59 AM »
Quote
Originally posted by SaiKar
The short deadline was my idea. The idea with this contest is that the games shouldnt take more than a few days to make and only a very short amount of time to play. If you're spending more than 3 days on the core of the game than you're probably doing too much. Of course, if you find you have extra time, you can always make it look prettier and play better.

Point is, it doesn't take a month to make a game like this. It doesn't take two weeks. Hell, you could probably get it done in a single day if you didn't have much else to do.

I'm vaguely annoyed that there isn't a Charas generator focus here, which was something I was sort of hoping for, since, ya know, this is Charas.

A few days?  Some of us have prior commitments, ya' know?  Also, making some nice systems takes time.  Just looking at how DB is grading programming, a decent score there requires a bunch of custom stuff, something I'm totally fine with and support.  But, developing those takes a dew days on the minimum.  Plus, things are better when you look at them a few days later with fresh eyes.  That's not mentioning the time you have to spend testing the system to work out kinks.

Now, if when you say a few days you mean a few days straight, then I can see where you're coming from.  But most of us attend some sort of school, and each of us have other commitments.  For example, I have to do some commisions for some people on Gaia, plus I have a photoshoot to do for my Media Arts class.

Overall, I think you're being unreasonable.

In regards to the generator focus, I'm against that.  In my opinion, the clashing styles and misalignments, not to mention some of the poorer quality submissions to the generator, generated graphics suck.  Some of us want to create a game that they can be proud of.

I do have something to say to make it charas related, however.  In case people are having troubles with story ideas, we could always make it charas-related, nay?  Such as something with well-known figures around here, such as Alex, yourself, Osmose, Razor, Darkfox, and the list goes on.
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Offline Glitch

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« Reply #27 on: March 06, 2007, 02:01:54 PM »
Ok, announcement here...
after trying to make my own entry for this contest amongst everything else going on in my life, (job, school, family, sleep) I've realized that maybe this date is a tad bit unreasonable.

*The Deadline is now March 25th until further notice*

And I'll also take this time to talk a bit about my game, and give people an example of the type of game that is supposed to be turned in.

My game is called, The Hunt. You play an assassin. There are very few RGB's, (randomly generated battles). The whole game is on a 5 day timer once you start playing (five day in game, that's like 2 hours in life.) You have to hunt down your target, and assasinate him. He is in a different location each day, to find out where he is, and where he is going you will have to ask locals and informants, sometimes you will have to bribe people or threaten them, but you have to be careful as they can give misinformation.

You will have the ability to break into locked houses and steal things. However if you are caught, you either have to kill the person to stop them from killing, (this is risky though as you may be arrested upon entering other towns for their murder). Or never return to that town again for fear of being arrested for thievery.

Programming and events aren't hard for my game, but it seems like mapping is taking me forever.


I know the limit for games is an hour, and my game fits that, you can beat the game in as little as 30 minutes. Should you take the whole two hours to beat it, your target will be gone from the country and you lose.


So go on peoples, post little synopsis's of your games, or whatever you want. Try and keep your games in your mind so as not to just forget about them.
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Offline Daetyrnis

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« Reply #28 on: March 06, 2007, 08:39:07 PM »
Dammit, your game sounds similar to my idea.  My game was going to be similar to Tenchu.
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Offline aboutasoandthis

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Working on it.
« Reply #29 on: March 06, 2007, 11:02:03 PM »
My game a is called "The Witch King," a survival-horror/adventure/puzzle. It's supposed to play out like an authentic fairy tale. You start the game as a mermaid who lives in an area next to an ancient Atlantian castle underwater. The castle is made of metal and full of machinery, but it still looks like a castle.

One day on the surface world, a great battle at sea occurs. The mermaid sees a giant demon in the ocean and gets caught in the crossfire. She wakes up in a sunken ship that has been lodged into a grotto. Several of the people on the ship are dead, and the ones who survive die in her arms. Only one survives, a young man.

The two do not speak the same language, but after a while follow each other as they try to escape. The mermaid eventually come to realize that she is in the same underwater castle mentioned before. The goal of the game is to escape the castle.

Notes
+The game will have 35 40*30 maps (Maybe less). This means 28 puzzle rooms and 7 bosses).
*20 by 15 until further notice. Maybe 40 by 30 with only a fourth you can walk on

+Even though both of the two will have AI, you can switch between the two like a tag-team puzzle.
+They each have their own set of controls, special moves, and limits as to what they can do. For example, the mermaid can be on land, but walks slowly. She also can't really climb, only hang from things. The man will have Prince of Persia/Ico like moves.
+Many of the puzzles will be based on machines/static electricity. So if your in school, and got to see the machines that make this stuff, you should be good. The puzzles won't be excessivly hard.
+There will be combo moves and actions.
+I'm hoping that if you know exactly how to solve the puzzles, the game should be done in 20 minutes. I'm using the music I'm putting in the game as a timer. It's a midi set of the "Carmina Burana" and it plays for 53 minutes. If the game gets to long, I'm cutting it shorter.
+Bosses only take one-hit kills.
+Except for a "Once upon a time..." thing, there will be no dialogue, only wierd voice acting.
+There is a reason I called the game survival horror.

If this is sounding like an Ico/Zelda rip-off, I admit I went back and played the two for ideas. I tried to make the plot as original as possible. Even if there isn't much to read, there is still a plot. I've got three pages worth of it, but if it gets  too wierd or hard to understand, I will admit it to being my fault.

I like your game idea Glitch.

Can I have some beta-testers? PM me if you're interested.
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My pokemon bring all the nerds to the yard, and they're like you wanna trade cards? Darn right, I wanna trade cards, I could trade this, but not my charizard.  



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