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Originally posted by aboutasoandthisMy game a is called "The Witch King," a survival-horror/adventure/puzzle. It's supposed to play out like an authentic fairy tale. You start the game as a mermaid who lives in an area next to an ancient Atlantian castle underwater. The castle is made of metal and full of machinery, but it still looks like a castle.One day on the surface world, a great battle at sea occurs. The mermaid sees a giant demon in the ocean and gets caught in the crossfire. She wakes up in a sunken ship that has been lodged into a grotto. Several of the people on the ship are dead, and the ones who survive die in her arms. Only one survives, a young man.The two do not speak the same language, but after a while follow each other as they try to escape. The mermaid eventually come to realize that she is in the same underwater castle mentioned before. The goal of the game is to escape the castle.Notes+The game will have 35 40*30 maps (Maybe less). This means 28 puzzle rooms and 7 bosses). +Even though both of the two will have AI, you can switch between the two like a tag-team puzzle. +They each have their own set of controls, special moves, and limits as to what they can do. For example, the mermaid can be on land, but walks slowly. She also can't really climb, only hang from things. The man will have Prince of Persia/Ico like moves. +Many of the puzzles will be based on machines/static electricity. So if your in school, and got to see the machines that make this stuff, you should be good. The puzzles won't be excessivly hard.+There will be combo moves and actions.+I'm hoping that if you know exactly how to solve the puzzles, the game should be done in 20 minutes. I'm using the music I'm putting in the game as a timer. It's a midi set of the "Carmina Burana" and it plays for 53 minutes. If the game gets to long, I'm cutting it shorter.+Bosses only take one-hit kills.+Except for a "Once upon a time..." thing, there will be no dialogue, only wierd voice acting.+There is a reason I called the game survival horror.If this is sounding like an Ico/Zelda rip-off, I admit I went back and played the two for ideas. I tried to make the plot as original as possible. Even if there isn't much to read, there is still a plot. I've got three pages worth of it, but if it gets too wierd or hard to understand, I will admit it to being my fault.I like your game idea Glitch.Can I have some beta-testers? PM me if you're interested.