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Author Topic: Carpe Diem: The Living Flame (Demo Re-released)  (Read 69594 times)

Offline Bluhman

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« Reply #30 on: March 20, 2007, 10:40:38 PM »
Quote
Originally posted by aboutasoandthis
Originally Posted by Bluhman
 
Quote
What? Come on, there was that whole... Charging-up thing. And you have to admit, some of the special skills the characters exerted were useful.

But it's the past.... By the way, when are you going to give me a demo of your game to play, aboutman?


Me sorry.  :(

As for the game, it's not done yet. I'm a little swamped with homework right now (term paper due tommorow, Spanish Project due Friday, didn't due too good on a math test so now I need a retake...)

I've been working like a nut on it though. When do you get back from your trip? Remember, dren is still testing it.

So this isn't too off topic Linkforce, how long are you planning your game to be?[/B]


I'll be back on the smack dab 25th, and probably won't get much of a chance to do anything. Oh well.
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Offline Linkforce

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« Reply #31 on: March 20, 2007, 10:55:36 PM »
Hey Bluhboy, stay on topic. :firefox:

And aboutaso, that is a tough question.  Hours and hours.  If you mean the new demo, at least 5 hours.  At least.  As for the whole game.....I don't really have a plan on how many hours the game will be...but at this rate, somewhere in the 40's.
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Offline drenrin2120

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« Reply #32 on: March 21, 2007, 12:29:57 AM »
When you're in the serpent cave and you push the lever to activate the bridge, if you're on the bridge by the time the timer runs out, ntohing happens, you're frozen in mid air.

I like it so far tho, I'll continue it some other time. liek tomorrow or something.
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Offline Linkforce

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« Reply #33 on: March 21, 2007, 12:31:53 AM »
Quote
Originally posted by drenrin2120
When you're in the serpent cave and you push the lever to activate the bridge, if you're on the bridge by the time the timer runs out, ntohing happens, you're frozen in mid air.

I like it so far tho, I'll continue it some other time. liek tomorrow or something.


Haha, remember that this is an old *** demo.  I suggest waiting for the new one to come out....unless you really want to play that is.  The whole bridge thing is fixed so dun worry.  ^^'
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Offline Bluhman

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« Reply #34 on: March 21, 2007, 01:09:13 AM »
Quote
Originally posted by Linkforce
Quote
Originally posted by drenrin2120
When you're in the serpent cave and you push the lever to activate the bridge, if you're on the bridge by the time the timer runs out, ntohing happens, you're frozen in mid air.

I like it so far tho, I'll continue it some other time. liek tomorrow or something.


Haha, remember that this is an old *** demo.  I suggest waiting for the new one to come out....unless you really want to play that is.  The whole bridge thing is fixed so dun worry.  ^^'[/B]


Muahahaha. I totally made a, like, script that makes you fall into doom. Yeah. It's in my game. You can use it. If you want to.

By the way, is the demo you gave me a while ago back then the same one you're posting here?
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Offline Linkforce

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« Reply #35 on: March 21, 2007, 01:12:28 AM »
Yes, yes, I just opened Serpent Cave, and I already have a system where you just fall to your doom. BSW can back me up because I sent it to him before poeple complained about it. So no worries once the new demo is out. Like I said, everything is better in my version. No stupid stuff.

And Bluhman, yes. Yes it is.
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Offline drenrin2120

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« Reply #36 on: March 21, 2007, 02:11:01 AM »
Ahh, I see. lol, I'll probably jsut wait then. XP
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Offline Linkforce

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Sprite edit......woo!!
« Reply #37 on: March 22, 2007, 10:39:29 PM »
Hey guys.  Well, it has been a while, but "I" have finally changed Raynes look.  not enitrely, just more detail and such.  And by me I mean BlackSkullWarlock.  Lol, he has pulled through yet again, and edited Raynes sprite.  I think it is a lot better, and people who said she didn't fit in can now fear NO MORE!  lol.  Well, here's the before and after:
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Offline Meiscool-2

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« Reply #38 on: March 28, 2007, 06:51:37 PM »
I like the new sprite.
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Offline Linkforce

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« Reply #39 on: March 28, 2007, 08:23:10 PM »
Haha thanks.  Took almost a week for someone to notice.  ^^'
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Offline Linkforce

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Update and Screens
« Reply #40 on: April 07, 2007, 01:51:37 AM »
Hey guys.  Been a while since I last updated.  

Basically, I've been working on the game a lot.  Things are going great and a new demo release is well over the horizon, if that made any sense.  I am almost done with Chapter three, and it will include things like two dungeons...a brand new town, and some new characters.  I know the first demo has raised some questions like "Who are those draped guys from the cargo ship?" and "What is that black shadow thing that looks like Trance?"  Well, that second question won't be asnwered for some time, but that first one certainly will be.  Anywho, here are some new screens from the new town Kaelor.  This town is real cool because of what is going on/what you can do.  I'll explain under each screen though.



The town is having an election for the new mayor.  The current Mayor has barricaded himself into his house for day, and just before that, he raised up taxes quite significantly.  These are protestors with signs against the mayor.  Oh, and the pictures on the house is not of the current mayor.  It's the guy running against him, Ringo.  These protestors hung pictures all over the mayors house.


Just a screen to show an inner map.  this is the towns item shop.  Yes, it has a weapon shop too, so you'll be able to upgrade and sell.  Something the first demo lacked.

http://i7.photobucket.com/albums/y266/Linkforce712/KaelorChoice.png
This is branching from the first screen.  You will eventually choose who you want to help with their campaign.  who you help will determine what "mini-games"/tasks you will do.  I think this part will be very cool to play through.  and add to some replay value.  

Anywho, enjoy!  ^^'
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Offline blackskullwarlock

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« Reply #41 on: April 09, 2007, 03:55:27 AM »
The paranoid mayor Jinsten versus the charismatic contender Ringo. That will be an interesting change of pace. Especially since Ringo is Maxi's sprite from Soul Calibur, heh.

Personally, I really like the Item Shop. It has that 'crowded storage' feel to it...and it was needed badly so we, the players, can refill on salves and such.

That huge plant on the screen with Skylar, Trance, Haru and Ledron has got to go. It's big, it's bad and it's ugly. Burn it, eat it, banish it on another plane, I care not. It's ugly.

As for overall, it looks pretty nice as always. Looking forward to a sky-view of the new town and also actually play in it. Fear the subliminal messages of the blue-haired dude.
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Offline Vidian

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« Reply #42 on: April 09, 2007, 05:51:07 AM »
wow... This is looks super.
I think ill try it..
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Offline aboutasoandthis

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Just Wanted to Say
« Reply #43 on: April 09, 2007, 08:51:49 PM »
Even though your mapping could be better imo, you really know how to take effective screenshots. They can tell exactly what is going on, even without the captions and stuff.

One of these days, you'll have to teach me.
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Offline Linkforce

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« Reply #44 on: April 10, 2007, 11:09:32 PM »
Thanks for all the comments guys.  I appreciate them.  I really hope everyone is excited about the game as I am.  At this rate, a demo is looking good for the end of the month.  

Oh, and I'll be happy to answer any questions about the story/characters/etc.  Anything at all.  :D
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