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Author Topic: Carpe Diem: The Living Flame (Demo Re-released)  (Read 73464 times)

Offline blackskullwarlock

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« Reply #90 on: July 25, 2007, 01:24:41 AM »
Haha, I couldn't be more glad that the two characters I busted my *** on are actually the most popular. You can't go wrong with mixing a person's mind and another's talent. Linkforce will understand what I mean, I'm sure of it.

I'll download your demo soon enough and get back to you eventually...although by Ace's review, I'm pretty sure it would sum up what I'd think of it. Not that you need to hear it from the horse's mouth do you.
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Offline drenrin2120

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« Reply #91 on: July 26, 2007, 04:29:38 AM »
I've played up until after learning a bit of Trance's past for the first time. It wasn't to captivating at first, but it quickly caught me. After the first OTOS I wanted to keep playing to see what happens.

I'll finish it some other time, I definitely want to. =D
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Offline Linkforce

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« Reply #92 on: July 26, 2007, 04:42:34 AM »
SaiKar: Thanks man.  Glad you're excited.  :D  Let me know what you think.

BSW: Lol get on it!!

drenrin2120: Lol it only gets better and better.  trust me.  KEEP PLAYING!  :D
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Offline ZeroKirbyX

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« Reply #93 on: July 26, 2007, 04:09:25 PM »
So is this a revamp of that old demo?
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Offline Linkforce

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« Reply #94 on: July 26, 2007, 04:46:50 PM »
No its a continuation.  But the old stuff has also been improved as well.  I wouldnt release the same material twice.
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Offline ZeroKirbyX

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« Reply #95 on: July 26, 2007, 05:47:06 PM »
Oh I know, but I thought I remembered you saying it was all lost recently.
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Offline Linkforce

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« Reply #96 on: July 26, 2007, 06:10:30 PM »
Um......no....?  Lol, I don't recall ever saying that.  If you're talking about like last year then yeah.  Lol
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Offline Phayre

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« Reply #97 on: July 26, 2007, 09:29:34 PM »
What's with all the long cutscenes before battles that I tend to lose? It's annoying! I stopped playing because I didn't want to watch the same cutscene again. -.- I'm a bad gamer.
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Offline Linkforce

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« Reply #98 on: July 26, 2007, 09:42:55 PM »
Quote
Originally posted by Phayre
What's with all the long cutscenes before battles that I tend to lose? It's annoying! I stopped playing because I didn't want to watch the same cutscene again. -.- I'm a bad gamer.


Lol like which ones?
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Offline drenrin2120

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« Reply #99 on: July 27, 2007, 10:47:07 PM »
Wow, some of your bosses are really fricken hard, especially for bosses in the beginning of the game. Maybe it's just me, but I stopped playing last night because I didn't want to fight Rixtia again. I also had to fight Beelba three times. = Buuut, it is enjoyable so far, except for those damn bosses! =P
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Offline Phayre

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« Reply #100 on: July 27, 2007, 11:34:53 PM »
Hehehe, all the bosses, really.
Especially the fight on the ship. I couldn't stay at the inn for some god awful reason and was in bad shape, so after the looooooooooong cutscene with Trance and the ship.... they destroyed me. *sob*
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Offline Linkforce

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« Reply #101 on: July 28, 2007, 01:08:48 AM »
Well, most of the bosses can be beat with a bit of luck and strategy.  Also knowing what kinds of attacks the certain boss uses and guesstimating when they use it.

Serpent Cave Boss- If you can't beat him you officially suck wind.  Seriously though.  With Trance, it's a no brainer.

Cargo Ship Boss- Just concentrate on taking them out one by one.  If you feel like one of them is about to die, keep an eye on your HP, cause they'll chuck a grenade at'cha in a last ditch effort.

Beelba- Probably the hardest boss.  I use a Salve every 2-3 hits he does.  Always keep your HP above 50 just in case he uses Psych Fire.  (Puts you in Rage status)  Unless you're really unlucky, you'll snap out of Rage in time to heal yourself and deal some damage before repeating the process.  (Why not get some Salves at the castle armory?  It's on the way.  ;))

Rixtia- Another hard one but not as hard as Beelba.  If your regular attacks aren't quite cutting it, try throwing your weapon at her.  It may deal more damage as this attack disregards defense.  Just keep your HP up, and you'll know she's almost dead when she tries to talk instead of fight.

Zylac- If this can even be called a boss, its not quite hard.  Use Draights magic immediately and deal as much damage with Alkamar as you can as well.  Once Draight is out of SP defend with him and use him to heal and as a target so that the Zylac can attack him while Alkamar deals the damage.

Once you get past this, if you have problems with the other bosses, let me know.  Just remember that if you can beat a boss on the first try, then it's not much of a boss.  Just think of any console RPG you've played and think if you beat every boss on the first try.  

Hope this helps.  :)
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Offline aboutasoandthis

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« Reply #102 on: July 28, 2007, 02:10:59 AM »
Originally posted by Linkforce
 
Quote
Well, most of the bosses can be beat with a bit of luck and strategy. Also knowing what kinds of attacks the certain boss uses and guesstimating when they use it.


Luck should never be a factor against a boss. Logic alone should be enough to take it down. You also have to realize that there aren't that many Salves in the game. The only opportunity you have to get them is in Temari and the Serpent Cave. Even if you fight every monster in the Serpent Cave, there is little chance that you will recieve a Salve or enough money to buy one. It's hard to keep your health up in this game. Did you put in the Complete Restores like I asked? This goes on until the cave that is filling with water.

Lucky for you all, I fought every boss five times in a row. Once by speed attacking, and four times by strategy. They can generally be beaten by pressing Enter as fast as you can. If you like strategy as I do, and cannot beat the bosses, please PM me for information.

I think you're taking your game a little too seriously. It's an RPG Maker game. I told you people would say something. Aren't you glad I took that much time to play it?  :p
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Offline drenrin2120

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« Reply #103 on: July 28, 2007, 06:19:28 AM »
I absolutely hate psych fire... -_-

Anyway, here's my look on it. You have a lot of bosses in the beginning where there is no access to places to train and/or buy items. Plus, all or most of your bosses are hard to the point of needing multiple attempts. On top of that, the long cut scenes before each one AND the fact that the battles rely heavily on luck can really get a player down and annoyed.

The way I think, and this is personal opinion, bosses work best is to have a certain level ranking for bosses. Like, let's say you've got three levels, 1 2 and 3. Level 1 bosses are frequent, tougher than your regular monsters and shouldn't take multiple attempts, but should definitely be a strategic challenge to the player. Level 2 bosses are even tougher, but are spaced in between the occurrence of Level 1 bosses. These types of bosses may take a couple of attempts. Now, Level 3 bosses are reallll hard. They're the bosses that usually occur around key plot changing events. These bosses should be severely strategically challenging and take a couple of attempts or so, unless the player is really good or gets lucky. I'd say these guys should be almost as hard as, if not more so, than the final boss.

Well, that's all in my opinion, that's how I would do it.
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Offline Bluhman

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« Reply #104 on: July 28, 2007, 09:46:09 PM »
Quote
Originally posted by drenrin2120
I absolutely hate psych fire... -_-


Quoted for Emphasis. I got very unlucky against Beelba and died while berserk'd. Therefore, I went into RM2k and turned Psych Fire into Funny Pink Flame attack, which instead heals Alkamar and inflicts Q.up upon him. Muahahahahaaa.
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