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Author Topic: Cusomizable Bow/Arrow System  (Read 1916 times)

Offline Dele

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Cusomizable Bow/Arrow System
« on: June 11, 2007, 12:06:45 PM »
In my game I have a character who uses a bow, sounds simple and basic yeah? Well I wanted to take this a step further and add arrows too. The arrows never run out they should be unlimited, however there's many different types of arrows (Some with Ice Element, some with Fire, some Silence, Some Poison ect.). My RPG is very strategy based so you really want to gear everything toward what you're about to be fighting which is what brought the customizable arrow idea to mind. This basically how I wanted it:

-Bow in main weapon slot
-Arrow in sub weapon slot
-Both Bow and Arrow enhances damage with there own stats
-Bow and Arrow both required to shoot and use weaponskills.

I had an idea as to how I was going to do this without getting into enhanced coding, but it didn't work so well. Basically what I did was gave the bow no animation (aside from using the bow) and giving the arrow it's own attacking animation. The only problem is it came out as sort of a dual weilding attack giving 2 separate damages, where as I wanted only one.

If anyone could help me figure this out or point me in the right direction I'd be really greatfull.  :bend:
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Offline WarxePB

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« Reply #1 on: June 11, 2007, 12:34:17 PM »
The easiest way to do that is to make the Bow into a Shield-type equipment.
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Offline Dele

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« Reply #2 on: June 11, 2007, 01:13:09 PM »
Brilliant, why didn't I think of that. Thank you.
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Offline Phayre

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« Reply #3 on: June 11, 2007, 02:50:32 PM »
Ah, I have a similar system in my game with a gun, but it just uses skill attacks. Which I guess is less strategic, since you can do whatever whenever. Either way works.
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