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Author Topic: CBS with the DBS  (Read 1726 times)

Offline Roland_Deschain

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CBS with the DBS
« on: June 21, 2007, 03:49:41 AM »
So, basically I'd like a stealth-based battle system. Or, in other words, I'd like a way to start specific battles off with an improved critical hit percentage and a small chance at performing a one hit kill move. I understand it will take a lot of coding, but I don't plan on getting this game done too soon. The one catch: It will need to use the DBS. I don't like Zelda-style ABS's.
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Offline game_maniac

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« Reply #1 on: June 21, 2007, 09:20:33 AM »
So, by specific battles you mean a battle that is activated by clicking an object or a person,right?

Well, I know you can use the Key Input Processing event to, say, make your hero's sprite transparent (maybe even change his sprite to a more stealthy one), reduce his walking speed and turn on a switch. Then you make another page in the event that starts the battle, make it's preconditions be the switch you just activated. This is in case you want to add effects before the battle, like for example, the range at which the events sees your hero is diminished, or maybe add a message before the abttle like "You have ambushed the enemy!"


If you only want the effects of using stealth be in battle, just make that page in the battle events of said battle (or use a common event, if there are many battles like that).


^That's as basic as it gets, but I'm sure it's missing more. Maybe someone else will be able to develop it better.


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