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Author Topic: Charas Community Project Thread  (Read 44287 times)

Offline Shady Ultima

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Charas Community Project Thread
« on: August 06, 2007, 12:16:39 AM »
Sept 8 Update : The basic idea of the story is now complete. The game will also be an ABS, so battle characters will no longer be needed. We will be using Linkizcool's CMS, and he will provide most (if not all) of the maps. Thanks for all the work so far to everyone.

THE STORY

The most powerful empire in the world has been dealt a tragic blow. It's emperor had been brutally murdered. He was well protected, and his attacker left no trace of his actions.

The emperor's general has been named the new emperor. This has caused tension between the empire and its allied nations. Many rebel forces have made names for themselves against the empire.

Amidst the tension, you play as the General's son. You act as an ambassador, smoothing out relations with other nations by making personal appearances. In your spare time, you fight insurgents against your fathers empire.

On one such trip, you come across a maiden. She is of a strange ethnicity that you have never seen before. She is being attacked by a group of thieves.

After saving her, you are startled. You suddenly come under attack by a strange mystical force. You are in severe pain. You eventually wake up to meet the woman taking care of you. You learn that you are under the attack of a powerful curse. The curse gives you strange and ominous dreams of the past, as well as untold physical strength.

Things take a turn for the worst when a nation launches an attack on the empire. War is on the horizon. The girl wants to follow you-to monitor your condition. You seek to at least meet with your father the emperor, while trying to solve the mysteries of the curse.



WHAT WE STILL NEED
Face set team
More map makers
Item designers
Sound Effects (either custom or found online)
Title screen/Game over screens
More programmers

Story team
Aboutaso
Phayre
Shady Ultima

Scripting team
coasterkrazy
Shady Ultima

Music team
Dren2120
coasterkrazy
coolzidane

Mapping team
Linkizcool

Char set team
ShadyUltima
Phayre
Red Fox
Moosetroop11
Linkizcool
Prpl_Mage

Coding
Aboutaso
Linkizcool
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Circle of 13 - Demo coming soon. Keep up to date with the development
http://www.charas-project.net/forum/index.php?topic=26245.0

Offline aboutasoandthis

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« Reply #1 on: August 06, 2007, 12:33:04 AM »
I would have to know the exact times, but I wouldn't mind working on the storyline team. I even have a few extra ideas to use.
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My pokemon bring all the nerds to the yard, and they're like you wanna trade cards? Darn right, I wanna trade cards, I could trade this, but not my charizard.  



Offline Cosmos

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« Reply #2 on: August 06, 2007, 12:35:37 AM »
Story me.. yar..
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Go. ****. Yourself. <3

Offline Shady Ultima

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« Reply #3 on: August 06, 2007, 12:41:05 AM »
I'll add everyone who wants to be part of the story team to msn right now, and when we have a good amount of members interested in the idea in general, we'll begin coming up with ideas, in an msn convo.
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Circle of 13 - Demo coming soon. Keep up to date with the development
http://www.charas-project.net/forum/index.php?topic=26245.0

Offline Phayre

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« Reply #4 on: August 06, 2007, 01:16:51 AM »
I'd like to help with a story. I'll have to get MSN.
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Offline aboutasoandthis

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« Reply #5 on: August 06, 2007, 01:21:32 AM »
Again, Time? More specifically Charas time?
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My pokemon bring all the nerds to the yard, and they're like you wanna trade cards? Darn right, I wanna trade cards, I could trade this, but not my charizard.  



Offline Shady Ultima

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« Reply #6 on: August 06, 2007, 01:21:54 AM »
Yea, it's a free download, all you need is an email account.
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Circle of 13 - Demo coming soon. Keep up to date with the development
http://www.charas-project.net/forum/index.php?topic=26245.0

Offline Phayre

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« Reply #7 on: August 06, 2007, 02:34:09 AM »
I got MSN (shadow.seraph@hotmail.com), so.... yes. Let me know when stuff's gonna happen.
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Offline SaiKar

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« Reply #8 on: August 06, 2007, 03:14:10 AM »
The problem with a community project is that everyone wants to work on the story instead of doing the work. So the few talented artists and mappers and coders get told what to do all the time. They eventually become resentful, decide they don't need this crap, and go do their own thing.

Just sayin, if you want to do this, you'd better have some sort of plan to avoid that from happening.
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Offline Shady Ultima

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« Reply #9 on: August 06, 2007, 04:04:37 AM »
The story will be worked on first, with the majority of it finished before the programming begins. Thus, when we get to the point of programming, map making, etc, the story writers will be able to help with whatever they can help with.
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Circle of 13 - Demo coming soon. Keep up to date with the development
http://www.charas-project.net/forum/index.php?topic=26245.0

Offline Prpl_Mage

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« Reply #10 on: August 06, 2007, 06:40:25 AM »
I'm pretty good at making char-sized battle characters and monsters to match them.
I don't know what style you are looking for here but I am willing to help out as I feel like a failed last time I tried to help out.

Charset can be made as well, not completely custom, I need some kind of basic mostly and I really suck when it comes to hair.
Battle animations... Well I donno, I can make them but I donno if you want them, not that "sniny" and is all made with my simple paint skills. Mostly I just do battle animations for monsters attack and hero skills and magic.

I'm really not that good at Midis(as in; I've done two in my entire life, can't figure the tool out) and the programing often goes slow as I try to take the safe route around problem.

Systems, backgrounds, pictures, panorama; No not really, try not to ask me to do those. I'm a paint man and flashy special effects ála Photoshop just ain't my thing.

I think that pretty much sums it up, I could do alot but I would like to have someone to turn to at a regular basis as I hate when just a task is given and I can't ask about it.
I could help out with the story as well, or at least take part of your disscusions so I know what the characters, monsters and ect should look like.
I'm a pretty all-around person and is mostly online during the days when I'm not out with the gals or doing some raids in Kharazan.
Souldn't be hard to guess my msn either, keep me informed.
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Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline Fortet

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« Reply #11 on: August 06, 2007, 02:33:57 PM »
I can help with spriting :)
MSPaint is my specialty lol
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Offline aboutasoandthis

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« Reply #12 on: August 06, 2007, 03:14:19 PM »
Quote
Originally posted by SaiKar
The problem with a community project is that everyone wants to work on the story instead of doing the work. So the few talented artists and mappers and coders get told what to do all the time. They eventually become resentful, decide they don't need this crap, and go do their own thing.

Just sayin, if you want to do this, you'd better have some sort of plan to avoid that from happening.


That's like saying the storyline requires no work. This is from a guy who can sprite, can map, and can code his *** off. The storyline is the thing that requires the most work. A game has no hope of getting finished if the story is not done, and done well. Who ever said that those working on the story cannot do other things like code as well?
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My pokemon bring all the nerds to the yard, and they're like you wanna trade cards? Darn right, I wanna trade cards, I could trade this, but not my charizard.  



Offline drenrin2120

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« Reply #13 on: August 06, 2007, 03:16:26 PM »
If this is to work you need all things involving plot, story, characters, and villains worked out before graphics, music, and programming come into the picture. Plot is a biggy though. When those things are done, production of everything will come along smoothly and quickly and a lot less stressful.

When the story team is done with all the scenario things, I'll pitch in with midis and maybe battle charas and poses. Maybe, I don't usually have fun doing battle charas and poses. Wish I did. >.>
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Offline Shady Ultima

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« Reply #14 on: August 06, 2007, 05:11:28 PM »
Thanks aboutaso and dren, you pretty much explained my plan lol. Yea, the story will be mostly be finished before anything else has even begun, that way the story team will be able to move into other teams.
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Circle of 13 - Demo coming soon. Keep up to date with the development
http://www.charas-project.net/forum/index.php?topic=26245.0

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