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Author Topic: The Huntes Chronicles of Prophecy  (Read 12149 times)

Offline Jaarroho

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« Reply #45 on: November 13, 2007, 04:46:37 PM »
Hey thabks, rpg noob. The patch worked pefectly. Agian, thanks.

Also, The next demo should be out in... two days. I hope people still like this project until then...
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Offline RPG noob

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« Reply #46 on: November 13, 2007, 04:54:39 PM »
 
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RPGnoob... for a guy with your name, and no avatar, you're surprisingly helpful and know quite a bit about the maker >.> Sure you don't want to change your name before you rack up a post count? You might regret it later if you don't


 :D I'll change it soon
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Offline Greeb

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« Reply #47 on: November 13, 2007, 04:59:50 PM »
Jaaroho, don't be in such a haste.I can wait longer for a nicer&bug-free game.For me, no matter how much time the game takes to make, if it's done well, I won't be disappointed because of the wait.
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Offline Jaarroho

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« Reply #48 on: November 13, 2007, 07:37:57 PM »
Thanks for that, greeb. However, In two days I plan to just put  up one without all the bugs and a little bit more. I'm not going to realese the next version until I know I have all the bugs gone.
But I do think I am in a tad bit of a hast...no clue why.
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Offline Zerlina

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« Reply #49 on: November 16, 2007, 01:56:12 AM »
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Originally posted by RPG noob
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When you're creating for an engine where the majority of stories are spinoffs of Final Fantasy 7 and/or the stories of lone badass merceneries who have to save the world from a guy who turns out to their father, it IS a feature.


That isn't really true, I've only seen a handful of those types of story in games.

This thing about the story being listed as a feature.  A feature is just an aspect of your game, so really you could list features like "walking around", and "saving your game".  The only reason we don't list these is because they are a feature of almost every game.  The same goes for story, every game has one so it doesn't really need to be listed as a feature.  We prefer to see less common things as features such as custom systems.

Anyway so i'm not completely off topic.  

I havn't played the game but the story seems a bit random.
"You suddenly see a ghost" then you are "suddenly teleported to a castle" then you "suddenly wake up in bed" etc.  Try adding a bit more detail to tie these events together.  [/B]


I've been here for a while- and trust me...it's more than a handful.


As for saving etc- those are features built into RM. RM doesn't have a story generator.
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Offline RPG noob

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« Reply #50 on: November 16, 2007, 04:14:13 PM »
 
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As for saving etc- those are features built into RM. RM doesn't have a story generator.


I think you misunderstood me.

 
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However, In two days I plan to just put up one without all the bugs and a little bit more.


Nice to see that 3 days later you havn't put it up yet, hopefully  means you havn't rushed it and are fixing everything.  :p
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Offline Jaarroho

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« Reply #51 on: November 18, 2007, 02:39:38 PM »
Ok, The download is now the fixed, bug free version! It also adds another map/Dungeon to the story. NOTE:The demo ends once you reach the castle place.
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