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Author Topic: A small blip of an idea  (Read 2320 times)

Offline drenrin2120

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A small blip of an idea
« on: November 06, 2007, 02:57:59 AM »
Here's a bit of a summary of the beginning...

The soldiers gave their all in the battle for "Final Glory
at Vladimir". But in the last days of the District of
Absolution, there was no glory to be had. Men from around
the world fought to deny the wants of an evil that
beckoned a new age of ungodly practices. There was no
victor, the entirety of the world lost on that day.
Days after the forces of good retreated, a new era began.
The bombs were dropped with a force no person, not even
their creators, could've ever predicted.

10 years after the "Last Great War" and the world has proven itself hell. Anarchy rules while governments fall to disease, poverty, gangs, and an innumerable amount of refugees.
A 28 year old girl named Kass awakes from a three year coma. She had lost her memory, all she knew was current events. She had a strange urge to meet with a person she knew only by name. A name
which faithfully stayed with her through the coma.
Luther King, he was well known amongst soldiers and some
nurses, they told her where he currently resided and
wished her luck. When she arrived at Luther's doorstep,
Luther was speechless, he knew exactly who she was.

*The story begins one year after this in the eleventh year preceding the end of the "Last Great War"*


I have a bunch of decently long, in depth bios. I've got background story, maps, countries, specific events, historical information about the world and a bunch of other things. I can tell you more about the last great war if you guys so wish.

Just an idea I've been debating whether or not to do anything with.
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Offline I Have a Sandwich

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« Reply #1 on: November 06, 2007, 03:04:15 AM »
Really, if you've got it, no need to ask if we want to see it. Just give to us in its entirety. In other words, more please.
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Offline Bluhman

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« Reply #2 on: November 06, 2007, 03:16:14 AM »
Quote
Originally posted by I Have a Sandwich
Really, if you've got it, no need to ask if we want to see it. Just give to us in its entirety. In other words, more please.


Yeah, I agree. Though, it entirely depends on whether you're distributing the game here for just a test-run or actual release. See, you might want people here to try the game out and criticize it before you throw it to, say, a bigger site such as GamingW.

But then again, I don't know what you plan to do, so it's all up to you.
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Offline Dragoon de Sol

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« Reply #3 on: November 06, 2007, 03:35:07 AM »
I think GamingW is a bad idea. They know a little about stories, but they pick and pick at small details that people normally wouldn't give a **** about.

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Offline drenrin2120

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« Reply #4 on: November 06, 2007, 04:00:00 AM »
*Vocab at the bottom, including listings and descriptions of Cities, gangs, terms, etc.*



.....War was brewing between the strongest nations of the world. Sistrin had started a campaign to end the tyranny of Gartania, the second strongest nation. The leader of Gartania, Feltz Rewl, had begun research into Human Enhancement. They had found that by submitting subjects to a newly discovered substance know as Magika, the recipient of this highly potent chemical would undergo significant bodily changes, such as an increase in muscle, improvement in senses, improvement in reflexes, and usually a seemingly random special ability would be acquired. Hundred and thousands of people were being tested on like lab rats against their will, most to die an excruciating death.
.....Sistrin formed an allegiance of nations called The Solution. Three other major nations formed this alliance of good, Predence, Gai and Keiland. Faced with such odds and refusing to simply back down, Gartania formed an allegiance of its own, The Insurrection.  Four major nations joined in this alliance of change and evil, Tristle, Saple, Repsin and Pabbel.
.....War broke out in seven B.A. It took six years before The Solution toppled The Insurrection. During this time the only nation to remain neutral, Merl, joined with The Solution in four B.A. Shortly afterward in two B.A. Tristle was taken over. In the same year, Saple switched sides and invaded the much weakened Pabbel. By year 1B.A. The Insurrection was no more with only Gartania left standing. The war was over, but the fight was not, Gartania did not surrender. The Solution threatened to invade Gartania and kill all remaining supporters of Rewl. The Solution raised a humungous army and gathered at the broken walls of Gartania, however, Gartania was amazingly, never breeched and this last battle was deemed: “Final Glory at Vladimir” by veterans. Alas, Gartania had also been researching Nuclear Bombs.
.....In the last two years before year 0, Gartania had dropped research in Human Enhancement and put all efforts towards Nuclear Bombs in the hopes of picking up research later after winning the war. Gartanian scientists were no doubt the most brilliant minds of the time. They succeeded in developing Nuclear weapons many times more powerful than any Nuclear Bomb ever before. Their secret was finding a chemical substance embedded deep within the planet. It’s explosive force far outmatched that of the Atomic bomb and any Nuclear warhead. The reason for it’s high explosive rate was unknown but it also had a strange effect on humans, and the result was not always bad. It was for this reason the substance was called Magika.
.....But it was too late to delve deeper into human enhancement research, that would have to wait. Gartanian scientists had no way of knowing these bombs were far more powerful than even they could estimate. Towards the end of one B.A., Gartania planned to launch 2 of its 3 newly engineered Bombs they dubbed Gartan Keepers. Days before the launch, the third bomb was found to be defective, Rewl ordered its launch as well. He did not want it blowing up in the middle of Gartania, the effect would be devastating. Scientists insisted that the bomb would not explode if handled with care, they simply needed to examine it and find out what was causing the problem. Rewl would not have this, he ordered its launch anyways.
.....The day of the launch: The first bomb was launched and immediately detected by Sistrin radar, anti-missiles were launched in a counter attack, but they failed. There was nothing Sistrin could do but fire it’s nuclear weapons as well. There was never enough time though, the Gartan Keepers were faster than any nuke before it. The second Gartan Keeper was launched, heading towards Keiland which bordered Gai. And before any of the bombs hit their targets, the third defective Gartan Keeper was launched. It exploded mere feet from the ground, totally and completely annihilating Gartania and the borders of the surrounding countries.
.....Fights and full fledge battles broke out at most borders. Illegal, but unstoppable, anarchy groups rose to power. Disease and mutation spread like a plague. All government and order was non-existent except for the country of Merl, which still suffered greatly and fell into poverty and corruption.


San Tomas, Capital of the country Merl
Seperated into sectors controlled by rival gangs "Flipzuit" and "The Pyres"
Photo Sharing and Video Hosting at Photobucket

World Map prior to the dropping of the bombs. (Though it does show where the bombs exactly fell)


World Map 11 years after the bombs fell. (when the story begins)
Red=Lowyvern Mafia Territory (Ruins of Lowyvern City)
Purple=Morningstar Territory (Ruins of Ermalynn City)
Yellow=Last standing country, Merl
Green=Unruled lands
Photo Sharing and Video Hosting at Photobucket


**Game Vocab**

~Ermalynn~ the old capital of the destroyed country
Tristle. Now this once noble city is simply home
to the most feared mob in all the world, Morningstar.

~Vladimir D.A.(District of Absolution)~ the old capitol of
Gartania. Was completely destroyed by faulty Gartan Keeper.
The D.A. was added at the end of Vladimir in 6 B.A. as a symbolic
way of saying to the world they believed what they were doing
was not wrong but the only way to progress towards a more
perfect being, a more perfect human.

~San Tomas~ the old capitol of Merl. Was ramsacked by
mobs and gangs after the bombs fell. When refugees
started fighting back and forcing their way into
the country. By 11 P.A. San Tomas was the only remaining
central power of government left standing. It had tremendous
duties before it. Government officials dealt with the innumerable
poor, a very bad economy, rampant gangs and anarchy groups,
inside corruption, etc.

~Pasternack~ the old capitol of Gai. Fell not
even a year after the bombs were dropped.

~Denturo~ the old capitol of Keiland, was completely
oblitered by the second Gartan Keeper to be launched.
The king of Denturo and the parliament were all killed
along with nearly every other political official
in the blast. Keiland immediately fell into chaos and
anarchy.

~Carson~ the old capitol of Rapsin. After fighting
for so long in the war, the army was exhausted of
resources and men. many deserted and fled the country.
When it came time to deal with refugees, there was
simply no way to fight the surge.

~Fortin~ the old capitol of Pabbel. Held it's own
quite well against refugees. Pabbel was plagued by
a strange disease that mutated the DNA of one in a
way that caused blindness, deafness, and the immune
system to shut down. Hundreds upon thousands died.
Pabbel fell in 7 P.A.

~Tiptrin~ the old capitol of Sistrin. Was demolished
by the first of the Gartan Keepers to be launched.
The country immediately fell into chaos and anarchy.

~Lowyvern~ the old capitol of Predence. It did not
take many years before the borders of Predence
fell down against the wave of refugees. In 4 P.A.
the government of Predence was no more.

~Gartan Keeper~ A nuclear and Magika warhead developed by
Gartanian scientists. Was far more powerful than
they had first estimated and was never tested.

~Morningstar~ the most revered mob around the globe.
Their stronghold is suspected to be located in the
remains of Ermalynn. Capital of the long since died
country Tristle.  The mob does what they please with no
one to stop them or stand in their way.

~Lowyvern Mafia~ this mob started out as a small gang
put together to kill all people discovered to be
refugees. When Predence fell, the Lowyvern Mafia
stayed together and took over what was left of the
city. The name Lowyvern has now become a label of
a mob and no longer a city.

~The Resistance~ the resistance is a small growing
number of people who fight to take down anarchy
and restore countries and cities. Unfortunately,
there are more people who want to do crimes when
it is so easy to get away with them and harder
to do good. The Resistance situates itself in the
capitol of Merl, San Tomas. Before they decide
to branch out, they are fighting to take back the
streets of their own city.

~The Pyres~ a very small gang situated in San
Tomas. They are mortal enemies with The Resistance
and Flipzuit.

~Flipzuit~ a very small gang situated in San Tomas. They
are mortal enemies with The Resistance and The Pyre.

~The Last Great War~ a world war forcing all nations to choose
sides between The Solution or The Insurrection. This war was
waged for several years from 7 B.A. until 0 P.A. In 1 P.A. the
last battle was fought known conveniently as "Final Glory at
Vladimir". Days after the battle was, amazingly, won by Gartanian
forces, the Gartan Keepers were launched. *see Gartan Keeper*. One of which was bound for Merl and was declared defective hours
before
its scheduled launch, the first two Gartan Keepers were launched.
One destroying Tiptrin, Sistrin, the second destroying Denturo, Gai.
The third, defective one was deemed unsafe for launch, but
President Feltz Rewl ordered its launch anyway. It exploded not
even a hundred feet off the ground, obliterating Vladimir D.A.

~Magika Camp~ camps established to round up and store people
destined for experimentation with Magika during and before the
"Last Great War".

~Chemical Magika~ a chemical found beneath the planet's surface.
It is a form of Natural Magika, but is lethal in high amounts and has
an unpredictable reaction in humans. Though dosage and exposure is
not always lethal or deadly, the chance of survival after high
exposure to Chemical Magika is extremely low. Estimated 1:50000.
Exposure to Chemical Magika jump starts your body into making
more Natural Magika. After exposure, training is necessary
to rid the body of Chemical Magika and increase production
of Natural Magika. If one does not train, the Chemical Magika
in the body acts as a poison and will eventually cause severe side
effects, such as: coma, amnesia, paralysis, and/or death.
Extreme cases involve DNA mutation in which the parent's offspring
are severely deformed and/or mutated.

~Natural Magika~ a chemical found in humans.
The power behind magic is endless, but to harness this power one
must have a high Natural Magika level which simply no one is
born with. There is no way to train to a high level
of Natural Magika unless one survives high exposure to Chemical Magika.


~Magic~ Magic is everywhere. It is the kinetic energy of all things,
living or non-living, organic or non-organic.
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