Charas-Project

  • Home
  • Help
  • Search
  • Calendar
  • Login
  • Register
*
Please login or register.

Login with username, password and session length
 

News:

Click here to join us on IRC (#charas on irc.freenode.net)!



  • Charas-Project »
  • Off-Topic »
  • All of all! »
  • What's your RPG Maker strong point?
« previous next »
  • Print
Pages: [1] 2 3

Author Topic: What's your RPG Maker strong point?  (Read 8619 times)

Offline zuhane1

  • Member
  • Associate
  • *
  • Posts: 210
  • Male, Tall, 16, UK, Brown hair, Tom.
What's your RPG Maker strong point?
« on: December 24, 2007, 12:13:07 PM »
Everyone is best at something with RPG Maker, like Meiscool with maps etc. Everyone is the best at something. What do you think you're the best at? Spriting? Maps? Coding? Storyline?

I think my strong point is my innovation, I have quite a good imagination and have invented strange custom levelling systems and lots of wacky ideas for my games.

EDIT: That reminds me, perfection. I can't have a single spelling mistake in tiny error in my game, it drives me nuts! Everything has perfect spelling down to the last capital letter.
Logged
Nether-
A game featuring more extras and minigames than anything. Endorse in hours of fun without even doing the storyline. A game with so many features it's just not right.

Offline aboutasoandthis

  • Exemplar
  • *
  • Posts: 1,915
  • Talking sucks.
(No subject)
« Reply #1 on: December 24, 2007, 02:30:48 PM »
I'm kinda good at everything. That isn't supposed to be obnoxious or anything, more like saying that if I had a report card on this, I'd have a B+ score in every field (writing, mapping, art direction, sound design, etc.)

If I had to say what I'm best at, it would be structure. I know how to keep things organized and consistent. I'm always going through game, character, and world design articles to make sure my game stays focused.
Logged
My pokemon bring all the nerds to the yard, and they're like you wanna trade cards? Darn right, I wanna trade cards, I could trade this, but not my charizard.  



Offline cherko

  • Fullmetalhead
  • Associate
  • *
  • Posts: 193
  • Crappy game maker
(No subject)
« Reply #2 on: December 24, 2007, 02:55:36 PM »
I guess I'm innovative, too innovative. I always get these "awesome" ideas that just won't fit in my current project and I have to start all over. Again and again.
Logged

Offline CoolZidane

  • MIDI Maker
  • Zealot
  • *
  • Posts: 646
(No subject)
« Reply #3 on: December 24, 2007, 04:08:19 PM »
I'd say story and music are my strong points. Although, I must admit that I haven't worked on a game for a long time. I've been busy writing a musical with a friend of mine.
Logged
A snippet from something I'm writing:

"It was at that moment that something unusual happened: Absolutely nothing.
A moment later, the universe shifted."

Offline Emerates

  • A. Hermit Esquire
  • Exemplar
  • *
  • Posts: 1,027
    • Emerates' Freewebs Site
(No subject)
« Reply #4 on: December 24, 2007, 04:58:18 PM »
I'd like to think I make some pretty good plots.  Not sure if that's true or not, but whatever.  And since none of you know anything about my game, no one can really verify that, either.

I'm also highly imaginative and funny, or so I'm told.  I like to put in little things like wizards who randomly disappear if you say 'Get away from me, freak!'  I'm detail-oriented, so I often spend hours at a time smoothing out all the little things, and making sure my chipsets and what-not work right.  That's probably why everything takes so long for me...
Logged

Offline ZeroKirbyX

  • has died of dysentery.
  • Sage
  • *
  • Posts: 6,132
  • Boop a Doop a Doop
(No subject)
« Reply #5 on: December 24, 2007, 05:32:26 PM »
Spriting? I dunno.
Logged

Offline Roland_Deschain2

  • Assassinating the pesants.
  • Associate
  • *
  • Posts: 110
  • Oh, good!
(No subject)
« Reply #6 on: December 24, 2007, 09:01:30 PM »
Story, duh. I write actual short stories and am still working on my novel trilogy, so...
Oh, and plus the fact that I'm extremely average in every other aspect.
My report card would be all C's except in story, which would be either an A or A+, I'm not sure....
Yes, I like using more than one period. It's fun.
Logged
Ellery: "We will not be caught by surprise." Entreri: "Almost everyone I've killed uttered similar last words." Jarlaxle: "Then I am glad once again that you are on my side." Entreri: "They've often said that too."

Offline HobomasterXXX

  • Your eyes. Are an ocean. Your breasts. Are also an ocean.
  • Leader
  • *
  • Posts: 2,700
(No subject)
« Reply #7 on: December 24, 2007, 11:32:44 PM »
I'd get a B+ for sprite editing, an A- for mapping, an A++++++ for making fucked up gory stuff. and a C or B for everything else.
Logged

1:24 PM - [Razor]: I think
1:24 PM - [Razor]: I almost fell off my chair
1:24 PM - [Razor]: in anticipation for DICK

Offline Shady Ultima

  • Rock Star
  • Exemplar
  • *
  • Posts: 1,277
(No subject)
« Reply #8 on: December 24, 2007, 11:44:55 PM »
Quote
Originally posted by aboutasoandthis
If I had to say what I'm best at, it would be structure. I know how to keep things organized and consistent. I'm always going through game, character, and world design articles to make sure my game stays focused.


You're probably best at programming, from what I noticed.

For me, it's definitely story. I'm ok at sprites, and I can do pretty good edits and custom stuff, but mainly, I'm a story writer.

Programming, mapping, etc, I suck at. Thus why the Charas game has failed... because no one would do those jobs.
Logged
Circle of 13 - Demo coming soon. Keep up to date with the development
http://www.charas-project.net/forum/index.php?topic=26245.0

Offline aboutasoandthis

  • Exemplar
  • *
  • Posts: 1,915
  • Talking sucks.
(No subject)
« Reply #9 on: December 25, 2007, 01:42:01 AM »
Thank You! That means a lot since I kinda considered that my weakspot.

I'm sorry to hear that the game went down. I was really supporting it. :(  Maybe you could post about it. No use trying to make a surprise if you don't have much to show for it I guess...
Logged
My pokemon bring all the nerds to the yard, and they're like you wanna trade cards? Darn right, I wanna trade cards, I could trade this, but not my charizard.  



Offline Bluhman

  • Global Moderator
  • Royal
  • *
  • Posts: 4,977
(No subject)
« Reply #10 on: December 25, 2007, 02:57:33 AM »
Lessee here, In order from best to worst:

Story writing
Spriting
Mapping
Music selection
Programming
-
-(Here's where I begin to suck completley)
-
Database organization
Music composition


Yeah, I've been told I do pretty good jobs on the stories and characters. Spritework is pretty obvious, maps are alright, and I always do strive to choose my music well. Programming is okay, though I don't particularly rock at it.

Now for the database; if you go into any of my games, you'll notice that, most of the time, items are just clumped up in random piles. Thing about that is; I don't want to use extraneous resources on empty item slots, so I clump 'em up into one little ball. It's alright for me, but makes things wonky in the inventory screens in the game. Arrg. As far as actual music composing goes, I suck. End of story.

And did the Chain game really die?!
Logged

Offline coasterkrazy

  • June 2005 - September 2008... January 2011?
  • Exemplar
  • *
  • Posts: 1,915
  • Hello...
(No subject)
« Reply #11 on: December 25, 2007, 03:11:21 AM »
Quote
Originally posted by Bluhman
And did the Chain game really die?!


I was hoping AFL was just taking his time, but I haven't seen him around. :|

Anyway, as for me, it's music and story all the way. However, whenever I develop a story, it becomes too big of a project for me to do, so anything I do end up making myself won't really focus that much on the story. I can do 8-bit sounds since making NES sounds is done the same was as making music, but I can't do anything more advanced than that. I'd say I'm a B grade coder and about a C+ to B range spriter, depending on how much time I take, which usually isn't a whole lot. As for mapping, I guess I'd be about a B+ (once again depending on how much time I take).
Logged

Offline GaryCXJk

  • <strong>Official Charas.EX Team Member</strong>
  • Exemplar
  • *
  • Posts: 1,586
  • FOUR OH FOUR'D
    • Multiverse Works
(No subject)
« Reply #12 on: December 25, 2007, 09:42:13 AM »
I'm good at procrastinating.
Logged

Play it now! Charas Breakout DX
Area91: for MUGEN and RPG Maker VX Ace stuff

Offline lonewolf

  • lonewolf
  • Leader
  • *
  • Posts: 2,049
  • from the Kiowa apache tribe
what am i good at?
« Reply #13 on: December 25, 2007, 03:23:35 PM »
the way i  ask for help
i dont know what im good at
may  be finding  things online im good at that
some times as i now where to look
a big f in making poses
and new charaset for art work
i see online and think that will look
cool as a charaset what i can  not make
but in the end i ask some here to
help me make what i need
and some time i get it made

looking for food off the land im  good at  that
why pay for it
when you can get it free
Logged
A real friend is one who walks in when the rest of the world walks out

Offline aboutasoandthis

  • Exemplar
  • *
  • Posts: 1,915
  • Talking sucks.
(No subject)
« Reply #14 on: December 25, 2007, 04:35:32 PM »
Quote
Originally posted by coasterkrazy
Quote
Originally posted by Bluhman
And did the Chain game really die?!


I was hoping AFL was just taking his time, but I haven't seen him around. :|[/B]


I think Shady is talking about the Community game, the other game that's supposed to be made.
Logged
My pokemon bring all the nerds to the yard, and they're like you wanna trade cards? Darn right, I wanna trade cards, I could trade this, but not my charizard.  



  • Print
Pages: [1] 2 3
« previous next »
  • Charas-Project »
  • Off-Topic »
  • All of all! »
  • What's your RPG Maker strong point?
 

  • SMF 2.0.10 | SMF © 2015, Simple Machines
  • XHTML
  • 2O11
  • RSS
  • WAP2
  • Simple Machines Forum