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Author Topic: Spire: Legend of the Black Tower  (Read 9484 times)

Offline Dominicy

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« Reply #15 on: June 13, 2008, 05:12:18 PM »
...No trailer now.  In fact, the entire game is cancelled.

HOPE YOU'RE HAPPY AFL.

<3

The third boss is being worked on very very loosely, but I spoke with Gemini and I agree with him completely that if I put a deadline it's only going to hurt me.  I promise nothing as far as when it will be done.  I'm a bit pre-occupied trying to figure out how to play MAME online ;P
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Offline HobomasterXXX

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« Reply #16 on: June 14, 2008, 03:48:28 AM »
I propose to you this, members of charas. If Dominicy does not release a demo by the next full moon, we lynch him in the town square.
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1:24 PM - [Razor]: I think
1:24 PM - [Razor]: I almost fell off my chair
1:24 PM - [Razor]: in anticipation for DICK

Offline Dominicy

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« Reply #17 on: June 14, 2008, 03:52:56 AM »
I didn't even bug-test the game o_o

Plus demos tend not to be HALF OF THE GAME.
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Offline HobomasterXXX

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« Reply #18 on: June 14, 2008, 03:58:45 AM »
LYNCH LYNCH LYNCH
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1:24 PM - [Razor]: I think
1:24 PM - [Razor]: I almost fell off my chair
1:24 PM - [Razor]: in anticipation for DICK

Offline Dominicy

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Re: Spire: Legend of the Black Tower
« Reply #19 on: August 08, 2008, 10:42:53 PM »
You're probably wondering how this has been going.  Well, actually, probably not.  But I'll tell you any way :P  So far... Maps are almost done, dialogue is going to be completely rewritten, three out of the seven stage's monsters are done, an optional stage is being worked on, and, as a whole, progress is going well.  No promises, but the game should be done soon.
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Offline A Forgotten Legend

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Re: Spire: Legend of the Black Tower
« Reply #20 on: August 08, 2008, 11:46:57 PM »
:(

I make game go bye bye!  *cries in corner for eternity*


Serious: YAY!
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Offline HobomasterXXX

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Re: Spire: Legend of the Black Tower
« Reply #21 on: August 09, 2008, 01:32:06 AM »
Quote from: dudewheresmymount on June 14, 2008, 03:58:45 AM
LYNCH LYNCH LYNCH
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1:24 PM - [Razor]: I think
1:24 PM - [Razor]: I almost fell off my chair
1:24 PM - [Razor]: in anticipation for DICK

Offline Fisherson

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Re: Spire: Legend of the Black Tower
« Reply #22 on: August 09, 2008, 01:46:31 AM »
Quote from: dudewheresmymount on August 09, 2008, 01:32:06 AM


It's Kind of catchy.

LYNCH LYNCH LYNCH
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Offline Muraiko

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Re: Spire: Legend of the Black Tower
« Reply #23 on: August 09, 2008, 02:03:29 PM »
So, it's an ABS? Is it like the Zelda games? Are there levels and stuff? Do you play as only one character? I got to know!
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http://www.charas-project.net/forum/index.php?topic=23774.0

Offline HobomasterXXX

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Re: Spire: Legend of the Black Tower
« Reply #24 on: August 09, 2008, 02:19:22 PM »
http://fc05.deviantart.com/fs27/f/2008/126/0/f/Screenshot_4_by_Dominicy.jpg
Wtf is up with the picture behind the text box?
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1:24 PM - [Razor]: I think
1:24 PM - [Razor]: I almost fell off my chair
1:24 PM - [Razor]: in anticipation for DICK

Offline A Forgotten Legend

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Re: Spire: Legend of the Black Tower
« Reply #25 on: August 09, 2008, 04:23:54 PM »
I think he is sitting on a throne kind of thing... It took me a while to figure out what that was. o.o
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Offline Dominicy

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Re: Spire: Legend of the Black Tower
« Reply #26 on: August 09, 2008, 04:42:56 PM »
Yeh.  Every now and then during major scenes something like that happens.  I tried awhile back to have a meeting between two characters underground, a lantern swinging over head but there was no real reason to include the scene in the game, so I scrapped the idea all-together.

Another example of a sprite for a scene like that is below.

To answer all those questions, Regal is the only playable character since Tulip is a non-combatant.  It is comparable to Zelda, but includes a jump system (1 to jump forward, 2 to jump back), and I made the horrible, horrible horrible STUPID mistake of rather than simply swinging his weapon, when attacking Regal slides forward 1 space.

There are a total of seven stages, eight including the optional stage.  The game itself only serves the purpose of telling the back-story of the game, the background of all the characters much too long to simply summarize in an introduction scene.  HOPEFULLY, as I've promised many times before, the second one will be better, and very possibly a platformer, but that's still up for debate.

Either way, glad everyone's looking forward to the game, play it with an open mind, and be patient because it'll still be awhile :3
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Offline RockJohnAxe

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Re: Spire: Legend of the Black Tower
« Reply #27 on: August 11, 2008, 08:06:36 AM »
Looks cool man. 2 bosses from Secret of Mana eh :P
Keep me posted. Ima def be playin this one when its done.
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Offline chronoman

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Re: Spire: Legend of the Black Tower
« Reply #28 on: August 11, 2008, 11:48:55 AM »
I  THOUGHT I KILLED THAT CRAB?!?!?!?!?!?!?

But yeah it looks like it is going to be good. Good luck working on it and I hope to play the demo when you release it.

....Fing Crab..........Might be his brother Steve......
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Offline Moosetroop11

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Re: Spire: Legend of the Black Tower
« Reply #29 on: August 11, 2008, 12:16:44 PM »
Quote from: Dominicy on May 05, 2008, 07:55:33 PM
The dagger's mine, the kobold I found in the CR, Regal's a slight edit, the face sets are mine, and it makes me QQ that you don't believe that I make the dude in the second to last screenshot.

*is now emo* QQ

In all seriousness, though, I am HUGELY against art theft, the character in the second to last picture is mine.  As is the pre-rendered background in that picture, made in Bryce 5.5.
I know this is old, old news, but that's totally not what I meant. 'Not convinced' is one of my polite ways of saying I thought it needed improvement :p
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