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  • This Time It's For Real
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Author Topic: This Time It's For Real  (Read 16682 times)

Offline Ben

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Re: This Time It's For Real
« Reply #15 on: June 19, 2008, 01:23:37 AM »
Um...look around. there already is a skin changer
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Offline Osmose

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Re: This Time It's For Real
« Reply #16 on: June 19, 2008, 05:02:27 AM »
More than possible. It's part of SMF by default, although right now all we have are Charas Blue and the other default skins. For now.

[spoiler=Also, guess what works now?]Spoilers![/spoiler]
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Hrm.

Offline Archeia

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Re: This Time It's For Real
« Reply #17 on: June 19, 2008, 06:04:15 AM »
Quote from: gemini on June 19, 2008, 01:23:37 AM
Um...look around. there already is a skin changer

Sorry that I Didn't notice since my eyes are crying in pain :V
p.s. this is no joke and I'm 100% serious.
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Offline A Forgotten Legend

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Re: This Time It's For Real
« Reply #18 on: June 19, 2008, 04:52:10 PM »
[spoiler]**** Yes.[/spoiler]

...[spoiler]
Code: [Select]
class Game_Interpreter
  def command_122
    value = 0
    case @params[3]  # Operand
    when 0  # Constant
      value = @params[4]
    when 1  # Variable
      value = $game_variables[@params[4]]
    when 2  # Random
      value = @params[4] + rand(@params[5] - @params[4] + 1)
    when 3  # Item
      value = $game_party.item_number($data_items[@params[4]])
    when 4  # Actor
      actor = $game_actors[@params[4]]
      if actor != nil
        case @params[5]
        when 0  # Level
          value = actor.level
        when 1  # Experience
          value = actor.exp
        when 2  # HP
          value = actor.hp
        when 3  # MP
          value = actor.mp
        when 4  # Maximum HP
          value = actor.maxhp
        when 5  # Maximum MP
          value = actor.maxmp
        when 6  # Attack
          value = actor.atk
        when 7  # Defense
          value = actor.def
        when 8  # Spirit
          value = actor.spi
        when 9  # Agility
          value = actor.agi
        end
      end
    when 5  # Enemy
      enemy = $game_troop.members[@params[4]]
      if enemy != nil
        case @params[5]
        when 0  # HP
          value = enemy.hp
        when 1  # MP
          value = enemy.mp
        when 2  # Maximum HP
          value = enemy.maxhp
        when 3  # Maximum MP
          value = enemy.maxmp
        when 4  # Attack
          value = enemy.atk
        when 5  # Defense
          value = enemy.def
        when 6  # Spirit
          value = enemy.spi
        when 7  # Agility
          value = enemy.agi
        end
      end
    when 6  # Character
      character = get_character(@params[4])
      if character != nil
        case @params[5]
        when 0  # x-coordinate
          value = character.x
        when 1  # y-coordinate
          value = character.y
        when 2  # direction
          value = character.direction
        when 3  # screen x-coordinate
          value = character.screen_x
        when 4  # screen y-coordinate
          value = character.screen_y
        end
      end
    when 7  # Other
      case @params[4]
      when 0  # map ID
        value = $game_map.map_id
      when 1  # number of party members
        value = $game_party.members.size
      when 2  # gold
        value = $game_party.gold
      when 3  # steps
        value = $game_party.steps
      when 4  # play time
        value = Graphics.frame_count / Graphics.frame_rate
      when 5  # timer
        value = $game_system.timer / Graphics.frame_rate
      when 6  # save count
        value = $game_system.save_count
      end
    end
    for i in @params[0] .. @params[1]   # Batch control
      case @params[2]  # Operation
      when 0  # Set
        $game_variables[i] = value
      when 1  # Add
        $game_variables[i] += value
      when 2  # Sub
        $game_variables[i] -= value
      when 3  # Mul
        $game_variables[i] *= value
      when 4  # Div
        $game_variables[i] /= value if value != 0
      when 5  # Mod
        $game_variables[i] %= value if value != 0
      end
      if $game_variables[i] > 99999999    # Maximum limit check
        $game_variables[i] = 99999999
      end
      if $game_variables[i] < -99999999   # Minimum limit check
        $game_variables[i] = -99999999
      end
    end
    $game_map.need_refresh = true
    return true
  end
end
[/spoiler]

...just testing.  (BTW, its a fix for the variables function in VX.  Just place it in the materials section)

[spoiler]
Code: [Select]
#=========================================================================
# ● ◦ [VX] Animation Bug Fixed ◦ □ by Woratana (21/05/2008)
# * Fixed bug that animation will follow screen, not stay on character~ *
# * You can place this script in any slot below the slot 'Sprite_Base'
#-------------------------------------------------------------------------
class Sprite_Base < Sprite
  alias wora_bugfix_sprbas_upd update
  def update
    if !@animation.nil?
      if @animation.position == 3
        if viewport == nil
          @animation_ox = Graphics.width / 2
          @animation_oy = Graphics.height / 2
        else
          @animation_ox = viewport.rect.width / 2
          @animation_oy = viewport.rect.height / 2
        end
      else
        @animation_ox = x - ox + width / 2
        @animation_oy = y - oy + height / 2
        if @animation.position == 0
          @animation_oy -= height / 2
        elsif @animation.position == 2
          @animation_oy += height / 2
        end
      end
    end
    wora_bugfix_sprbas_upd
  end
end
[/spoiler]

(And that one fixes something in Animations. ^^)

So.. I guess that the code function works. ^^'
« Last Edit: June 19, 2008, 04:54:53 PM by A Forgotten Legend »
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Offline Moosetroop11

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Re: This Time It's For Real
« Reply #19 on: June 21, 2008, 04:25:05 PM »
Cheers for putting the join dates back in man :D
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Offline Felix-0

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Re: This Time It's For Real
« Reply #20 on: June 21, 2008, 04:42:43 PM »
do you have to become a hero member to get a custom title  ???
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Hence nothing remains except for our regrets...
------------------------------------------------------------

Offline Osmose

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Re: This Time It's For Real
« Reply #21 on: June 21, 2008, 05:26:48 PM »
No, anyone can edit them under their Profile options.
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Hrm.

Offline nrsisyourbuddy

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Re: This Time It's For Real
« Reply #22 on: June 21, 2008, 08:34:20 PM »
Yeah, you can go to "Forum Profile Information", the title's above the sig I belive.
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Offline gamer4048

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Re: This Time It's For Real
« Reply #23 on: June 23, 2008, 06:45:37 AM »
hey i cant download anything and it says it cant coonect to the surver so what do u recomend
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Offline roxas99999

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Re: This Time It's For Real
« Reply #24 on: June 30, 2008, 02:16:16 AM »
The MIDI section seems down to me.
None of the music is working.
Other than that, works well.
It says I don't have permission to access it.
« Last Edit: July 02, 2008, 01:40:48 AM by roxas99999 »
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Offline PhoenixGames

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Re: This Time It's For Real
« Reply #25 on: July 13, 2008, 06:02:04 AM »
I am having the same problem. I've tried accessing it from multiple computers and multiple browsers, but nothing seems to work.

And all of the new music says there are 0 downloads, which leads me to believe that roxas, gamer, and I are not the only ones experiencing this problem.
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