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Author Topic: No escape?...  (Read 3076 times)

Offline Unknown_Project

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No escape?...
« on: July 12, 2008, 07:17:03 PM »
The default should be that you are able to run from random battles, correct? Mine isn't really that way....how can I change it so that random battles (at least most of them) are escapable?
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Offline lilsniffs3

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Re: No escape?...
« Reply #1 on: July 12, 2008, 07:19:53 PM »
In map properties for every map you want battles to be escapable in, set Escape to Allow.
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Offline Unknown_Project

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Re: No escape?...
« Reply #2 on: July 13, 2008, 02:27:57 AM »
Alright, i just found that escape is working after all...but only in commands. Im using a Gauge Battle Type system, and at start of battles there is 3 commands: Fight, Auto, and Escape. The escape command there is not working, but it works when a character with the command uses it. Is there a way to make the escape command work, without making a character have the command?
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Offline Bluhman

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Re: No escape?...
« Reply #3 on: July 13, 2008, 05:02:24 AM »
One of the characters has to have his turn gauge full for that escape function to work.
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Offline Unknown_Project

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Re: No escape?...
« Reply #4 on: July 13, 2008, 05:21:37 AM »
>_<

I just did what you said, the escape STILL doesn't work even when a character's turn is up.
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Offline Unknown_Project

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Re: No escape?...
« Reply #5 on: July 13, 2008, 04:41:39 PM »
By the way, im using RPGMaker2k3. Does it even work on that version?
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Offline Rahl

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Re: No escape?...
« Reply #6 on: July 13, 2008, 06:54:52 PM »
You should be able to escape if you allow it in map properties. If not try an event that has allow disallow escape in it. OR make sure if your using an event to call the battle to turn on allow escape in that.
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Offline Unknown_Project

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Re: No escape?...
« Reply #7 on: July 14, 2008, 03:42:57 AM »
Sigh....came to a conclusion that it just doesn't work that way on rpgmaker2k3....guess ill just have to make escaping the old way :/

Thanks guys for your help anyways, but if someone knows a solution to my problem, feel free to post.
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Offline Bluhman

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Re: No escape?...
« Reply #8 on: July 15, 2008, 07:08:44 AM »
I just tried it myself. It's very screwy. The ONLY condition under which that escape command works, is if you get an initiative in the battle.

Really makes more sense when you think about it; if you bump into weak enemies that you don't want to fight and they don't suspect you, there's indeed a possibility you just want to escape.
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Offline Rahl

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Re: No escape?...
« Reply #9 on: July 15, 2008, 08:52:18 AM »
Yeah does make sense.
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