Charas-Project

  • Home
  • Help
  • Search
  • Calendar
  • Login
  • Register
*
Please login or register.

Login with username, password and session length
 

News:

Click here to join us on IRC (#charas on irc.freenode.net)!



  • Charas-Project »
  • Off-Topic »
  • Archive »
  • Old Game Discussion »
  • Akura Legendary Bounty Hunter - UPDATED ALOT - hahaha more levels added XD !!
« previous next »
  • Print
Pages: [1] 2

Author Topic: Akura Legendary Bounty Hunter - UPDATED ALOT - hahaha more levels added XD !!  (Read 9600 times)

Offline silverfang

  • Member
  • Associate
  • *
  • Posts: 126
Akura Legendary Bounty Hunter - UPDATED ALOT - hahaha more levels added XD !!
« on: August 17, 2008, 12:49:51 PM »
YOU MUST HAVE RPG MAKER XP RTP INSTALLED TO PLAY THIS!!

http://rapidshare.com/files/139356605/Project_Akura.zip.html

Your Akura a lone bounty hunter and your job is to kill monsters for a living. But the only weapon that you have was the one your trainer gave to you when you where just a kid. After he died. You swore to use his teachings for good so you went off in the word to fight all the evil that been terrorizing your world. Soon after your trainer died monsters suddenly started appear around his grave.

Akura is usually alone (since i have no IDEA how to make team based attack system where the other just runs off randumly killing stuff WHICH would be hot if can be done) Hes only job he knows how to do is kill monsters.

Name:Akura
Age:18
hair:black
eyes:blue
Social Skills: open
Weapon of choice: katana

Do you got what it takes to put those monsters in there place.

-TIP- Press C on your keyboard to attack them.

6 full levels with their own bosses and areas enjoy

Screenies




Update wanted a better character so i stuck myself in it XD yes its corny but hey its original well sides making it from a generator

List of things to do

added new area. no enemies there yet and the game is almost finished. Just need 4 more lvls and it will be finished. Well the monsters part anyways. Not sure how to set it so that you win after beating the final mob. hmmm...
« Last Edit: August 22, 2008, 09:58:02 PM by silverfang »
Logged

Offline RockJohnAxe

  • I Pwn alot of stuff.
  • Zealot
  • *
  • Posts: 606
  • I Pwn alot of stuff.
Re: Akura Legendary Bounty Hunter - Serious Update - really bad error fixed
« Reply #1 on: August 17, 2008, 10:05:26 PM »
Wow dude, you go through games faster than i go through underwear :P
Logged

Offline A Forgotten Legend

  • Your neighborhood box of colors
  • Royal
  • *
  • Posts: 4,428
    • Website
Re: Akura Legendary Bounty Hunter - Serious Update - really bad error fixed
« Reply #2 on: August 17, 2008, 10:21:08 PM »
You made the thread die with that screenshot.

Thats odd... its not dead anymore.  Yeah, it looks like exactly the same game only on XP. o.o
Logged

Offline silverfang

  • Member
  • Associate
  • *
  • Posts: 126
Re: Akura Legendary Bounty Hunter - Serious Update - really bad error fixed
« Reply #3 on: August 17, 2008, 11:41:27 PM »
>.< well not ment to be rude but if you dont like it dont post ok. im trying to get my name out. so far i have a map lets see 80*80 sqare wide and i just added another 80 inches to the map making it 160 * 80 and after i add my invents im adding another 80 to it.
Logged

Offline Meiscool-2

  • Sage
  • *
  • Posts: 7,030
  • If you support n00bs, you support communism.
Re: Akura Legendary Bounty Hunter - Serious Update - really bad error fixed
« Reply #4 on: August 17, 2008, 11:51:00 PM »
Since you seem to be switching projects a lot, I would suggest taking a break from advertising one and just fool around with the various game makers out there. It is obvious that you want to find something cool and make something out of that, but posting a new game everytime you find something new isn't very nice to the people who tried to help you with your previous games. I mean, _JeT_ helped you test your first rpgm2003 game several times, Prpl_Mage helped you get Zelda resources for your second rm2003 game, and now you're making this. It seems like all the work they put into helping you has been wasted because you're still unsure of what you want to make out of your game. Hence, I would do what all great game makers do: Make a small, short, simple game in a maker, and finish it. Once you do that, odds are you will have a very good understanding of how your choosen maker works, what you want to do with the makers, and how your want to go about showing your skills to the public.
Logged
Most Recent:

________________________
Old Stuff:

Offline silverfang

  • Member
  • Associate
  • *
  • Posts: 126
Re: Akura Legendary Bounty Hunter - Serious Update - two new areas
« Reply #5 on: August 18, 2008, 12:24:11 AM »
Quote from: Meiscool on August 17, 2008, 11:51:00 PM
Since you seem to be switching projects a lot, I would suggest taking a break from advertising one and just fool around with the various game makers out there. It is obvious that you want to find something cool and make something out of that, but posting a new game everytime you find something new isn't very nice to the people who tried to help you with your previous games. I mean, _JeT_ helped you test your first rpgm2003 game several times, Prpl_Mage helped you get Zelda resources for your second rm2003 game, and now you're making this. It seems like all the work they put into helping you has been wasted because you're still unsure of what you want to make out of your game. Hence, I would do what all great game makers do: Make a small, short, simple game in a maker, and finish it. Once you do that, odds are you will have a very good understanding of how your choosen maker works, what you want to do with the makers, and how your want to go about showing your skills to the public.
I understand ^_^ i do have a problam staying focus on one single thing like game making. one i gave up my zelda game tell i figure out what more to do with it and two people highjacked the topic and it died. and the first game i started. im having serious problems with it. its why i started this one NOT out of disrespect to my freinds. its cause of JeT that i got a usalbe ABS in the first place he showed me how to make it. so i own him.
Logged

Offline _JeT_

  • Exemplar
  • *
  • Posts: 1,316
  • A larger Mysterious Mystery of Mysteriousness
Re: Akura Legendary Bounty Hunter - Serious Update - two new areas
« Reply #6 on: August 18, 2008, 02:18:25 AM »
Quote from: silverfang on August 18, 2008, 12:24:11 AM
its cause of JeT that i got a usalbe ABS in the first place he showed me how to make it. so i own him.

 :o

Umm...
Logged

Offline silverfang

  • Member
  • Associate
  • *
  • Posts: 126
Re: Akura Legendary Bounty Hunter - Serious Update - two new areas
« Reply #7 on: August 18, 2008, 07:07:56 PM »
Quote from: _JeT_ on August 18, 2008, 02:18:25 AM
:o

Umm...
rofl well you shared your game i looked threw it and let me tell you converting it to RPG Maker XP was hard as HELL!!
Logged

Offline A Forgotten Legend

  • Your neighborhood box of colors
  • Royal
  • *
  • Posts: 4,428
    • Website
Re: Akura Legendary Bounty Hunter - Serious Update - two new areas
« Reply #8 on: August 18, 2008, 07:12:34 PM »
Owe, not own.

You posted:
its cause of JeT that i got a usalbe ABS in the first place he showed me how to make it. so i own him.
Logged

Offline silverfang

  • Member
  • Associate
  • *
  • Posts: 126
Re: Akura Legendary Bounty Hunter - Serious Update - two new areas
« Reply #9 on: August 18, 2008, 07:25:09 PM »
OPPS i ment owe sorry XD was up way to late writing that lol
Logged

Offline _JeT_

  • Exemplar
  • *
  • Posts: 1,316
  • A larger Mysterious Mystery of Mysteriousness
Re: Akura Legendary Bounty Hunter - UPDATED ALOT
« Reply #10 on: August 19, 2008, 10:48:46 PM »
Permission to speak, master?
Logged

Offline silverfang

  • Member
  • Associate
  • *
  • Posts: 126
Re: Akura Legendary Bounty Hunter - UPDATED ALOT - new screens commet please
« Reply #11 on: August 19, 2008, 11:07:41 PM »
Quote from: _JeT_ on August 19, 2008, 10:48:46 PM
Permission to speak, master?
ROFL permission granted for ever lol =D
Logged

Offline _JeT_

  • Exemplar
  • *
  • Posts: 1,316
  • A larger Mysterious Mystery of Mysteriousness
Re: Akura Legendary Bounty Hunter - UPDATED ALOT - new screens commet please
« Reply #12 on: August 19, 2008, 11:15:44 PM »
You stated that you would like a script, which would allow another player to wander around. The closest thing I have come up with, would allow an event to move, and help solve puzzles, and what not. I'm not sure if you could get them to attack, and have it register, or be attacked.

Use the key input processing command, and make it so that when a certain key is pressed, Event <Other Player> moves up, down, left, or right. Just make an up, down, left, right key for the event, and anything else you want. I'm assuming you'll have to do the key event on all maps.

I've never used XP, so I'm not sure if this will work on it.
Logged

Offline silverfang

  • Member
  • Associate
  • *
  • Posts: 126
Re: Akura Legendary Bounty Hunter - UPDATED ALOT - new screens commet please
« Reply #13 on: August 19, 2008, 11:18:04 PM »
it will my freind it well as i have perfictly it =D check the game out for yourself your be surprised VERY SURPRISED ^^ took over 6 hours or programing but i got it to work for XP
Logged

Offline Meiscool-2

  • Sage
  • *
  • Posts: 7,030
  • If you support n00bs, you support communism.
Re: Akura Legendary Bounty Hunter - UPDATED ALOT - new screens commet please
« Reply #14 on: August 20, 2008, 12:42:21 AM »
I'm not interested in a game that took six hours of copy/pasting scripts.
Logged
Most Recent:

________________________
Old Stuff:

  • Print
Pages: [1] 2
« previous next »
  • Charas-Project »
  • Off-Topic »
  • Archive »
  • Old Game Discussion »
  • Akura Legendary Bounty Hunter - UPDATED ALOT - hahaha more levels added XD !!
 

  • SMF 2.0.10 | SMF © 2015, Simple Machines
  • XHTML
  • 2O11
  • RSS
  • WAP2
  • Simple Machines Forum