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Story: Long games need stories. I never settle for an okay story anymore, I only settle for good. *cough*FF6*cough*
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall
I think he was using that as his example for a "good" game.
The whole stage concept in Thousand Year Door made it epic! With power coming from crowd appeal and the use of Stylish commands!
Gameplay: What use is a game if you can't play it? Is it fun? Is it effective? Have I played this already?Story: Long games need stories. I never settle for an okay story anymore, I only settle for good. *cough*FF6*cough*Replay Value: This doesn't neccessarily mean alternate endings, I mean like New Game +, getting that party member you didn't have time for, doing side quests, etc.CHARACTERS!: No one likes the "badass guy with spiky hair and sword." I like newer things, like "A drug addict sent to jail but broken out due to an alien invasion, and uses explosives." That's off the top of my head, it's original. Also, CHARACTERS SHOULD HAVE BACK STORIES!!!
a patriotic Russian Bio-linguist
Meh, coughing usually denotes defaming something, not the other way around.
The usual. Halfway decent plot, enjoyable gameplay, a well-established setting (Probably why I like the Forgotten Realms as much as I do) and the like. Characters who have any personality at all, outside of a single emotion - usually impotent raeg - are pretty good too, says this observer.Wait for it.
O NO U DINT!SKWAL IS TEH KULIST!lolno